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Messages - Farmerbob

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631
DF Dwarf Mode Discussion / Re: I want a challenge.
« on: January 26, 2012, 09:14:07 pm »
Just fortress defense mod alone is pretty good as a challenge. Even using a trap-heavy approach is quite challenging, because of the trapavoid enemies, and the fact that sieges/ambushes can come early enough to make digging out and completely architectural traps a challenge. Of course you can still wall yourself in, but that's more like losing in a slow and pathetic manner than winning.

Depends on what you do after you wall yourself in.  If you build an orbital obsidian cannon to coat the entire surface of your territory with obsidian, I think that would be considered winning  :)

632
DF Announcements / Re: Dwarf Fortress 0.31.25 Released
« on: January 26, 2012, 09:10:43 pm »
Alrighty.

I just thought it may be possible for Toady to hire/acquire 1 helper and go Steve Jobs, controlling every little bit he does and then placing him in the corner on "idle" whenever he wants. But that could take it out of the man, and the figures may not be astronomical enough for Toady to even dare risking what could allow him to work on DF independantly for even a single additional month (in a scenario that all fans die and god himself doesn't personally take over the responsibility to fund him - 99% sure it would happen).

What then do we say about purchasing a "license" to own the game? It's something that people would receive in exchange for donating and even though it would mean setting a figure of some kind (he may not want to put any price to it) it would open up donations from a very slightly different customer.
I am one of those people to be honest, but this discussion may have converted me - at least once I'm employed again.

"License" idea section of the post belongs in the suggestions area, but I thought I'd mention it here for people who read my initial post, of which discussing licensing was a major purpose (originally intending to increase production rate).

You're really missing the point here.  DF is not Minecraft (thank Armok).  DF is not going to be Minecraft.  DF has its own model - Toady works on it, we donate when and what we can.  Toady likes the model.  (Most) DF players like the model.  This has been discussed, to death, many times before.  Why are you so determined to make DF into something it's not?

Most people who make the suggestions related to Toady getting help aren't aware of how many times it's been beaten to death in the past.  Your last sentence, though perhaps accurate, was a bit over the top.

In this day and age, it's uncommon to encounter a person who makes a living doing a job they like in the way they want to do it, so it's understandable to find that many people here, after seeing the development pattern of the game, think they see room for improvement.  I know I did at one time, dig hard enough and you will see me making similar arguments in the past.

In a corporate world, yes, there would be room for improvement, but Toady's an independent operator and happy with how things are working for now.  Maybe some day he might pick up a helping hand.  He has collaborated at least one time before.  I'd like to see Toady pick up a helping hand to port DF into a multithreaded application, however I'm perfectly happy to let Toady make that call if and when he's ready.

*shrug*

633
DF Dwarf Mode Discussion / Re: I want a challenge.
« on: January 26, 2012, 06:43:59 pm »
Erm...

Really?

:D

How do you currently play?
Well--I'm used to roguelikes, and that means that every single action counts or it's game-over. I tend to micromanage obsessively, watch everything very closely. My current play-style is very, very cautious and conservative.

Create a fully automated fortess defense system that requires no actions from your dwarves to maintain.  No dwarven military at all.  Keep the fortress open to the world.  Creatures must be killed, not simply trapped.

This means you have to protect against several classes of special critters - trapavoid, flying, building destroyers, bridge-immune.  Sometimes all four at once. 

Figuring out a way to create said defensive structures will certainly challenge you.

634
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 26, 2012, 06:31:39 pm »
Trying to get a volcano on a beach, without being on an island... anyone know a good seed/preferences for this?

Extract the prefstrings from this, and generate new tiny worlds with it, except with one change to allow border oceans.

http://dffd.wimbli.com/file.php?id=4521

(The above is the second most awesome map I've ever made, and it consistently generates good maps - the most awesome map I've created was a similar no-dwarves map, which wasn't indicated here as being desired)

Generating a tiny world is really fast, you can generate a whole bunch till you get what you want.

This is a highly volcanic seed designed for maximum minerals, minimal aquifiers, lots of rivers and adding oceans should give you at least a few decent oceanic volcano embarks after no more than a few world generations.

*EDIT*  Adding multiple ocean borders might cause issues, if the maps error out too much, try with only 1 or 2 ocean borders.

