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Messages - Patchy

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121
Play With Your Buddies / Re: Lets Play Sid Meier's Alien Crossfire!
« on: April 24, 2014, 05:27:02 pm »
Actually, as a big builder type player here. If you wait to build your army till someone is knocking on your door, you're doin it wrong. Against the ai you can do that, but against another player, you're in serious trouble. A builders best friend other than crawlers are clean reactors, abuse them. A builder should have one of the biggest armies out there since they aren't tossing them into numerous wars. Think beehive, disturb it and here comes swarms of military. This is especially true of morgan and any of the pacifistic builder factions, since as a builder you are generally seen as a plump easy target. You better be prepare to prove them wrong.
Problem is, you'll likely just end up with a bunch of low-morale obsolete garrisons facing off against a high-morale vetaran army with the best equipment available. Gods forbid you're facing Yang or Domai. You've got to flood the sky with needlejets.

You say that like the builder never upgrades anything at all. xP

It takes only a few minutes to design a new set of units using the new weapons/armour/chassis/reactor tech you discovered. And then you just go change out military bases to produce the newer stuff instead. Yes, you end up with lots of obsolete stuff, but also some middle of the road stuff and some up to date stuff. And you can also upgrade the older equipment if needed, or it can be used to slow down or weaken enemy units for your uptodate stuff. There is a certain quality in quantity as well. And it won't take long for the builder to spit out new troops either while the enemy slogs through all your old units. By their very nature they have a well developed industrial and economic capacity as well.

122
Play With Your Buddies / Re: Lets Play Sid Meier's Alien Crossfire!
« on: April 23, 2014, 04:12:55 pm »
Actually, as a big builder type player here. If you wait to build your army till someone is knocking on your door, you're doin it wrong. Against the ai you can do that, but against another player, you're in serious trouble. A builders best friend other than crawlers are clean reactors, abuse them. A builder should have one of the biggest armies out there since they aren't tossing them into numerous wars. Think beehive, disturb it and here comes swarms of military. This is especially true of morgan and any of the pacifistic builder factions, since as a builder you are generally seen as a plump easy target. You better be prepare to prove them wrong.

123
Play With Your Buddies / Re: Lets Play Sid Meier's Alien Crossfire!
« on: April 23, 2014, 09:55:57 am »
Yup, and you'll get wealth values when you finish beelining for supply crawlers. And you are making a point to beeline to them right? They are game breakers.

124
Play With Your Buddies / Re: Lets Play Sid Meier's Alien Crossfire!
« on: April 22, 2014, 08:48:02 pm »
I think if they are converted far enough away, otherwise they are automatically homed to your nearest base. It's been a long time and memory is a bit fuzzy in spots, so someone else might be able to answer that better then me.

How far is "far enough" I don't know either.

Though going to war with just probes will probably get you killed. Especially if it is Yang, Santiago, or Miriam whom all like to stack units. And Miriam has the added benefit of being resistant to probes.

125
Play With Your Buddies / Re: Lets Play Sid Meier's Alien Crossfire!
« on: April 22, 2014, 06:30:10 pm »
Use probes and probe foils to scout and go green if you have to go to war. -5 police isn't as bad as most people think it is. Annoying yes.

126
Play With Your Buddies / Re: Lets Play Sid Meier's Alien Crossfire!
« on: April 22, 2014, 12:33:43 pm »
Yeah, its possible. Heck, I've fought an ai pact of the Hive and Keepers before, stranger things have happened. The fact that I was easily stronger than their combined might probably factored in.

Even if Morgan gets 1 pactmate, he still has 4 other very aggresive ai factions that like to chew up the pacifists. And then there is IG's cyborgs, and I dunno how he is gonna play them. They can easily play a very solid pacifist builder game, or if desired leverage a good warmonger game with only a mere 2 techs away from impact rovers to start. And their techsteal on base capture lets them keep pace techwise while blowing everyone up.

127
Play With Your Buddies / Re: Lets Play Sid Meier's Alien Crossfire!
« on: April 22, 2014, 08:32:42 am »
Heh, those AI morganites are gonna get creamed. They have a so very unfriendly mix of possible neighbors in there for them.

