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Other Games / Re: Space Station 13: Urist McStation
« on: March 06, 2013, 04:21:59 pm »From a RP perspective, calling the shuttle is basically mission failure, no? I mean, we're supposed to be researching plasma and what not, then the syndicate or whoever tries to mess that up. If we all go home, haven't they succeeded? Shouldn't the ultimate victory against a traitor be locking him in the prison compartment of the shuttle and just sending him home? Or failing that, sending his body, or just telling centcom you found and killed a traitor?
First off, no, because a lot of players dont like seeing the shuttle as the way to escape a fucked place only but rather choose to see it with a more utilitarian approach. But yeah, bring the traitor in the brig part or bringing his body back is in my mind a strong victory.