Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Farmerbob

Pages: 1 ... 14 15 [16] 17 18 ... 112
226
DF Suggestions / Re: Diggles - yes from Dredmor
« on: December 30, 2012, 06:20:01 pm »
We need chocobos and digimon too

Heh, Captn, have you played the Dungeons of Dredmor game?


Yes, I have, It's a good game and I'm still not sure what your point is.  World of Warcraft and dozens, if not hundreds of other games have referenced DF at varying levels of obliqueness.  There's no real reason why Toady should try to "return the favor" by adding their mascots or whatever to DF.  Dredmor is also specifically a more comedic game in tone.  DF is an entirely different beast in terms of texture and scope, and what's more, prides itself on being simultaneously free from any specific intellectual property, while also having a wealth of original content.

Even if Gaslamp gave the a-okay to slot Diggles into DF, it would still be dumb to do so, in the same way it would be dumb to slot in moogles, Pikachu, Companion Cubes, ash vampires, goombas, or anything else that is specifically from another game.  It breaks immersion, which is pretty much the main thing DF strives to create.

Hrm, I'm not quite sure I agree with you that the whole purpose of the game is immersion, I'd say that the whole purpose of the game is to have fun.  I cannot see any possibility of head-nods to other indy games being detrimental to DF, provided that they actually fit in the game, respect the other game, and aren't brightly spotlighted.  If you were to add, say, Superman to the game, ya, that would be broken.  But if you simply add a bird with a special name to the game, without giving it any special abilities or whatever, it isn't going to hurt Dwarf Fortress.

Part of the reason why most indy devs easter egg things is because it is funny, and adds another level to the game where players look for easter eggs.  But there's a practical side too.  Easter Egging helps to broaden the indy game market by helping to direct players to additional indy game offerings.  Let's face it, MOST indy game players don't just play one game, we tend to flit from game to game.  Just look at our own forums here in the "other games" section to see proof of this.

Limiting the back-scratching to other indy games is also a good idea, because many of us play indy games because we really don't like big-name themepark games, and referencing them is a turnoff.  There would be nothing inherently "wrong" with adding chocobos to DF as a large, rideable bird, but there are a great many of us that would be turned off by such an addition because of our dislike for the Final Fantasy franchise.

That being said, you can't satisfy everyone.  You apparently play DF for immersion.  I play to have fun.  I'm not quite sure where these two things conflict, but they must, because you seem to believe adding a bird with an odd name would break the game for you, but it would only add a smile or two now and then to my gameplay experience.


227
DF Suggestions / Re: Diggles - yes from Dredmor
« on: December 29, 2012, 09:15:02 pm »
We need chocobos and digimon too

Heh, Captn, have you played the Dungeons of Dredmor game?

It's a bit less than $3 on steam right now if you don't own it, for the game and all the expansions.

If you play it for 15 minutes and don't see a dozen references to DF I'll be amazed, and they will probably not be the same dozen or so I saw.

Gaslamp made their own, original game, absolutely nothing like Dwarf Fortress, and they have filled it with huge numbers of awesome easter-eggs from popular culture as well as other games, but if you look carefully you see a LOT of DF-inspired easter eggs -it's very easy to see that they are DF fans.

I'm not saying that Toady NEEDS to do this, I'm wanting to make sure that Toady has an OPPORTUNITY to do this if he so chooses.

228
DF Suggestions / Re: Diggles - yes from Dredmor
« on: December 29, 2012, 04:56:19 pm »
What do Diggles do?
1 slashing and 2 piercing damage.
...So, they're basically boring, average, underdefined mooks?

They are subterranean, burrowing reasonably intelligent, social birdthings.  Basically they are Dredmor's kobold or goblin race.  Some of them are mooks, some of them are really powerful, but in DF they should probably be almost exclusively mooks except for when they get corralled into doing demon-duty.  I'm not suggesting they be made a big part of DF, because that wouldn't make sense.  Just a critter that you might see now and then when you breach caverns.

229
DF Suggestions / Re: Diggles - yes from Dredmor
« on: December 28, 2012, 09:14:04 pm »
So...Toady adds in a creature from Dungeons of Dredmor to support cooperation between Bay12 and Gaslamp?

And in what way are plastic bolts in DF?

Not cooperation, just a head nod towards another indy game developer.  An opportunity for a player to say "WTF is a diggle" and Google it, then find Gaslamp Games.

