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Messages - Patchy

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271
Mod Releases / Re: More leather mod (real mod not asking for help)
« on: January 25, 2013, 01:22:22 am »
Fairly nice solution here. I do like the variableness of it much better than my fix of changing the output of the tanning reaction to make 5 leathers per hide. Think I might actually have to mod this fix in. Though it does unfortunately kill the fun from having hides around in evil biomes.

272
Place some grates over the hole the water is going to drain down. That should keep you relatively safe.

273
DF Gameplay Questions / Re: undead
« on: January 21, 2013, 04:40:36 pm »
Get your army together and go clean the parts out. Alternatively dig a new way out and seal off the old one.

274
DF Gameplay Questions / Re: Impossible to build walls...
« on: January 21, 2013, 04:37:36 pm »
The update that changed their building behavior, is something of a mixed blessing if you ask me. But what I have noticed, is that they screw up and stand on the build tile far more often if there is a down-ramp adjacent to the build site. They'll run up the ramp to the build site and start the contruction right on the site itself. When doin those multi lvl constructions, I find it best to use up/down stairs. They still mess-up occasionally if there is no ramp, but it is far less frequently in my experience.

275
DF Gameplay Questions / Re: Soiless land?
« on: January 21, 2013, 04:27:55 pm »
The only completely soilless biomes are glaciers and mountains. Contrary to its name, rocky wastelands always have at least 1 layer of soil on top. You can also use the "just embark" utility, to make a completely mountain embark if you like, to avoid having any soil on the map for possible overseers to try and take advantage of. Or you could just pick a mountain/glacier region.

276
I've been playing a bit the last couple of days. Mainly playing my elf at the moment. Haven't really seen anyone in the guild online, unless yall are all outside the guild.

277
Other Games / Re: Elona
« on: December 15, 2012, 05:52:07 pm »
Great pack Deon, but you missed a couple of tiles. Put some screenshots below for you to see.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

278
Other Games / Re: Mabinogi-Triple AP/Free VIP event!
« on: November 19, 2012, 06:59:47 pm »
I know I told a few of you if I ever figured out the account and pw for my first mabi account, I'd take a screenie of my char. So earlier today I had a bit of spare time, and decided to rack my brain for all my old possible account names/emails and passwords I might have used for it. Well I finally got it, my first mabi account I had created over 4 years ago.

Spoiler (click to show/hide)

Well I had a fun little bout of nostalgia, finding her again and even running her around the world of mabi for a bit. Also found a few other of my forgotten about accounts though none near as old as this one.

279
Other Games / Re: Mabinogi-Triple AP/Free VIP event!
« on: November 11, 2012, 06:42:02 pm »
Going to be busy this week. So I'll be rather scarce in mabi, but should be back on Friday.

280
DF Dwarf Mode Discussion / Re: random land I created!
« on: November 08, 2012, 12:46:49 pm »
There is also a dedicated thread for this.

http://www.bay12forums.com/smf/index.php?topic=101280.0

You may want to post this in there. You may also want to list some unique and interesting features that your world tends to generate a lot of. And happy world genning.

281
Eh... you're probably ahead of me. Then again that tends to happen when I don't play regularly for over half a year. *shrugs* Barius, Don, Direzie, and Ibid apparently mince generation bosses now, and have plans for a peaca run soon, and have been semi-successful with one in the past. Yeah I feel a bit underpowered now, but it's all good. I just got a lot of catch-up to do. Though dunno if my dinosaur of a comp can play the catch-up game with mabi's resource requirements, the lag was pretty horrible for me last night. Though I suspect a lot of that came from having the entire alexina population condensed into only 3 working channels. Hopefully when Nexon fixes 4-7 my lag situation will even back out.

282
So I see. It definately looks interesting, and if I'm understanding it right, looks like I'll have close-combat, smithing, and archery as my highest talents.

283
Patching up now. Though I've also been looking through the wiki, while waiting for the patcher. I see they made a lot of new life skills out of the old skillless tasks before. I could have already been a master at some of those too, had they been around sooner. Oh well, some do have some nice stat boosts on them.

284
DF Gameplay Questions / Re: How To survive Evil Surroundings
« on: November 05, 2012, 11:46:54 am »
The first season in a terrifying embark is always a hefty amount of luck. Like most everyone said, start digging asap. Do not bother setting up temporary workshops on the surface, get yourself a little 1 wide hallway and set a meeting zone in it to get your dwarves sheltered somewhat. The longer you are on the surface the more likely the rng is going to kill you. The pack animals if you can get them in your hole and get to the caverns quick enough to feed them, can be useful. Otherwise leave them on the surface, they'll probably be undead before long out there, but better undead out there than undead in the hole with you.

I've been working on the 1 pick, terrifying tundra challenge as of late. I've had a fort that lasted less than a week cause of a pack of undead elk spawning in viewing distance of my wagon. And then my very next attempt lasted 5 years, and still going. Something that might help is just bringing the bare minimum to survive, less crap to haul in to your shelter from the wagon that way. A pick or 7, and a barrel of plump helmets probably.

285
The skeles in normal and basic are single aggro. Though they can and will multi if you hit one while another one jus aggroed you. That usually happens after finishing one and you run to the next one, but another sees and aggros you before you hit the one you were going for. Best strat there is simply to wait after you kill one. Once you see the !!, then rush it, the skeles will usually run around for a bit before they load a skill, or decide to attack. And in multi skele aggro situation, best bet is to mill or play dead. And 1-shotting is nothin new in mabi, lots of mobs will do that, mabi has always been geared toward not taking the hits at all if you can help it.

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