*EDIT2*  Actually it looks like there is already a coastal volcano on that map, bottom right.  Not sure if it's fresh or salt water though.

635
DF General Discussion / Re: This game needs a tag line
« on: January 25, 2012, 11:55:40 pm »
So you want to play a game with legendary graphics?  Here, pull this lever.

636
DF General Discussion / Re: MLP and dwarves in ponyville, discuss
« on: January 24, 2012, 06:22:47 pm »
It's all nice and lovely, but seriously, Ponies aren't meant for war. Dwarves eat war. No contest. Also, ponies got magic? Dwarves got demon cat cannons.

Then again, the mobility of dem ponies would probably keep them safe from Dorf attacks.

So, stalemate. The best kind of war.

I am imagining a stalemate breaker.  Pony skirmishers hide in bushes and throw a single sock into the middle of a field with a clear field of view...

637
DF Dwarf Mode Discussion / Re: Pain tolerance; Males vs females
« on: January 24, 2012, 04:10:33 pm »
Maybe I SHOULD start that... Even though I can feel, most things that others would view as painful don't feel like anything to me. Burns, for one, or when I once stepped right on a few upright nails, nailed through a 2 by 4 (no shoes/socks). They went quite deep, but I felt nothing. It was an odd feeling, raising my foot and noticing three nails where my foot had just been.

You might also want to speak to a doctor about different medical conditions that can begin presenting as loss of sensation in extremities.  Diabetis is only one.  I'm not going to frighten you with other possibilities, because a doctor would be able to quickly rule them out.

638
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 24, 2012, 12:46:23 am »
I'm waiting for my death pit under the entrance of my fort to fill with magma at .025 fps. I think next time I'm going to have to find a less flamboyant way of powering my pumpstacks. Or maybe dig the pit deeper so I don't have to pump as much.::)

Save.  Turn off temperature.  Start game, let reservoir fill.  Save.  Turn on temperature.

If you have not already tried this, that is.

639
DF Dwarf Mode Discussion / Re: I can't find any Ore...
« on: January 24, 2012, 12:42:32 am »
thanks for the advice, I found a large cavern filled with Galena among other gems, which I can use to make lead. Unfortunately what I really need is armor, weapons and picks, which cannot be made with lead. The cavern also has 4 Draltha in it, hopefully they'll stay at their end of the cave.

Galena, when smelted has a chance to produce silver, silver is a great metal for blunt weapons, but not really worth making sharp weapons out of.
An ore of lead, a good metal right there ;P

Not really good for anything, but making your fort out of the stuff is just awesome.

Lead bins and barrels :)  Thats what I typically use it for.  Also, if you have Galena handy, make sure whoever turns into your mayor likes lead or silver, and keep a stock of whatever they like if you can.

Goblinite is also good.  Humans typically bring lots of iron stuff, and elves lots of wood if you make huge empty wood stockpiles and don't trade them wood things.  Use wood from elves and iron from humans to make steel for dwarves  :)

640
DF General Discussion / Re: This game needs a tag line
« on: January 23, 2012, 09:04:49 pm »
  Where else can you guide anywhere from seven to 200 alcoholic dwarves to build a Rube Goldberg fortress with traps that can kill things (especially elves) in thousands of different ways?

641
DF General Discussion / Re: MLP and dwarves in ponyville, discuss
« on: January 23, 2012, 07:01:11 pm »
Dwarves would slaughter every single one of them for fun, eat their tallow as biscuits and vomit their remains into magma. Each one would have their skull caved in by a dwarven foot and their bodies ripped apart by their teeth. The bronies would scream and cry for mercy but the dwarves would have none of it, making sure to kill every single brony slowly and gruesomely. They would build giant temples to armok just to toss the bronies off them onto altars inside the temple, making them explode in fatty hairy disgusting gore. Blood for the fucking blood god, fuck the ponies.

 :-* :-* :-*

Hrm From what I've seen of the way the MLP mod works, the outcome would be far from guaranteed.  The ponies would rule the upper world and the dwarves the lower world, I think.  Would be interesting though, to see them implemented in the same game, but I'm not sure that's remotely possible.

642
DF Announcements / Re: Dwarf Fortress 0.31.25 Released
« on: January 23, 2012, 06:14:04 pm »
<snip>

 I want Toady to be rich, I want a quicker development schedule, I want full publicity, I want every other game to look at DF and many of them to try aspire to make such a great game. This won't happen if it's controlled and progressed by only 1 set of hands.

