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Messages - Patchy

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916
DF Dwarf Mode Discussion / Re: Graphics (or lack of) Poll
« on: December 15, 2010, 02:53:05 pm »
My post from the last time this poll came up.

http://www.bay12forums.com/smf/index.php?topic=71341.msg1740994#msg1740994

My position is the same now as it was last month.

917
Mine them out and throw a wall up. But I guess it depends on if you're looking for symmetry in color as well as shape.

I can only dp this on rooms I'm not planning on engraving- the mismatched black and white background colors drive me nuts.

It does me too, and its one of the reasons I don't do much engraving. I'll only engrave dining rooms and noble quarters, and half the time since minerals are so abundant they give my dining rooms a rainbow colored feel I'll tear out all the walls and replace them with platinum or gold block walls. The only forts nowadays that I'll have a major engraving industry going on are the ones where I do a lot of obsidian casting.

918
Mine them out and throw a wall up. But I guess it depends on if you're looking for symmetry in color as well as shape.

919
DF Dwarf Mode Discussion / Re: Need feed back for new City Design
« on: December 06, 2010, 04:14:11 pm »
Looks awesome. I tried to do something similiar awhile back, but ended up scrapping it as I was constantly running out of room for it in places and having to redesign it. Really should have picked a 3x3 embark to try mine on instead of a 2x2. That would probably look good as a giant surface tower/castle too like Bladeshoots.

http://mkv25.net/dfma/map-8328-bladeshoots

920
DF Gameplay Questions / Re: Can't construct obsidian stuff
« on: December 06, 2010, 01:03:23 pm »
Temporarily remove the maxedge tag on the obsidian in the raws of your save. Should make the obsidian appear on the stone list. Set it to allowed then go put the maxedge back on.

And ninja'd

921
DF Dwarf Mode Discussion / Re: Statues!
« on: December 06, 2010, 12:39:48 pm »
Yup, I love statues. Line halls, roads, whatever with them. Put them in dining rooms, dwarves rooms, stockpile rooms whereever I can fit them. Place them atop my forts battlements and the keep roof too. I build my walls 2 or 3 thick just so I can leave little niches in them to put a statue as well.

Though I usually wait till I've killed a year or 2's worth of ambushes/sieges to start making them, gotta give the masons and forge workers something to use for their motiff. That and I want to give them a chance to hit legendary first with other projects.

922
DF Dwarf Mode Discussion / Re: A Better Magma Pump Stack
« on: December 05, 2010, 10:38:50 pm »
Impressive work and a most excellent example of dwarven !!Science!! for the betterment of FPS counts everywhere. I'm definately going to try installing one of these in my next fort. Most times I just leave my forges down at the magma sea to avoid building the old fps guzzler pumpstacks or at the very least install off switches on them hehe.

923
I love them. Once you know how to utilise them, they extremely handy to have. The first thing I taught myself back in 40d after I figured out how to do my food and booze industries was how to breach and use aquifers. Why? Well it was because of all the fear and general hatred of the things I saw on the forums, so I decided it was gonna be my first challenge. My very first aquifer pierce was using the pump method on a 2z-level aquifer on an isolated island. I'd later go on to learn how to cave-in and freeze my way through them as well, though the cave-in is my preferred method now. Well anyways a dozen or so flooded forts later, I think I'm fairly proficient with them.

You can do things like a very quick underground treefarm, farmzone, and even really easy drowning traps.

