Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - asfghn

Pages: 1 [2] 3 4 ... 9
16
*whimper*

... Clever girl ....
MUAHAHAHAHA




Okay, how do these stats look? (It's okay if they're overpowered, insane, and/or gamebreaking; that's what I'm going for, though I'll probably tone them down later. It's not okay, on the other hand, if they are any less than awesomely awesome.) I noticed that dogs have that wacky [SKILL_RATE] tag, which I wasn't completely sure how to use, so I copied them over and modified them without any real idea of what I was doing... soooo these are probably really messy (I would appreciate help in that department!).

I've been running them through the arena, but they still tend to go down fairly easy. This is okay, but I'd prefer they do serious damage first. :D

I also added a few more skills, such as kicking and melee combat. I'm not sure, looking over the attacks, if kicking warrants its own attack, like bite and claw?* someone help me

Spoiler (click to show/hide)

[edit] Just realized I'd left in MOUNT_EXOTIC; replaced it with just MOUNT until that bug is fixed.

Oh, and PETVALUE is intentionally that low so that I can embark with a bunch and test them out as guard/war animals. Haven't yet set them to hunting... an interesting project.


*A 'rip' or 'rend' attack would be pretty cool. Is there any way to mod that toe claw, or am I stuck with the current body parts?

17
Okay.  Seriously.  I've been struggling with this all day long now and I need to get an answer.

Whatever tweaks you did to Trolls? They're way too good.

[...]
See, this is exactly what I want people to post about raptors. :D TIME FOR MORE TWEAKING.

18
and remember to quickly run behind a closed door
but they have [CANOPENDOORS]



And awww, I was about to post with a link to the raw tile selector for you, but when I quoted your post to 'reply' to it you'd already made your edit that you found it. :(

[edit] Because I guess I'm just going to spam xkcd forever (hey, at least I'm not cursing you and spamming tvtropes... whoops), the alt text in this one.

[edit2] And this one!

19
Elone: I've heard (from someone in this thread actually, though it slips my mind at the moment just who; sorry!) that it's actually not necessary to take graphics into the equation of creature-modding, though it does for things like inorganics and plants and such. And I know Deon at least uses a raw tile selector, which I have heard (though I've not played with it myself) really very much simplifies things. :)

Jeoshua: Actually, the core raptor stuff is mine! I submitted it a waaaaaay long time ago (like, last summer?) for Deon's use in Genesis. It's since been updated with skills (which I have since tinkered with) and in-depth body materials and such, which I don't think existed when I first made them.

[CANOPENDOORS] and [NOFEAR] were musts, of course. ;D I think I've since given them [LIKES_FIGHTING] and [TRAPAVOID]. [MOUNT_EXOTIC] actually sounds like a good idea for the reason you mention; I am going off to alter my raws now. :)

All in all, I think I would probably hate to ever run into wild raptors, and it would probably be the end of the world.
When I was first tinkering with their skills, I fully expected to roll worlds where all civilizations near raptors collapsed. Sadly this hasn't yet happened, maybe I should try harder.

[pre-post edit] Oh my gosh I LOVE that sign, Elone! I am saving it to my HD, and yes, that is EXACTLY what I had in mind. 8D

20
Gooood morning, thread!

I actually noticed the 'cage blinking skeleton' bug, but I wasn't aware it was a bug—the first time I saw it, I was terrified that somehow I had murdered whatever I had assigned to the cage (I think an extra breeding pair of peafowl, in case the loose pair went afoul of the plagues of giant gargoyles that periodically fell upon that fort).

Oh, Kat.  How is it you embark with dragon raptors, anyway?  Do you set your embark points really high?  I ask because it's like 1,000 points per raptor.  I embarked with 2k more points than normal for my glacier attempt, and I ended up with like five mastiffs, two bulldogs, two spaniels, and those together are less than a single raptor. :)
I do sometimes set my embark points pretty high on certain worlds (mostly when I'm feeling depressed and need a quasicheaty pick-me-up), which is the only way I was able to take along dragon raptors. Regular raptors I've altered for my personal raws (which I can upload if anyone's interested, though I can guarantee they're not as awesome as Tomi's) to be [COMMON_DOMESTIC] and I believe I lowered their petvalue a bit (to around ~100), since I love embarking with like a million critters and setting up breeding/war-training programs. :)

Speaking of my personal raws, I've also been trying to beef raptors up a bit skill-wise. I'm not sure if I've gone overboard, but I'm also not sure if that's really undesirable. ;) These xkcd strips pretty much exemplify the nature of 'raptors' I was trying to invoke in their creation, and mine tend to die pretty easily despite being able to level up their skills*, so I think it's acceptable for the moment.


