Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - slothen

Pages: 1 ... 40 41 [42] 43 44 ... 172
616
DF Modding / Re: Haermaphrodites?
« on: May 04, 2013, 01:43:46 pm »
you could mod dwarfs to be a single caste, but that would probably make them reproduce asexually.  You could make both castes bear children perhaps?  And is it possible for the display name of the castes to be set the same or otherwise not displayed?

617
Snatched children become members of the goblin civ.  You can imagine them being eaten, being used for forced labor, put into sexual slavery, or whatever other dark evil things goblins do.  I'm pretty sure that as far back as 40d (but maybe before) snatched dwarves can become members of attacking sieges once they come of age.  I've never seen it personally, and it does take a few years for the kids to grow up, but I have heard of it.  Also, goblins snatch during worldgen, so seeing non-goblins among an ambush party is actually pretty normal.

You can have fun with the cave dragons, but you cannot breed or tame them.  The best you can do is capture a wild female one, tame it, and its possible that invader males will fertilize the eggs (prob need to give cave dragons the child token if they don't already have it).  Easier is to just use invader dragons to fight other things or dwarfs.

618
stone clutter is way less of a hassle now anyway.

619
DF Gameplay Questions / Re: Lower water level?
« on: May 03, 2013, 12:01:44 pm »
I would wait for winter, then you can channel out the ice of the frozen stream, and lower the riverbed by 1 level.  You'll need to probably modify the place where the stream flows out to avoid problems as well.


If it was me if just build a wall along the stream and make the goblins walk round to invade. You see this sort of design all the time in real castles - check out this pic of Warwick castle, for example.

Because the water makes that side the most defensible, all of the staterooms and living quarters are facing it.

620
DF Dwarf Mode Discussion / Re: Decorations and Wealth
« on: May 03, 2013, 11:56:45 am »
Fortress wealth is boring.  Its more fun to get individual items to a high value.  There are a few reasons for this.  Maximizing the value per raw material input can be nice, but most of the time its not very important.  Besides, decorations have the chance to show elves being killed by Rocs and such, and that's fun.

621
DF Dwarf Mode Discussion / Re: Nobility makes 'em crazy
« on: May 03, 2013, 09:41:03 am »
My Baroness is a model citizen and leader in my fortress.  Her oldest son however, a rambunctious 2-year-old, is a worshiper of a diety of suicide.  As the heir to my fortress, I'm naturally a bit concerned.

622
DF Dwarf Mode Discussion / Re: Best war animals
« on: May 03, 2013, 09:35:45 am »
Jabberers.  They're not unreasonable to obtain either if you put a bit of effort into setting up cavern bait and cavern traps.

Giant felines, rutherers, and even war wolves are good.  Giant eagles are hard to come by.  But I would give them all up if I could breed some Giant Cave Spiders.  Webbing is extremely potent if used right.

623
Really? That's a thing? I swore I enabled all the labors, too.

Dammit. Now I have to leave metalcrafting on, too. Seriously, why does that job use crafting and not blacksmithing? AAAAARGH

fuckin dwarves, man, how do they work

Chains/ropes are finished goods, instead of furniture.  For some reason.

624
But I can't engrave soil.  And I want to engrave my constructed curtain wall with images of goblins screaming and elves making plaintive gestures while a dwarf makes a menacing pose!

You can do this.  It just requires a massive infrastructure, meticulous planning, and painstaking, layer by layer obsidian casting.  But eventually the wall will mostly just have images of cheese.

625
DF Dwarf Mode Discussion / Re: A Couple of Waterfall Questions
« on: May 01, 2013, 09:22:38 am »
Having read plenty of stories of waterfalls and never having attempted to build on one (it hurts my FPS just to think about it) I'd advise making as much of the floor out of grates as possible and walling in any open sides of the bridge. You may have some water spill off the ends of the bridge into your fort, but it's better than having dwarves spill off the sides of your bridge to a watery doom. You can always install more drainage to keep your fort nice, but you can't put the body parts together to get your Legendary Gem Setter back if he missteps.

Basically this.  And you also have to make the water come out slowly, a falling 7/7 block of water will interrupt pathfinding and cause problems no matter what you do (just like it would in real life).

626
DF Dwarf Mode Discussion / Re: Blind dwarf science
« on: May 01, 2013, 09:13:59 am »
siege engineers are terrible no matter what you do.  Test out something cooler.

Does a blind dwarf dodge arrows?
Other combat tests.
Quality level of crafts.

627
DF Gameplay Questions / Re: disposal of caged undead?
« on: May 01, 2013, 09:02:42 am »
I guess you can atomsmash even more creatures that way than without caging them. For example, can you atomsmash a caged FB?

Probably?  but why on earth would you want to?

628
DF Gameplay Questions / Re: Pond Grabber infestation
« on: May 01, 2013, 08:58:37 am »
keep killing them.

629
DF Dwarf Mode Discussion / Re: Surviving the winter...
« on: April 30, 2013, 11:18:09 am »
Hello, I am a long time lurker but I dont post much. Just wanted to point out that the work around the seed bug is not so complicated if you know how to set up a stock pile.

Just set a food stockpile near your farm, open its settings and forbid all food except seeds. Then make the number of accepted barrels in this stockpile 0 and your all set. This is all I do and I never get that message.

solves some of the problems, however seeds are still stored in bags (200 per  bag) and since there is a cap on seed-items, they'll still have all the plump helmet seeds in the bag when they go to get the extra seeds from the still, so its still possible to get some canceled jobs.

630
DF Community Games & Stories / Re: An Uninvited Guest [SPOILERS]
« on: April 30, 2013, 10:51:33 am »
Thoroughly enjoyed this.

Pages: 1 ... 40 41 [42] 43 44 ... 172