<snip>

  Toady aparently is satisfied with the way things work now, and his work is moddable enough that a great number of people can take what he has done and run in many different directions with it.

  If Toady wanted to be rich, I imagine he could be making a great deal more money than he is now.  His talent for implementing absurdly complex code in a way that it is user configurable is quite evident.

  IMHO, Toady considers himself to be rich because he makes a living doing something he enjoys doing, and that he can do from his home.  Not a lot of us can say that.

  I play DF on and off, maybe two months a year, three at tops, because I tend to burn out on it after a while, go away for a few months, then return, lurk and post in the forums for a while, then start playing again (rinse, repeat).  I do this with pretty much every game I play, whether it's Wurm Online, Everquest 1, DF, or (currently) SWTOR which I am fairly sure that I'm not going to stick with long after I finish the storylines, because the post-storyline content seems really weak from what I've heard.

  I am highly respectful of Toady's coding ability, and his stick-tuitiveness, and am perfectly happy for him to continue to develop at the pace and manner which he wishes, even though I, like you, sometimes get impatient and want the next cool thing "right naow!"  heh.

  *salute* Toady

643
DF Dwarf Mode Discussion / Re: Pain tolerance; Males vs females
« on: January 23, 2012, 05:46:26 pm »
When touching a soldering iron my skin started looking really nasty, but I didn't feel anything. Not the only burn I've recieved, but the one I remember best.
My amateur guess says your nerves were spared then :P

Some folks are just wired different.

Some people can't taste certain tastes, others are colorblind to different degrees.  Some folks hear or see better than what we consider to be normal range hearing or vision.  I knew someone in college that had no sweat glands and would walk around in eskimo weather with high winds in a windbreaker and not feel cold.  Put him in temperatures above 75F and he would overheat, since the only way for him to lose heat was from breathing, radiating heat, and whatever cold stuff he ate or drank.  Then there are reaction times, etc.  Everyone's a bit different, some more different than others.

However, anyone with an inability to feel pain on the skin had best start doing VSE's (visual self exams) on a regular basis, or they will likely end up dying from a nasty infection on the bottom of the foot or on the back or somewhere else not regularly visible.

One of the instructors at a middle school I attended died because he developed an infection due to the nails holding his shoe soles together sticking up through the soles into his feet, and never knew it until it landed him in the hospital.  His condition by this point was so bad they couldn't save him.  He was diabetic and mobile but had lost most of the sensation in his feet, and had not started doing VSE's.

644
DF Dwarf Mode Discussion / Re: Pain tolerance; Males vs females
« on: January 22, 2012, 06:50:40 am »
slight agreement with Loud Whispers than a hypocritical reply.


as far as getting limbs chopped off goes, it would hurt less to have the entirety of your arm removed violently, then it would to have a cut going from shoulder to wrist.

the reason for this is that the skin has most of your bodies pain receptors, while organs have quite few. this may not seem logical considering that organs seem to hurt more if injured, but that is because they are really ever injured normally.

so overall, from a DF standpoint (assuming DF is semi-accurate on this) multiple skin and fat injuries would hurt a hell of a lot more than a missing limb.

From a real world injury point-of-view I can state that for the first few seconds that I did actually feel pain before the adrenaline and such turned on and the pain turned off when I had my hand mangled, it felt no worse than smacking the hand with a hammer.  I've had more painful headaches.  Now, after the tinyalysis surgery to remove scar tissue from around the tendons a year later (butchered spelling, I'm sure) THAT was brutally painful, easily the worst pain I have ever felt, until I finally got on top of it with pain meds and got to sleep.  The next day I was fine, but the pain the night after the scar removal surgery was atrocious.

Could really make an argument either way for internal pain, but I think the two are differentiable because one was crude blunt trauma followed by a fight-or-flight reaction, and the other was clean surgery with no fight-or-flight adrenal reaction.

For me there was no difference after the first 24 hours after each incident, but the pain levels were staggeringly more intense after the surgery than after the accident.

645
DF Dwarf Mode Discussion / Re: Do fingers affect combat?
« on: January 20, 2012, 03:43:05 pm »
Yes, which is a pretty funny thing to picture.  Holding ten weapons, each by just a finger...

Urist Scissorhands?

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