*I am not sure what did it exactly but for a little while there while I was tinkering my raptors kept trying to start parties. (Un?)Fortunately they were tied up outside my fort entrance and so I would get 'Stray War Raptor cancels Attend Party: no space' or something like that.
---
[pre-post edit] Hi, Elone! Welcome to the Genesis thread. :) To answer your question, the most current version does 'force' a special graphical tileset, but both the creator (Deon) and his 'assistant' (Tomi) are working on an ASCII version, and it might be out tomorrow-ish.

Until then, I think you can check the older versions (linked near the bottom of the first post) for the last ASCII update no actually I just checked and the last ASCII version was 3.19, and it's linked very near to the top of the OP, so not that far behind updatewise if you're dying to try out the mod now. :)

[edit2] Aaand ninjered by KarolineDianne. Oh well. :P

21
Hey asf/Kat, here's tips for a happier town:
make 60 statues. Build best of them on busy path and meeting area. Build crap ones outdoors to warn your enemies about butterflies.
Steel or gold depot. They'll admire it when bringing items.
Bury dead war animals, by enabling pets in coffins's tasks.

Unhappier town: assign caged werewolves to your main pasture. (well, good if your soldiers are waiting for the Uncaging Ceremony.)
I think I am just going to make a txt file filled with your advice :) *hugs*

I am going to try my first ever all-indoors fort tonight or tomorrow (generating the world tonight, might not get to play until tomorrow... I do need sleep at some point, it's quarter 'til one in the morning here), so I appreciate the tip about the statues—usually all I do to cheer up my dwarves is engrave everything. I... I actually didn't know statues existed until your screenshot from a while back  :-[

And feel free to call me Kat :) I know it's less of a mouthful than 'asfghn'!

By the way, I've considered the economy side of the game... And yeah, the currency right now makes no sense. The copper is much cheaper than the gold, yet it's only 1/15 of the gold cost in coins. In real life coins usually go in 10 or 100 times increment between coin types, so I guess it should be 1 (copper)/100 (silver)/10000 (gold). What do you think?
Hum, it might only be my RPG background but the jump from 100 (silver) to 10k (gold) seems a bit steep. (Understanding that I've never actually stuck with a fort long enough to have an economy established.) Typical D&D (or at least 3.5e, the version I "grew up" on) ratios go 1 (copper)/10 (silver)/100 (gold)/1,000 (platinum). I am way too sleepy to offer a well-reasoned suggestion on how to better balance the economy, but I thought another perspective on 'fantasy' economies might help a bit. :)

And now I'm going to go stagger off to bed! G'night, guys! ♥

22
I didn't notice that they bring more pets when they hate you... Did you just make it up? Anyway, Sylvan elves dislike wooden products.
Hahaha! No, Deon, you ought to know me better than that. ;P I can't remember where I read it—somewhere on the wiki, so I'll go wiki-diving and see if I can't dig it up again.

FOR MY HONOR T^T

[edit] Okay, I could have sworn it was on the wiki, but I googled it first and found this:

Elves that are getting more annoyed tend to bring the real cool stuff, Giant Eagles, Bears, Cougars, and other Giant or otherwise cool animals.

[...]

You may not be aware, but it's normal for many members of the forum (including me) to just take everything the elves bring until they get mad enough to bring the cool stuff.

Another post from the same thread that goes into a bit more detail, quoted for your convenience:

I had read a hint that elves bring more cool animals when annoyed, but you seem to be saying it's really a fact.
Here's basically what happens:
1. Cloth is low weight, and relatively high value
2. Animals are high weight, relatively low value
3. You rip off the elves repeatedly
4. They think, "Fuck those dwarves, man. From now on, we're not bringing the awesome, lightweight shit anymore. Roll out the heavy garbage!"
5. The thing is, in this case the heavy garbage is animals, which have a much higher practical value than their in-game number represents.
6. The elven caravan starts bringing lots of caged animals.
7. ?
8. Profit!

