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Messages - Robocorn

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241


Endless confusion
What are you supposed to do?
You ain't been told shit.

"I take that as a no."

"In timelessness I am bound by the laws of the paradox so I am loath
to tell you too much of the mechanics by which you travel to Shabalash.
Most meta sensitive entities of aeons past had used their planescions to
their advantage and built a world where the Sigil was easily obtainable.
Your mind seems to have constructed a world where you are sealed away
and disregarded by a huge population that sees you as either a tool to be
used or a nuisance to be ignored. While it's surely apropos of..."


You aren't helping
Tell me what I need to do
So I can do it.

"Excuse me."

"Well, to be curt, you have to draw a symbol.
A very specific symbol that changes between each
meta sensitive so i wouldn't be able to tell you.
Failure to do so generally results in death
and the collapse of the Surrealm when you are overcome by your foes."


What foes do you have
Sorrow, fear, shame, low self worth.
Do you still have time?

"usually it's  literal foes"

"It's not necessarily relevant, if after 200 million equivalent years
you've still gone without activation it's unlikely to happen abruptly.
No foes can threaten you here, none even know of your existence
the only soul to lay eyes upon you in a dream is the litheu and it
prays to never see you again."

"None can oppose what they don't know."


That is a relief.
You have hardened your resolve
about that sigil...



It will never be drawn, Sectoid TQ-666 of Roptullis-2, West Zogof prefecture, Southwestern City 6167, Mutant containment building 4, holding cell 20457.

"!!!" 

spear through you torso
Innards spilling everywhere
Need...to think...quickly


I'm actually working on a flash to round off this plot thread. This was going to come before it but it probably won't be done this week.
Enjoy this completely contrived cliffhanger. If you suggest stuff it might make it into the flash.

I think I've learned why freeform puzzle games always putter out.
From now on there will be objectives, no more pointlessness
pointlessness has overstayed it's welcome.

242
Creative Projects / Re: Musicians Thread
« on: May 28, 2012, 07:53:17 pm »
That's really cool.
Honestly, Animation is hard and with proper timing I'll probably be able to get by using the entirety of the composition.
The ending part is way brighter than I'd have thought but it's starting to grow on me.

Would it be possible to make the ending bigger, not through rewriting but just a larger sounding sound. I tried layering it in audacity to
some effect but I think it would probably be best if someone who knows how music works did it. :P

I slept most of today so it may be a week or ore until the actual flash is done, you could probably get away with taking your time.
 

243
Creative Projects / Re: Musicians Thread
« on: May 27, 2012, 12:59:25 pm »
I was going to opt for composing something in MuseScore. What's the theme of the game, Robocorn?
I'm not pulling a game this time, last time it took almost forty hours to complete which left me totally wiped over the weekend. :o
I'm going to put together a short flash film with limited animation to allow more polished art.
The idea would be more for cinematic flair, but I could probably add interactive elements if I could come up with any appropriate ones.


I guess the theme would be death and rebirth if those are themes.
I'll see what I can do. Do you want me to play a composition on my euphonium or compose something in Finale?
I'm not familiar with Finale but I'm not sure a piece composed entirely on euphonium would fit the mood, I could be wrong of course.



244
Creative Projects / Re: Musicians Thread
« on: May 27, 2012, 10:28:44 am »
I'm still here. I could attempt to whip something up today.

That would be really cool, I probably won't get started in flash until tomorrow.
I look forward to seeing what you come up with.

245
Creative Projects / Re: +The Engravers Guild+
« on: May 27, 2012, 10:26:31 am »
«☼Snip☼»
First, I really like how you used soft brushes. And the purple, blue and a bit of silver colour palette. I'm a sucker for those :P And they do wonders on the background.

The lighting and colours are a bit weird though. The room itself looks like it's completely dark, except the dim light coming from outside of course. That would be fine if it weren't for the Sun behind the window casting light directly in the room. It's not clear though, it may be even a cloud or the Moon. Anyways, the blue light outside suggest it's daylight, while the room is way too dark. Maybe the colours outside the window should be darker too.

As for the character, she looks okay, although not detailed enough. But you said it's only an experiment. The folding on the pajamas is good, but the ones on the sheets are even better. The shoulder is not that off, but should be moved a bit higher. What's more concerning is that ear, it's way too large, and a bit too low.

The pose is also strange. She doesn't look like she's actually sitting on the edge of the bed, but neither like she's just about to stand up.

The last thing that looks off to me is that the branches look like they intertwine with the window bars. Not sure if that's intended or just an opacity mistake.

Anyways, I really like it even though I've been listing only mistakes. But that's what a critique's supposed to do, right? And I'd say your experiment worked, but needs some polish.

Thanks for the critique.

I can't really take credit for the colours, I nicked them from colourlovers

I'll have to remember next time that custard might be too warm to read as nighttime. Next time I do a night scene I'll probably have to temp back the light source
unless it's incandescent.

When I toggle the line layer I find that just about every part of her seems to have slipped off of the bed and elongated I've got to find a better way to block in colour :P

The branches do intertwine, though not really intentionally, I kind of chumped this painting out so it only wound up only having around 4 layers with unrelated purposes, probably why everything screwed up except the bed.

I'm pretty excited that the experiment worked though, it means that my graphic design book was worth something afterall :P.
I figure nobody whips out a masterpiece in 40 minutes so with additional scrutiny I maight be able to pull something half decent.

