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Forum Games and Roleplaying / Re: Space Voyage. Paint Adventure. [UPDATED 5-19-12]
« on: May 28, 2012, 09:27:17 pm »
Endless confusion
What are you supposed to do?
You ain't been told shit.
"I take that as a no."
"In timelessness I am bound by the laws of the paradox so I am loath
to tell you too much of the mechanics by which you travel to Shabalash.
Most meta sensitive entities of aeons past had used their planescions to
their advantage and built a world where the Sigil was easily obtainable.
Your mind seems to have constructed a world where you are sealed away
and disregarded by a huge population that sees you as either a tool to be
used or a nuisance to be ignored. While it's surely apropos of..."
You aren't helping
Tell me what I need to do
So I can do it.
"Excuse me."
"Well, to be curt, you have to draw a symbol.
A very specific symbol that changes between each
meta sensitive so i wouldn't be able to tell you.
Failure to do so generally results in death
and the collapse of the Surrealm when you are overcome by your foes."
What foes do you have
Sorrow, fear, shame, low self worth.
Do you still have time?
"usually it's literal foes"
"It's not necessarily relevant, if after 200 million equivalent years
you've still gone without activation it's unlikely to happen abruptly.
No foes can threaten you here, none even know of your existence
the only soul to lay eyes upon you in a dream is the litheu and it
prays to never see you again."
"None can oppose what they don't know."
That is a relief.
You have hardened your resolve
about that sigil...

It will never be drawn, Sectoid TQ-666 of Roptullis-2, West Zogof prefecture, Southwestern City 6167, Mutant containment building 4, holding cell 20457.
"!!!"
spear through you torso
Innards spilling everywhere
Need...to think...quickly
I'm actually working on a flash to round off this plot thread. This was going to come before it but it probably won't be done this week.
Enjoy this completely contrived cliffhanger. If you suggest stuff it might make it into the flash.
I think I've learned why freeform puzzle games always putter out.
From now on there will be objectives, no more pointlessness
pointlessness has overstayed it's welcome.



















