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Messages - bouli

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DF General Discussion / Re: Dwarf Fortress 40_11 Starter Pack r3
« on: September 15, 2014, 05:34:29 am »
   Well as we wait for the update to 40.12 I might as well post this. It is a link to a playlist of videos for a fort I did using the starter pack r1 and r4 from 40.10 and admittedly the fort ends by my stupidity but thats half the fun, right? The playlist has 8 videos all in 720p using the Mayday tileset with lengths varying between 30 minutes up to a little less then 50 with a total play time which almost reaches 5 hours. If this doesn't really belong here I can edit this away if requested.
Good vids, man. I think your voice sounds a little bit like Mark Ruffalo's. ;D


... and it is a good opportunity to thank PeridexisErrant (and all the guys (and gals) who make the content of the starter pack) as well as the Bay12 bros.

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DF Dwarf Mode Discussion / Re: [DF2014] Embark Profiles
« on: September 09, 2014, 05:45:28 am »
Hello fellow dwarves. I would like to contribute to this discussion, on the skill subject :


In my humble opinion, mining skill at embark is one of the biggest waste of points, though a majority of embark profiles I have seen have them. Urist McBetterSpendThosePointsElsewhere can go from no skill at all to legendary miner in no time (well, actually, some time, but not that much if you have at least a little soil to begin with). To go further on this subject : getting a legendary miner used to be useful with previous versions, at the time an unskilled miner was not always getting an ore  after mining or when there was economy. But nowadays, there is no real point in having dedicated miners. On the other hand, having a few extra copper picks is always a good idea.

I have a similar opinion on stone crafting. I quickly dedicate a dwarf to mug crafting and the lad levels up fast enough for me. Of course not as quick as his miners pals, but still, fast enough for me.

My general thought on the subject is to spend points on skills that do take a long time to rise and/or that will not be used from the begining, such as planter, armorsmith, weaponsmith, medical skills, military skills (I do not care for skill rusting, as the effect is minor). And none for fast leveling skills and/or skills that will be used alot, such as carpentry, stone crafting, masonry etc...

As for nobles skills, I usually go for appraisal and judge of intent for an efficient broker and that is all. No bookkeeping or managerial skills at embark.

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