And some other things given a flat embark, a soil layer aquifer is always 1 z-lvl + its drainage level except in sand deserts where it can potentially be 2 z-lvls + its drainage. If you have 2 soil layers marked as aquifer, it'll be those those 2 z-lvls of aquifer + the drainage below the 2nd one. The aquifer will never appear in the top 2 soil layers. Sandstone, and conglomerate are the only stone layer aquifers with puddingstone the only mineral aquifer. Due to the nature of rock layers which sandstone and conglomerate are, they can be some 3 to 7 z lvls thick meaning 3 to 7 z-lvls of aquifer + the drainage lvl at the bottom. Conglomerate is just a pain, but sandstone is actually fairly easy to use the dig through mineral method on in 31x. Since large clusters appear everywhere right now, and all the large clusters that can appear in sandstone are non-aquiferous, which means if you line your shaft up with the center of a 48x48 embark tile you'll likely be able to dig straight through the bauxite, magnetite, kaolinite, etc clusters of sandstone and be totally dry. Conglomerate doesn't work that way though because of the puddingstone which appears in it with quite a bit of frequency.


924
DF Gameplay Questions / Re: Sand becomes Peat
« on: December 04, 2010, 10:13:05 pm »
Caving in soil or rock causes it to change to the type of soil or rock it last passed through. Is there a layer of peat anywhere under your sand per chance?

925
DF Dwarf Mode Discussion / Re: CAST ICE TOWER.
« on: December 04, 2010, 08:01:46 pm »
Actually it takes 2 bucket fulls to make an ice wall. The first bucket makes an icefloor and the 2nd makes a wall.

Also when filling the buckets, if the dwarf is standing in a freezing tile, the water will be frozen. If he is standing in a non-freezing tile the water will be liquid when he finishes filling the bucket. But once in the bucket, the bucket insulates the water from the freezing effects of winter. You can observe this behavior for yourself simply by going to a tundra with an aquifer. Dig a channel in the aquifer but leave the roof over it. Now dig out the roof on 1 side of the aquifer channel and leave the roof over the other side. Set up a water-source zone on 1 side to test and then delete the source and put a new one on the other side to test that. I did this by accident once and it took me like a season and a half to track down why my dwarves were making the expansion to my ice-keep so slowly.

926
DF General Discussion / Re: no flux?
« on: December 04, 2010, 07:35:36 pm »
Well if he can order all 5 of the flux stones, he can get about 10 to 15 flux per year. He should also max his order for pig iron and steel bars too, as well as buying anything made of steel from the merchants and melting it down. If he does all that, he can get a usuable amount of steel per year. He'd still have to use it for priority things like armour and weapons before any decorative purposes.

927
DF Dwarf Mode Discussion / Re: A Newbie's Fey Mood: A Magma Accelerator
« on: December 04, 2010, 07:11:42 pm »
I can't remember the fortress I saw there horizontals pump stacks in but it's on DFMA somewhere.

This might be the one you are talking about. The "magma teleporter" that Hyndis made in his fort Axeglided.

http://mkv25.net/dfma/poi-25980-magmateleporter

928
DF Dwarf Mode Discussion / Re: No way to play last-dwarves anymore?
« on: December 03, 2010, 10:09:50 pm »
Yup, no parents listed either.

929
DF Dwarf Mode Discussion / Re: No way to play last-dwarves anymore?
« on: December 03, 2010, 09:50:50 pm »
Ok, tried it. Apparently dwarves with maxage of 1:1 will still somehow get married and give birth in their short little lives. Though I couldn't find any dwarves that were listed as parents oddly enough in legends mode. Most actually died single, though there was quite a few who still managed to get married before dieing. And the civ history showed all the positions changing hands every year as each dwarf died of old age. So, they were indeed limited to only 1 year of life.

The fact that none of the entries for all the dwarves that I looked through showed any children makes me think something else is afoot. Like maybe the world gen is genning new dwarves if the last dwarf in the civ dies of old age? Anyways, guess the maxage trick from 40d doesnt work anymore heh.

930
DF Dwarf Mode Discussion / Re: No way to play last-dwarves anymore?
« on: December 03, 2010, 08:52:01 pm »
Set the maxage to 1 to 1. They should die off before they give birth, unless something big has changed since 40d in regards to dwarven age and birth. Then regen your world. Also note that you'll still get the first 2 migrant waves even if the dwarf civ is dead.

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