246
Creative Projects / Re: +The Engravers Guild+
« on: May 27, 2012, 06:57:17 am »
Spoiler: spoiled for big (click to show/hide)

Trying to experiment with focal points and color temperature.
Mostly I'm trying to see if I can emphasize a direction strong enough to distract from other elements
I'm aware that the anatomy and perspective might be a little off (hello weird shoulder) but I wasn't sure if it
was worth the time to correct for the purpose of the experiment. I plan on trying more things like this in the future.

Can anyone tell me if it worked?


247
Creative Projects / Re: Musicians Thread
« on: May 27, 2012, 04:36:27 am »
Hey, are there still musicians here?

I'm working on another flash for my forum game because...
I did one last year around this time and I thought it would be appropriate.

I figured this time I'd ask if anyone wanted to compose instead of just using royalty free stuff again.
I really just need a piece that's under 3 minutes that starts out quiet and somber and builds to a crescendo
preferably without discernible lyrics.

If anyone could help me out with that would be really cool.
I'm not really loaded with reimbursement funds but If you have a Paypal I might be able to buy you lunch.

248
between your next gig use 3nsn4r3 to acquire a roadie to lug your amp around for you.
Are you sure you want to use ensnare for that? If you stop for even a second you will lose controle and playing withoute break for that long would be tiering.

Not the whole time you have a roadie, just the time where he's carrying the amp right? To be honest I don't quite remember my train of thought two years ago.

249
It's probably mostly nostalgia, but I liked Musical Adventure back in the day.

250
Forum Games and Roleplaying / Re: Telephone Comics : Round 4 BEGIN
« on: May 20, 2012, 04:21:09 pm »
Maybe, to requre less GM interaction, we should require players to post "Done! PMing [next player] my image/text now!"

Done PMing next player  ;D

251


Insufficient lift
You ram through edifices
Fear and salty pain.



You turn to your side.
Rolling with no chance of flight
what's an angel.



Something impedes you
so grossly incandescent
a familiar voice

"Have you been getting into trouble TQ-666?
It's dangerous to be rolling around on the infrastructure,
You could be lacerated or burned. You should be more careful.
If not for the explosions I might not have been able to find you."

"I see you've erected some sort of barrier, any insight on activating
the first Sigil gate?"


You have no idea
You've been trying not to die
do the voices know?

Took a bit longer than I'd have liked to get back into this.
Didn't seem like anyone was clamoring for it to be back so there wasn't really a rush.
I'll probably do better now that I'm becoming more accustomed to my new schedule.

What did you use to make that horrible ear assualt?
Inudge and inferior recording techniques

252


No more energy.
Fatigue overwhelms your form.
You give in to pain.



The titan screeches
Some alien melody.
Invigoration.



A transformation!
The song imbues you with strength.
Soon, you spread your wings.



Insufficent span.
Sure Ain't Aerodynamic
Stupid titan song.



Survey your domain.
Brief Moment of clarity.
As your wings falter.


I could have sworn Mothra was powered by songs or something. Even if it doesn't work as a reference it seems thematic enough.
It's times like this that I wish I were a better composer. That was one of the things I really admired about adventure guy.
The way the music really added to the setting and didn't actively assault your ears.
Instead I just made an oblique reference.
If you find any errors it's probably because I haven't had a lot of sleep.

253


So many rockets!
The voices advise again.
Your power has grown.

You sure hope they're right
Bombs must be transmogrified.
Into...uh...yogurt.



Buried in yogurt.
Unappealingly tepid
It gets in your wounds.

Yogurt's not ointment
It at least cools you a bit.
A strange sensation.



Metamorphosis
A sharp pain runs up your spine.
Could be hazardous.

You'll have to bide time.
They seem to have stopped shooting.
You'll have to defend.

Updates are likely to be more weirdly spaced before they get better.
Though that is likely to be in a more positive spin.

254


Only four airships
You greet the crawlie forces
Surely they're allies



Nope, they're not friendly
They bombard you with rockets.
One explodes on you.

Excruciating
The impact has left you scorched
Your nerves are afire.


it's a classic trick, but I still really like what you're doing with the colours.

I don't know what the trick is. I'm basically just doing a quick painting digitally with a hard brush and a soft brush for all of these.
My palette looks like this if you want to use the colours.


Yeah, missing like half the updates and being to lazy to read the recaps does happen to skew ones opinion on what the hell is going on.

Honestly I wouldn't count that against you, oftentimes drawing uninformed or linearly thought out suggestions can be more interesting than the ones
that make a lot of sense. I'm starting to miss Rumrusher.

Now if only I could draw! ... Or write!
Not to diss Robocorn, but if you look at the first few pages, you'll notice that not being able to draw is no reason not to start.

Hey man, as much as I sucked a year ago I was never as bad as early Space Voyage made me out to be.
I didn't start trying on my art until around 500 pages in when I read somewhere that doing MSPA made Hussie worse at art.
Even then I never really put my all into Space voyage's art (Until, uh, now. I can't actually paint better than this in an hour and a half)
I guess that the moral of the story is if you don't put in the effort then the art won't ever improve. </cop-out>

I still can't write.

255

Something strange happens
A lambent wall of azure
Shields you from Nana.

It worked for the best.
The menace has been captured.
You hope they like it.



Flying armaments.
Rockets whizzing overhead.
They do not seem pleased.

They strike at the wall.
Explosives bombard the ground.
This is not as planned.



From behind the wall,
Chromatic titan babbles.
Screeching some strange tongue.

The wall seems sturdy.
Impervious to the bombs
but not to screeching.


Sorry for the delay, would've had it sooner but my computer lost pretty much the whole update on wednesday and I
had to goad myself into redrawing pretty much the same panels over again.

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