16
Tilesets and Graphics / Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
« on: November 22, 2014, 05:31:42 pm »
Hey, what would I have to do to install this for 40.18?
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
I don't know if I'd be willing to give up the gamey conveniences of modern MMOs. Fast travel in particular I'd miss. I get annoyed by MMOs that "waste" my limited playing time - but I'm an older and grumpier gamer than I used to be. I'd have probably liked this a decade ago.
You had me until you mentioned the subscription.
We went sub, which will be roughly $12/mo, due to the nature of the design. Perma-death and innovations really change the core way you must look at a game like ToA. When there is perma-death on the line, you want everyone to be on an even playing field as possible. The typical response to that is "than go with a vanity cash shop". The problem with a cash shop, even just vanity items, is that it cannibalizes the potential of our innovations system. We'd rather have players receiving and propagating new items within the designs of the game instead of just paying for them.
Been watching this. Got a little tired of the forums there and will poke my head back in once there's some videos/demos/articles demonstrating the practical, nitty-gritty details of gameplay.
The last time I played a game that only allowed one character per account but multiple accounts per player, the multiboxers were far and away the most powerful players in the game. They were able to solo the unsoloable and completely broke the economy. It was practically a form of pay-to-win.
Note to self: On the next poll, only allow votes, no posts.
Seriously, thanks for the feedback everyone. You've been .... passionate with your responses.
The decision at this time (always subject to change):
- We are going to strive for a minimum of two servers. One will allow multiple characters (in the ballpark of 3-4) and the other will be a single character server.
- As we grow and add new races, the multiple characters server(s) (MCS) will be given more character slots. The single character server(s) (SCS) will not.
- We will allow purchasing of multiple accounts per credit card.
- We will allow multiple connections from the same IP to account for family/friends playing together from one location.
- We are still undecided if we will allow multiple simultaneous logins from the same computer. We are currently leaning heavily towards not allowing it.
Actually, I had an idea regarding other races, though it probably wouldn't work with the lack of name/persistent rep deal. Allow the players to unlock races they can switch into as they grow stronger. Though, its like 3 am, and I'm dead tired, so I think it sounds better to me then it is.