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Messages - greycat

Pages: 1 ... 186 187 [188] 189 190 ... 230
2806
DF Gameplay Questions / Re: The Pros and Cons of Kitchens?
« on: July 13, 2011, 05:45:24 pm »
But once I feel safe, it's nice to be able to say "come at me, bro!" by making a roast out of elephant meat and three full barrels of unicorn milk. My goodness, how big could that thing be, and how much would it be worth?

Problem: You can't milk unicorns. Since it doesn't exist, it would in theory be priceless. So... infinite?

Problem: You forgot to turn the unicorn milk into unicorn cheese first.

2807
DF Gameplay Questions / Re: Just alcohol isn't enough for thirst?
« on: July 13, 2011, 05:36:41 pm »
My problem is with storage.
I cant stop building barrels and they use the barrels to fast. =/

You can also use rock pots to brew booze.  They're made at the craftdwarf's workshop, from any stone, by any dwarf with the stonecrafting labor enabled.

Barrels and rock pots are also used to store food of all kinds, if the stacks are size 10 or smaller.  So you'll generally use a lot of barrels/pots just for this, on top of what are needed for the booze.  Just keep making them until the dwarves stop grabbing them, and then make 20 more for good measure.

2808
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 13, 2011, 05:32:25 pm »
Yeah, I had them in a locked room, but I did leave the male roaming free in the room with them. I'll try putting him in his own room next.  What can make the mother bird leave the nest box?

Most commonly, from what little I've seen, it would be another creature bumping into her.  But if these two birds were the only creatures in the locked room, I don't know what the odds of that happening are.

2809
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 13, 2011, 01:11:09 pm »
I got a breeding pair from the elves, got them nest boxes, put them in a room behind a locked door (using pen/pasture) and forbid the eggs. I've set [PET_EXOTIC] to [PET] in both the primary directory and the individual save directory.

The problem is, I've only had one set of eggs hatch

If the mother bird leaves the nest box at any time during the incubation, the eggs will never hatch.  So make sure she's completely undisturbed.  You may want to put her in a locked room by herself, with the male bird separately pastured/confined.

2810
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 13, 2011, 07:24:55 am »
According to the Wiki, it'll display only the top 8 layers.

That's for an older version.  In 0.31.25, you don't get to see any of the layers.  But you get the "deep metal" indicator as a partial compensation, I suppose.

2811
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 11, 2011, 07:00:13 pm »
It takes ages to fill because they pull a bucket of water out the pit/pond, then dump it back into the pit/pond they're filling. The same pit/pond.

That should only be happening if he has, for some reason, designated the pond as a water source.  I've filled pond zones from a well without any issues, many times.

Quote
A gold shortsword would probably make a bad actual cutting weapon, gold is a good heavy metal and could behave much like a good mace or hammer though.

A gold war hammer should be exceptionally good, if you manage to get one.

2812
It is also worth mentioning that once your marksdwarves reach a certain skill level, they will be able to fire through fortifications without being next to them.  This skill level takes a while to reach, though.

2813
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 11, 2011, 01:46:52 pm »
Is there something that I could do to reduce this undwarvish compulsion to wash themselves?

Dwarf Washer:

Code: [Select]
########
++++++++
++++v+++    Step one: channel center tile of 3-wide hallway
++++++++    Designate as pond, fill to 6/7, and undesignate.
########

########
++++v+++    Step two: channel adjacent tiles
++++v+++    Each one is now filled to 2/7.
++++v+++    Dwarves walk through and get clean.
########

2814
DF Gameplay Questions / Re: Really Specific Trader Requests
« on: July 11, 2011, 08:05:11 am »
They can ask for clear glass mini-forges and alpaca leather leggings and zinc picnic baskets... but what they're getting are prepared meals, prepared meals, hoof/tooth crafts, totems, and prepared meals.

And they'll like it!

2815
I strongly recommend that all workshops be enclosed by walls and a door.  If a moody dwarf cannot be satisfied before going insane, you can lock him inside the workshop and let him die of thirst.  He's going to die anyway, but at least you can prevent him from taking others with him.

2816
DF Gameplay Questions / Re: A question about floors
« on: July 11, 2011, 07:57:44 am »
Need more details... constructed floors that are being laid down from a solid, stable point shouldn't collapse when walked on, unless for some reason they were being built diagonally.  (They need to be supported from the north, south, east or west.)

2817
I do the human-style above-ground castle walls thing.

Code: [Select]
One level above ground:
FFFFFFFFFFFFFFFFF   Fortifications on top of the walls.
F>+++++++++++++>F   Stairs down to ground level, and 1-wide floor.
F+.............+F
F+.............+F
F+.............+F   Lots of open space in the middle.
F+.............+F
F+.............+F
F+.............+F
F>+++++++++++++>F
FFFFFFFFFFFFFFFFF

Station 'em on whichever side the enemies are approaching from.

2818
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 11, 2011, 07:48:38 am »
If I have a dwarf taken by a "fey mood", who just stands absolutely perfectly still out in the middle of an open field..... am I missing something?

He needs a specific workshop (which one will depend on his skills at the time he is taken by the mood), and you don't have one.  Try building one of every workshop you don't already have.

2819
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 10, 2011, 08:25:00 pm »
But they won't put him in the traction bench. He just just sleeps all day. Will they only put him in traction if casts are available?

The two are not related.  If the Treatment screen says "Needs traction" then they'll put him in traction.  If it says "Needs setting" for one or more bones, then they'll apply a cast or a splint.

2820
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 10, 2011, 12:07:42 pm »
I've once seen something like tamed vermin (not even sure on how I got it but I had no animal traps in) in the Units screen but I can't seem to locate it or view it at all.

Elf caravans like to bring these, in cages.  If you can find it on the stocks screen, you can zoom to it from there.  Otherwise, you can inspect all the cages at the depot.

Unrelated: you know what doesn't work?  Trying to lure the goblin siege who are cowardly hanging around the edge of the map by bringing a tame tiger to a 1x1 pasture near the goblins.  I figured the civilian leading the tiger would see the goblins and flee, and then the goblins would pursue the tiger.  What acually happened was the civilian still kept hold of the tiger, and her baby in the other hand, and all three of them sort of waddled away from the one goblin who pursued them.  The goblin got all three of them.  Even though I de-zoned the pasture zone entirely, and even though the pen/pasture job was cancelled upon sight of the enemy, she never let go of that elfin' tiger.

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