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DF Adventure Mode Discussion / Re: Adventure mode Newbie
« on: November 27, 2010, 12:14:48 pm »
He got his bogeyman cherry popped.
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What are you smoking? Cause I want some. First of all, the term is "vanilla", not "clear". Secondly, the raws say otherwise, because genesis has lower values in PAIN_RECEPTORS for skin, fat, and muscle. That means that they are more "Pain Immune".they are nigh unkillable unless you are a dwarf and lucky. the real problem in killing them is their nigh invincibility. they will dodge nearly everything you throw. however, a martial trance nearly removes this obstacle. i murdered at least 10 of them one night. as soon as they sprung on me, i hit a martial trance. walked through them like they weren't there with my axe.
Are you playing "clear" DF? I'm asking because they are a lot easier to deal with in genesis mod (at least from my pov).
The main problem in "clear" version is that, while weapons are more powerful, the tissues are a lot more "pain immue"/spill a lot less blood. In order to cause somebody to pass out from pain you have to basically break/cut out basically almost every part of the body, including internal organs. Also, blood loss is very small even from piercing heart, lung, or brain; so small that the creature can "heal" the bleeding during the battle. (It basically never happened for me that somebody died due to blood loss before I killed them). This, coupled with usually crazy high dodging makes boogeyman, like cikulisu said, almost unkillable - even occasional lucky shot doesn't seem to bother them at all, even if it is bone crush of internal organ pierce.
On the contrary, for example, in genesis cutting off one arm, crushing bone from one leg and cutting off one finger from the other arm was enough to make boogeyman pass out from pain & die to blood loss. Also, blood loss and the amount of pain have some crazy high values for key internal organs, so a piercing strike to a heart (for example) means basically "game over" for you (or your enemy), unlike the "clear" version, where a pierce to a heart doesn't seem to have any big effect on effectiveness of a enemy.
And, as I said before, they don't breath, so they can't drown.I think that drowning it is a good solution if you want to get rid of it. As I see it has no wings so it can't fly. If you can't drown it, try making a cave-in on the tile it occupies.I'm pretty sure night creatures are [TRAPAVOID], so you need to cause a cave-in to rocket him into a cage trap.
If you want to keep it, try to trap it. Cage traps are awesome. You can then try to use it to kill goblin sieges you catch in your cages.
Or just keep it sealed in its lair.
If they are anything like FBs, you can only web.
This has to be the fastest derailed thread I have seen yet.They didn't even put a train on the tracks...
I am now using the corpse of my previous self to smash open the heads of goblins.Well I'm using heads to smash open heads! neener neener.
Sweet, sweet revenge.
I find this thread entertaining on at least two levels.Since they are both kind of debates, shouldn't it just be on one level?
Firstly for the interesting points of debate.
Secondly for the geek debate, which are always funny in there own right.
Demonic fortresses are explained by demons being released somewhere else in the world and building fortresses, because I doubt that only one fortress in a history of 1050 years is the only one to find adamantine, and while you may find the idea silly that they are sealed up with adamantine, there is proof, albeit old, that this happened, where as there is no naysaying proof of demons not being sealed up in adamantine by the gods.Because ideas change over time?I Believe that is still relevant, as it was still the same game made by the same person, so would his ideas about the game change?Doublepost, but!
Here you go!
Considering that's from one of the oldest versions of DF, I wouldn't consider it relevant anymore. I'm asking about engravings in the new version.
I just find the idea of demons being sealed away by something that can be destroyed by a copper pick silly. Besides, how does this explain demonic fortresses, which appear to be both strongholds and traps created by demons? They exist outside of hell.
I Believe that is still relevant, as it was still the same game made by the same person, so would his ideas about the game change?Doublepost, but!
Here you go!
Considering that's from one of the oldest versions of DF, I wouldn't consider it relevant anymore. I'm asking about engravings in the new version.