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Messages - slothen

Pages: 1 ... 131 132 [133] 134 135 ... 172
1981
reclaiming with troops seems plausible, but you'd still need to get them to danger room legendary, as well as forge them steel armor and adamantine weapons of the best possible quality before actually engaging the demons.

1982
DF Dwarf Mode Discussion / Re: Problems making an efficient dwarven shower.
« on: December 25, 2010, 08:17:46 pm »
IT WORKS.  When water slowly diffuses toward the drop 1 and 2 units drop at a time.  Dwarves get happy mist thoughts AND get clean, and because the volume of water is small and the system is part of a meeting hall, contaminants are usually instantly cleaned up by idle dwarves.

As I suspected, you need to give the water on the top level some time to diffuse so only 1 or 2 units fall at a time.  The easiest way to do this is to put a diagonal bend after the pump.  My current design actually only uses one pump, with 3 squares being the distance the water has after the diagonal bend to diffuse out to a 2-wide flow.  Since the path the water takes is about 4 times as long as the setup in the original post, the reservoir at the bottom needs to be significantly expanded before starting the system up.  The result is a larger and more complicated system, with more water flow.

1983
oh well, apparently after 2 months he decided to go back through the door, got shot in the arm, and fell once more into my cage trap.  I've decided to make him one of my arena monsters instead of feeding him to the hydra.  Once I build the arena that is.

1984
DF Gameplay Questions / Re: Magma-safety
« on: December 25, 2010, 06:33:49 pm »
update?  orthoclase and mica should be fine.  what are you seeing that makes you think the orthoclase is melting?

1985
I caught a yeti in a cage trap and I left him in my animal stockpile for a few years.  I believe I accidentally ordered him to be sold to the elves, because somehow he was released from his unbuilt cage by a dwarf.  A hunter punched him in the leg, and he ran around a bit into an unused room with only one door out, and I locked him in.  Despite having [buildingdestroyer: 2] according to the wiki, he didn't destroy any buildings during his brief runaround.  he stayed next to the locked door while my dwarves built and loaded 3 cage traps.  I've called off my military and unlocked the door, but he hasn't moved since.  if he leaves the room I'll recapture him, but until then I plan to let him stay there.

This seemed like strange behavior for a buildingdestroyer 2, I was expecting him to bust out and get killed by my military, or at least knock over some chains and workshops in the process.

1986
DF Gameplay Questions / Re: Water problem
« on: December 25, 2010, 03:26:32 pm »
well, at some point you're going to want to build a cistern near your fortress anyway, and there is no reason not to put your farms several z-levels down.  However, you may not want to take time to build a mechanism to link to a door linked to a long channel right now, or you may not want to do it without designing it carefully and seeing how your fortress will be laid out.  In that case you can just dig out your farm area (you reall don't need more than a 3x3 or 4x4 area).  then dig 1 z level above and channel out about 4 floor tiles, spaced out a bit over where you want your farm plots.  Designate them as pit/ponds (each hole as a separate zone) and switch them to ponds.  Then if you build some buckets your dwarves will dump water from the upper z-level down to the farm level, which will muddy the floor without requiring any special digging architecture or design.  The downside here is that your dwarves may have to make quite a few trips.

1987
DF Gameplay Questions / Re: A kitty problem
« on: December 25, 2010, 02:26:40 pm »
kill/butcber all your dogs.  Replace them with tigermen.  Also cage them right when the traders come.

1988
PS THIS GAME ALSO HAS ADAMANTINE HOLY CRAP

1989
DF Gameplay Questions / Re: Killing with water pressure
« on: December 24, 2010, 01:36:38 pm »
as mentioned, you can use water pressure to move enemies.
Local water diffusion can move creatures and objects. Pressure phenomena cannot.

I meant to say this but phrased it poorly.

Also

http://www.bay12forums.com/smf/index.php?topic=70750.msg1722426#msg1722426

1990
DF Gameplay Questions / Re: High boots foreign
« on: December 24, 2010, 01:31:05 pm »
in the newest version high boots are not foreign.  A few previous versions they were.

1991
DF Gameplay Questions / Re: Killing with water pressure
« on: December 23, 2010, 03:58:11 am »
as mentioned, you can use water pressure to move enemies.  You can also use water pressure to move enemies and slam them into obstacles.  At least one poster here observed a cat standing dying upon hitting the wall when the water from the just-activated pumpstack carried it into said wall at high velocity.

1992
DF Gameplay Questions / Re: Animals gaining experience
« on: December 23, 2010, 03:25:34 am »
remember that unless you mod dwarf ethics, dwarves will not butcher or eat creatures with the [CAN_LEARN] tag.

1993
actually I'm a perfectionist too and its caused me problems with games like oblivion.  I've had similar though less extreme experiences in DF, and after a few months I sort of got over it.

So get over it.   :P

1994
hahahahahahahaha.

1995
DF Gameplay Questions / Re: Automation?
« on: December 22, 2010, 11:17:04 am »
that can be done at the workshop with the 'r' key

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