128
I've had some good experiences with Jabberers too. And also egg-laying means it's easy to control the population of them. Cave crocs are a fave of mine too and usually a fair bit more common for me to capture. With some of the biggest egg clutches out there, they are easy to replace and can feed a very large fortress easily.

I also favored the mighty walrus once upon a time. Though I really haven't captured any to train lately. So I don't know if they are still any good, or if they ever really were. I do know I've seen them kill some gobbos in the past. But they are unfortunately slow to replace.

129
DF Modding / Re: Are caravans underground possible?
« on: April 19, 2014, 09:51:07 am »
A pack animal caravan will still show up even if no depot is accessable at the time. I've accidently forgot to leave the drawbridges down on more occasions than I can recall to testify to this with.

130
The council from civ 2, reimagined hehe. I loved those guys and lady, and I really missed them when they didn't make it into civ3 and beyond. Awesome picture.

131
I don't remember the exact stuff in the raws I had to change, though i do remember having to shrink the eggs to get them to hatch. And yes only the married women could lay fertil eggs. Took me a couple tries to get it to work.

I had a seperate hatchery burrow that only the moms were allowed in, and a normal fortress burrow that didn't include the hatchery. Nothing too complicated. The locked doors were just an extra layer of control should I have needed it.

132
Play With Your Buddies / Re: Lets Play Sid Meier's Alien Crossfire!
« on: April 17, 2014, 09:14:47 pm »
I remember it being fairly stable for me years ago (early 2000's) and crashes were quite rare. I suppose its probably just one of those old games being played on a newer system deal. Did you get your copy from GoG?

133
Play With Your Buddies / Re: Lets Play Sid Meier's Alien Crossfire!
« on: April 17, 2014, 01:19:29 pm »
Alright it has been more than a few years since I've played smac/x and thus the Data Angels faction. Like all, in the hands of a human they can be effective.

If I had to compare them to another factions style of play, it'd be a mix of Morgan and Lal. Like Lal, Roze has no real weaknesses, she is merely average at everything except probe teams where she is above average. A good Lal, has to be good at reading the opponents strategy and adjusting his to counter, and likewise Roze needs to be too. She doesn't have the raw strength to overpower the other factions at what they do best, she is more about the finesse. And in order to use probes effectively, she needs credits and lots of them. So a playstyle based around hitting FM early and maintaining it, with exception to a few certain times(planned for pop-booming and green for wartime), is key for her and Morgan. Mind you Morgan doesn't have planned for pop-booming.

She does have a few specials worth noting, she has an intrinsic planatary datalinks built into her faction, get out and infiltrate everyone and you are gaurenteed a tie in 3rd place for tech lvl. Also when you get the tech to allow covert ops centers to be built, she gets them free in each base. The +2 faction bonus combines with the +2 ops center giving your bases an intrinsic hunter seeker algorithm through superior probe rating, thats just for your bases though, units in the field can still be bought if I recall.

I'm going to end this here, before this becomes a huge write-up on the data angels.

134
Play With Your Buddies / Re: Lets Play Sid Meier's Alien Crossfire!
« on: April 16, 2014, 07:29:48 pm »
Indeed, neither of the 2 factions we're voting on are particularly good as ai's. Data Angels are complete garbage under the ai, and Believers are only marginally better. The ai simply doesn't know how to use probe teams to achieve tech parity as Miriam.

135
I experimented with an egg-laying civ awhile back. You needed those locked doors + burrows with an egg laying civ. Otherwise your female half of the population would essentially be useless as they'd do nothin but sit on nestboxes, while occasionally leaving to eat/drink/sleep only. It also made it a bit more annoying to run an egg industry for food, as you needed seperate burrows for that and only your males could be allowed in to collect eggs.

As for actually getting kids, it worked. The moms would leave the nestboxes to eat/drink/sleep but would come back afterwards and the *egg(s) would still hatch. Granted sometimes they wouldn't and I never did figure out why that'd happen.

*Armok help you if you were silly enough to make them lay a large number of eggs(copied croc raws) and you get 50+ children in 1 go.

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