In the interest of devil's advocacy, another post that addresses the cloth thing, but not directly the animal thing:

I had read a hint that elves bring more cool animals when annoyed, but you seem to be saying it's really a fact.
Here's basically what happens:
1. Cloth is low weight, and relatively high value
2. Animals are high weight, relatively low value
3. You rip off the elves repeatedly
4. They think, "Fuck those dwarves, man. From now on, we're not bringing the awesome, lightweight shit anymore. Roll out the heavy garbage!"
5. The thing is, in this case the heavy garbage is animals, which have a much higher practical value than their in-game number represents.
6. The elven caravan starts bringing lots of caged animals.
7. ?
8. Profit!

I've corrected this numerous times in other posts, but it looks like I'll have to correct it yet again here:
* Elves do not think cloth is more valuable than other goods.
* All merchants (of any race) think that goods stored in bins must be loaded onto the caravan first.

The effect of this is that when the Elves decide to bring one hundred of every single trade good (which would normally require dozens of wagons), they end up running out of room on their mules before they finish loading up their cloth. This was easy to prove back in 40d - if you boosted the trade capacity of their pack animals to some really high amount, then they'd end up bringing just as many animals, barrels of booze, and stacks of plants (and all of their other crap like weapons, armor, crafts, and barrels of Gnomeblight) as bins of cloth.

You seem to forget that many pets in Genesis are much more expensive than in vanilla.
Oh, that's true! I've gotten into such a habit of pissing off elves I hadn't considered this, and I play Genesis so exclusively I... had actually forgotten that pretty much everything was more expensive. :P (I haven't had my embark profiles broken in so long it slipped my mind.)

OTOH, I've never tried to trade artifacts, but if it's possible, a low-grade simplistic one (~6k dwarfbux) ought to be worth cool giant critters. :D

23
Not "faedog puppies", so they're "faepuppies".
Yep, the babies show up for me as "faepuppies". It was really cute getting an announcement about so-and-so, War Faedog giving birth to Faepuppies. ;D

What is "y/y", is it a sad face or voodoo chicken feet?
adlskfgh, I literally LOL'd at voodoo chicken feet. 8D No, it's short for "yes/yes", as in a "yes/no" sort of selection. Except it's so awesome, no is not an option.

I can't even imagine how you guys were able to live without soundsense for so long :P
That is an excellent question. I didn't know it existed until about three days ago, and I've been using it nonstop since. :D

Multi-quote post is spammily annoying!  :-X

24
Awww, thanks Tomi, you even saved me the effort of going and hunting down that program :)

Not having a great time in my current fort (Joyous Wilds, I believe; lots of woodland and on a volcano! My very first volcano!!). I was feeling down so I generated with more embark points (like, ~8k) so I could take a bunch of faedogs, and I'm down to two and one is crippled because my stupid ranger keeps going after unicorns. :'( Fortunately I have a couple of faepuppies running around, but I'm not sure if they're related—and come to that, does the animal AI even take inbreeding into account?

Just lost a raptor to a unicorn, too. And now the ranger's Miserable, because he lost so many of his pets. well duh, urist mcdumbass

GORGEOUS photo, Tomi!! And I am psyched about finally having lynxes in-game—they're one of my favorite animals and I do so love your critters. :D *adds them at once!*
I think I'll give my non-giant lynxes [TRAINABLE_HUNTING], at least experimentally. I love the concept of war giant lynxes though, they're so 'delicate' for wildcats and yet being the size of a horse (which I didn't catch on the first read-through) totally makes them work. ;D

[edit] Oh, do lynxes have any gfx yet? I'm guessing not, since they're brand-new, but I have to ask. ;) And for that matter do spirit ravens? I was thinking the latter might work with a recolored hercinia tile, if they don't have graphics already.
I'm so spoiled by various tilesets, I find letters really jarring... :P I'm using the hunting dog tiles for faedogs temporarily, and then war dogs for war faedogs, since I never take regular dogs along anymore with all these other delicious options so there is no chance of confusing the two!

[edit2] God I'm using a lot of smilies tonight and not enough commas. Sorry, everyone. :<

[editIII] And while I'm rambling, I have recently fallen in love with soundsense and everyone should get it if they don't have it already. I think even you would like it, Tomi, since IIRC you listen to new age(?) radio while playing, and a lot of the tracks are super mellow. Aside from that, they're all neat and kind of Viking-y, along the lines of Garmarna or Hedningarna (two of my favorite groups, for the record), and change randomly with the seasons, and there's even gorgeous rain+desert ambient sounds for when it's... well, raining (although that might just be gorgeous to me since I live in the desert :P), although I never fail to crack up whenever it plays Night on Bald Mountain* (usually during autumn, for some reason; Halloween?).


