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Messages - Patchy

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871
DF Gameplay Questions / Re: how do i fined sand?
« on: March 08, 2011, 06:18:12 pm »
The embark screen doesn't list sand at all right now. The only way to guarentee you have sand is to embark on a sand desert biome. Otherwise, it's just luck that one of your soil layers is sand.

872
DF Dwarf Mode Discussion / Re: Uses for glass?
« on: March 07, 2011, 06:29:08 pm »
I'm just hoping for more varieties in glass colours eventually. I want to eventually build a giant stained glass window in my grand hall. Oh well, I got gems for that purpose for now though.

873
DF Dwarf Mode Discussion / Re: Uses for glass?
« on: March 07, 2011, 05:34:24 pm »
Lots of windows mainly, jeweler training, greenhouse domes, and the occasional magma safe pump is handy. Other than that, it's a relatively minor industry in my forts.

874
DF Dwarf Mode Discussion / Re: Seasonal freezing and aquifers
« on: March 07, 2011, 05:28:44 pm »
Sounds like a pretty wierd problem, I usually pave over the aquifer breach area for oddities like that. Anyways have you tried digging a downstair on the icefloors then putting a new floor down and then taking it backup? Dunno if that'll work, but might be worth a try.

875
DF Dwarf Mode Discussion / Re: Screw Pump Water Purification in 31.21?
« on: March 07, 2011, 05:22:24 pm »
Pump purification was working in .19 several days ago. I purified some on a saltwater map with jus a plain wooden cistern. I haven't tried it in .20/.21 yet though.

876
DF Gameplay Questions / Re: No flux?
« on: March 07, 2011, 12:05:59 am »
I don't use the embark finder. Habit from it being completely useless for so long. I do all my searching manually.

877
DF Gameplay Questions / Re: No flux?
« on: March 06, 2011, 10:51:11 pm »
I actually had the opposite problem a day or 2 ago. I was looking for a site with absolutely nothing on it. The embark listed "some soil" and nothing else, I even went back and checked for multiple biomes which there was none. And I found several mineral types and even a marble layer.

878
DF Modding / Re: Gardens of Gensokyo V0.11a
« on: March 05, 2011, 02:45:56 pm »
Not much going on with this mod I guess. Has Patchouli given up on it or just taking one of those long breaks from modding?

As for the what is Touhou question. Touhou is a video game series of verticle shooters otherwise known as danmaku or curtain fire games.

And here is a vid of touhou to show you. It's stage 4 of touhou 6, the boss of this one is Patchouli hehe.
http://www.youtube.com/watch?v=qNHgmjJAp-M

And last but not least *Bump*

879
DF Gameplay Questions / Re: Moving magma
« on: March 04, 2011, 11:11:55 pm »
I'd just move the fortress down to the magma sea. But that's just me.

880
A sideview of my average fort. In all the glory of my paint skills or lack thereof.

Spoiler (click to show/hide)

881
DF Dwarf Mode Discussion / Re: Funny Random Fort Names
« on: March 03, 2011, 01:50:53 am »
Shaftdeep founded by The Subtle Salve

882
DF Dwarf Mode Discussion / Re: Cult of the Aquifer
« on: March 03, 2011, 12:39:36 am »
Well I do have a few tips for determining how many aquifer layers you have. You might find them useful, so here they are.

The soil readout: Little Soil, Some Soil, Deep Soil, Very Deep Soil; as far as I can tell corrosponds to how many soil layers there are. 1 2 3 and 4 respectively. Soil aquifers will only appear in places with 3 or 4 soil layers. If you have a little soil or some soil embark and it reads aquifer, you have a conglomerate or sandstone aquifer waiting for you, and stone layer aquifers are almost always multiple z-levels in size.

If you have deep or very deep, it's not as easy to tell what you are gonna have. But if the readout says clay instead of shallow clay, you have a chance at it being a single layer aquifer provided the clay layer is in layer 3 or 4, since most clay layer types can't support aquifers.

Thats pretty much all the tips I have for telling what you have at the embark screen. My next one is for when you have embarked.

So look at all the pebbles around on your embark, are they conglomerate or sandstone? If so, guess what, you have one of them as an aquifer. If the pebbles are anything else, you only have soil aquifers. And if you combine that with knowlege you gleaned pre-embark, you can plan accordingly for your aquifer situation.

One other caveat, sand deserts still seem to give me false positives sometimes. So keep that in mind when embarking on those.

Edit: Grammar corrections

883
DF Gameplay Questions / Re: Starting strategy for entrances
« on: March 02, 2011, 05:37:30 pm »
Nah, they're on rocks, but farming on the smr sounds fun though. I just recruit some migrants to bucket brigade my water from a pool down during that first year.

Edit:
And Patchy.... you amaze yourself... that is brilliant. Sends out 7 lil !!Scientists!! to produce the first ever crop from the very bosom of the earth, the smr layer. These'll be the spiciest plump helmets ever. Provided the plan works... and even if it don't I'll have fun sending the !!scientists!! for a swim, afterwards.

2nd Edit: Test results are in. I have water applied diectly on top of some exposed smr. No dice, the water sits there and evaporates as per usual but leaves behind no mud. The control plot to the side, on rock, did leave mud though. But that was expected as I've done farming this close to magma sea plenty of times before. So I guess that means no plump maghelmets TT. Well time to lock my scientists in the test room and breach the magma sea, burning my experiments with them in an overdose of fun.

884
DF Gameplay Questions / Re: Starting strategy for entrances
« on: March 02, 2011, 05:09:42 pm »
I dive for the magma sea asap in most forts. I start with just a 1x1 or 2x2 up/down staircase straight down from the surface, detour as needed around the caverns and set up basic living/dining areas farms and forges jus above the sea. That should usually take me the first autumn/winter. I then go back to my staircase and start expanding it and redesign it into a big corkscrew ramp with the center hollowed out for use as a dodge trap. Goblins rarely make it down past the 1st or 2nd level of it before they take the shortcut to the bottom, and encounter the dwarven instant decelleration device, or in other words the floor.

885
DF Dwarf Mode Discussion / Re: On the farming of Sea Serpents
« on: March 01, 2011, 10:20:50 pm »
Set them to amphibious I guess? Dunno if it'd do anything but might be worth a try, if anything you can still drain it and see if they'll lay some eggs when they aren't drowning.

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