I'm NOT even going to begin to try to tell Toady who he should do real business with, but I figure letting him know when another indy game company is Easter Egging DF in a positive light, and offering a suggestion on a way to reciprocate isn't outside acceptability.

230
DF Suggestions / Re: Diggles - yes from Dredmor
« on: December 28, 2012, 07:38:49 pm »
What do Reachers add to DF?
sorry GWG but content is pretty much always a plus.

Also they add a domesticatable, but dangerous when wild creature that lays eggs.
Reachers will eventually add something, with their playing dead and all.
But let me rephrase that.
Why would Toady want to add a new creature that few of us would have ever heard of? Why not add some new features, or, barring that, creatures that more people have heard of?
This has given me an idea for a new suggestion, though.

Your question is actually it's own answer.

The reason why Toady might consider adding diggles is to do a little mutual back scratching with Gaslamp Games.  Most of us play other games besides Dwarf Fortress, so directing players to other indie games designed by dev teams that produce good work is a plus.

The fact that you did not know diggles are, despite Dungeons of Dreadmore being around for quite a while now is exactly why I suggested this.

Gaslamp games is not building anything like DF, but they are building games with a very similar philosophy, and they have made it VERY clear in their game that they know and like Dwarf Fortress.

For example:


231
DF Suggestions / Re: Diggles - yes from Dredmor
« on: December 28, 2012, 08:47:56 am »
Trif I'm not asking for these for myself, I'm just tossing the idea out there.  I'm fine with DF having no Diggles, and I don't mod, not particularly care to play modded games.

If it gets back to Toady and he looks at Dungeons of Dredmore and sees all the Dwarf Fortress Easter Eggs that the Dredmore guys dropped in their game, without trying to take from him, I think a bit of indy game backscratching might be in beneficial to both sides.  There's a lot that both games can offer to the other in terms of fanbase.

232
DF Suggestions / Diggles - yes from Dredmor
« on: December 28, 2012, 12:57:51 am »
A bit of back scratching for another game that was made by DF fans

Dungeons of Dredmor devs VERY obviously play DF, there are DF Easter eggs all over the game.

So... diggles, giant diggles and werediggles in Dwarf Fortress, if the Dredmor guys wouldn't object?

I somehow doubt they would object at all.

233
How did anyone die of thirst when in jail?  The jail cells had food and water and beds in them?

234
Southwest corner a few Z levels down from embark Z level iirc

235
There are two locations for cistern controls, they were labeled at the time of my occupancy.  Look at the same Z level as the bottom of the cistern for two rooms.  One next to the cistern, the other next to the cistern drain, a bit SE of the cistern.

236
There are two locations for cistern controls, they were labeled at the time of my occupancy.  Look at the same Z level as the bottom of the cistern for two rooms.  One next to the cistern, the other next to the cistern drain, a bit SE of the cistern.

237
DF Suggestions / Re: Allow unhappy dwarves to leave your fortress
« on: December 17, 2012, 06:26:02 pm »
Maybe make it so if you want to exile someone they either have to have once been a criminal or you have to pay them compensation with valuable goods for the inconvenience.
Relocation costs if you will. Maybe if not valuables food and enough water to leave and make the trek home.
Another possibility is that they go with the caravan?

The caravan thing probably makes the most sense. Sending out a single dwarf by himself, alone, is pretty much a death sentence in a world full of raging giant badgers and zombies. And raging giant badger zombies. Sending a dwarf out with a caravan makes sense, in that the dwarf has the best chance of survival, and the dwarf can also join the caravan civilization.

The best thing is that this is already coded.  Watch your immigrants that are broken traders.  When the dwarven caravan arrives, if they are still alive, they will join the caravan, and leave with it.

238
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: December 15, 2012, 06:07:34 pm »
Very Nice Darnis!

Love to see new stuff by people whose names I don't recognize :)

239
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: December 15, 2012, 03:49:34 pm »
Here's a quick one before Christmas.
In The Mine




I love it :)

240
Welp, I have a nice spot on the Deliverance server, a bit east of Green Dog on top of a big hill by the old Deliverance Market.

I'm not looking for villagers, but I'd be happy to give a bit of help here or there.  If you need meals or starter tools, advice, or help nearby feel free to stop by and I'll do what I can to help.

Pages: 1 ... 14 15 [16] 17 18 ... 112