*bonus points for featuring the Fantasia short involving DFesque demons, y/y

25
You do realize that you don't have to do that, right?
I do, but as stated elsewhere in the thread, I'm a wee bit OCD and like having my raws nice and neat. :)

Thanks Tomi, I'll give that a shot! I like to indent pretty much everything, and double-indent things like castes, body materials, etc. :P

Good to know about the sylvans, too. I noticed that pretty much everyone tends to get tetchy with me when I keep trying to shove my crap off on them (even if I'm altering amounts, etc, which made it pretty exciting before I started making a bunch of little trades to level up my broker).

Pre-post edit: Ooh, Jeoshua, that sounds neat. I can't really visualize it that well so I'll go try it out... :D

26
Hey Jeoshua—I'm going to treat you as my resident Notepad++ guru ;) so do you know if there's any way to auto-indent every line in a file that doesn't begin with [CREATURE:x], or am I still stuck with doing that manually if it finally grows irritating enough?

Also, perhaps a weird question, but one that's been bothering me: in vanilla DF, if you offered any wooden object to elves and offended them, they'd start hating on you and, in so doing, bring you animals in cages instead of cloth. As you all know I am an avid fan of tamed critters, so this was always infinitely preferable and I made it tradition to offend the elves like this in my every fort ever.

I'm wondering, are any of the elfin castes like the vanilla elves in that sense, either hating wood or just bringing you critters when they hate you beyond a certain point? In my current fort, I have an ezrakim caravan sitting in my depot, and I'm considering stealing all their stuff to piss 'em off. (But then, I don't want to piss them off into warring with me, obviously—they still need to be amiable enough with me to still trade, so I might abstain... or just make a save to roll back to :P)

27
Sometimes the magma is on level -80 and the fort on -3. That's 130+ steps one direction for one sock. You could build an anti-sock kiln in the middle of battlefield.
You seem to have a problem with socks... :P

(I'm kidding. Again.)

Oh my God, THANK YOU Jeoshua, you have made all my crazed little OCDster dreams come true. ;A;

Also, since I don't know how many of you would find it otherwise (I know I didn't, until I made a suggestion in the first succession game thread): Foundboulder, the second Genesis succession game, since pieisgoo may or may not be dead for some time. :(

28
(Notepad++ will undoubtedly make it way easier, though)
Thank goodness I'm not the only loser with vanilla Notepad! :P

But to answer your question, I tend to replace tags with spaces. Literally spaces. So, "replace [GRASSTRAMPLE:0] with ' '".

Doesn't seem to break anything, though it makes raws a little messy... ::) But then I'm pretty OCD! It drives me nuts, for instance, that some of the Genesis raws aren't indented, yet I lack the time to go through and indent every... single... line... which reminds me:

I can't imagine how long would it take to make it in notepad.exe, one file at a time.
It takes forever, which is why before the discovery of WinMerge I was always so reluctant to update to the latest vanilla and Genesis versions alike, knowing that I would have to go through every creature_n.txt and add in or remove or replace [PET] tags and [TRAINABLE] tags and [COMMON_DOMESTIC] tags and so on. WinMerge literally turned a job that took 3+ hours into one that takes maybe 20 minutes, if I'm distracted. :)

I got Notepad++ but haven't gotten a chance to mess with it much yet. I'm a huge zombie fan so I'm actually checking out Rogue Survivor, which I had somehow managed to completely overlook before—I've seen your mod banner in your signature for ages, Deon, but since it was hosted on DFFD I figured it was a DF overhaul mod, and those aren't ordinarily my cup of tea (I like to keep my adventurers adventuring and my fortresses... fortressing?)

29
Well geez, you could have at least linked it on pieisgoo's thread. :P

I'll take a dorfing and a round at overseer, please!

30
DF Community Games & Stories / Re: Genesis Mod Succession Game
« on: April 20, 2011, 03:03:10 pm »
I've got a suggestion: since pieisgoo has been AWOL for several days—and if he isn't back by, say, Friday—why don't we tack him on to the end(?) of the list and as the next in line I'll start the game? I'd have to make a new thread so I could keep the OP updated and interesting, but it's an alternative to drumming our heels forever. ;)

Pages: 1 [2] 3 4 ... 9