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Topics - ElthMysterius

Pages: [1]
1
Other Games / Dwarfs!?
« on: May 08, 2011, 04:38:05 pm »
http://store.steampowered.com/app/35480/

Personally, I'm not gonna be buying this because it looks like a shallow ripoff.

Discuss.

EDIT: I guess the forum's search function doesn't really work then, because I couldn't find any other threads about this game.

2
DF Dwarf Mode Discussion / Creatures floating on magma
« on: March 09, 2011, 10:47:00 am »


That's a horse, on magma, floating in open space.

It's actually standing ON the 2/7 tile of magma, slowly burning to death. I pitted it from the z-level above. Don't creatures usually phase through any liquids while falling? Was this something that was fixed in .21 without our knowledge?

I'll do some further testing as the volcano drains.

EDIT: Ah, there we go. Pitting a horse from 2 z-levels above the magma made it phase through around 130 z-levels of magma. But at least now I know pitting something from only one z-level won't make them phase. That's what I think happened, anyway.

3
DF Community Games & Stories / A Community/Economy Fortress!
« on: February 09, 2011, 08:30:24 am »
Current Status

IMPORTANT

The fort is still in it's setup phase. Projects cannot currently be worked on, and dwarves are in short supply. This doesn't stop you from planning ahead however.

Dwarves: 20
Players: 10

Guild Members

HEAL (Hospitals, Encouragement And Life)
Caevin, Chief Medical Dwarf (Caevin)


Stargazers (currently Mason's Guild for convenience)
Giovani, Mason (Javarock)


Historians
Askot, Chief Historian (Askot Bokbondeler)


Steel Workers
PanzerLord, Metallurgist (TALLPANZER)
Jacen, Steelsmith (JacenHanLovesLegos)


Booze Lords
Scrub, Brewer (RadPanda)
dwarfguy2, Brewer


Miner's Guild
Valrandir, Miner (Valrandir)


Outpost Defense
smeej, Commander
Zane, Archer



Projects



Project 1: Magmine
-Dig down to the magma.
-Relocate steel industry to the magma sea.
-ALTERNATIVELY: Build magma pump stack and bring the magma up!
-Design guild hall for steel workers.

Potential Guilds
Crafters ( Can be divided into separate industries, like stonecrafters, bonecrafters, leatherworkers, clothiers... they take care of exports, mostly )
Mechanics and Architects ( They go hand-in-hand! Bridges, pumps, power networks, traps, you name it! )
Haulers ( What? It's a legitimate profession! And somebody's gotta do it. Not sure about projects though... probably something with corridors and passageways. )
Fortress Guard ( Justice! You need jails and a small squad of decent soldiers to carry it out. )
And more...

Spoiler: Guide (click to show/hide)

Spoiler: Original Post (click to show/hide)

4
I was going through my old Dwarf Fortress screenshots, and found this.

Spoiler (click to show/hide)

I made this when I had encountered my very first dragon in 40d, and was absolutely terrified of their dragonbreath after hearing stories of how dwarves react to fire. I was completely ecstatic when nobody suffered a single wound from that attack, thinking that I just had an extremely lucky break.

So! I want stories of your early Dwarf Fortress experiences! Moments that really endeared you to the game, made you had lots of fun/Fun, made you laugh, made you cry, made you tear your beard out in frustration!

5
DF Dwarf Mode Discussion / Migrant Disposal System
« on: December 20, 2010, 03:29:11 pm »
I just flooded my 120 dwarf fort out of boredom. The sheer amount of migrants I've been getting ( over 20 per wave! ) just made the fort cluttered and boring, which is a shame because it was a pretty nice site ( middle of a canyon, magma pipe in the first cavern layer.. ).

To avoid any such incidents in the future, what are the best guidelines when it comes to choosing which migrants to keep when you're not working on a megaproject?

What are you favourite ways to dispose of unwanted migrants?

6
DF Dwarf Mode Discussion / Peculiar Invader Behaviour
« on: December 09, 2010, 07:36:13 pm »
( wow, try saying that title three times out loud )

Well, due to a Fun overdose (namely, getting 2 forgotten beasts every season for the past year, along with a siege consisting of 3 goblin squads, all mounted on giant toads, and accompanied by a dozen trolls, while I had 11 dwarves left and no military), my fort went from 80 dwarves to 1. She is a Legendary Armourer, but lacks any military skills. Still, she picks up a steel axe, a shield and some chain armour, and prepares for her last stand.

At this point, she's stuck between a slowly-advancing but massive goblin siege from above, and a gas-spewing Forgotten Beast from below. By now, I'm just waiting for the swarm of flailing goblin death to pile on top of her. Instead, a bunch of trolls bust in, and start running all over the fortress. A few end up in the lower levels and get assaulted by the Forgotten Beast, but a few others finally find my last dwarf in the armoury. A fierce battle ensues!
Spoiler (click to show/hide)

She was a valiant dwarf and will be missed.
Spoiler (click to show/hide)

After having most of her limbs broken, she was finally strangled to death. During that time, those trolls in the hallway began some sort of weird ritual dance, and started hopping around each other. They looked like they were constantly dodging each other, but they weren't fighting. Just... hopping around.

Most of the goblins were still topside. And those that weren't had barely cleared the entrance by the time the last dwarf fell. One squad was stuck around a pond where their leader's giant toad mount had hopped into, drowning the rider. Not only did they send over 50 (not including mounts) invaders against 11 dwarves (before the FB got most of them), but they suffered casualties!

Through all this, the invaders have been incredibly passive, often milling around a door for several seconds before somebody steps over to knock it down. The goblins had a clear path to the dwarves for quite some time, but they preferred standing around in the fields outside. Some of the trolls wouldn't even attack targets that were in plain sight.

At first, I thought it was a bug, that invaders wouldn't path to dwarves properly even though they were perfectly able to path to each other. But they still slowly and methodically explored my fort in the search for the last surviving dwarf. The trolls were sent in first to demolish defences while the goblins hung back in safety. Only after the trolls were down there for a long while did some of them start heading inside. And the way they were slowly milling around outside almost seemed like they were either waiting or didn't know where the fort was.

Did Toady change the way invaders work or did I just get hit with a bunch of bugs that made the AI actually look smarter?

Edit: I should proofread my posts, goddamn.

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