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Messages - Lurking Grue

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1
DF Modding / Re: stone beds
« on: August 22, 2012, 01:22:56 pm »
You might want to add [WORTHLESS_STONE_ONLY] to the reaction so the mason doesnt go using up precious flux and what not.

2
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: July 26, 2012, 09:45:20 am »
I noticed something that's probably a bug though. The creature_standard file still has the Vanilla-DF unicorns in it. So I had a strange situation where I embarked in a Good biome and there were unintelligent, presumably butcherable unicorns walking around.

I guess those Unicorns are to Ponies what Monkeys are to us.

Horrible Horrible (delicious) bushmeat?

3
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: July 12, 2012, 12:27:02 pm »
Arent vampires hardcoded into the game? I thought the interaction in the raw folder was just an example.

4
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: July 12, 2012, 10:34:23 am »
Any plans of adding the changelings in as an evil civ?

5
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 09, 2012, 02:52:13 pm »
This is the most effective member of my "military".



 >:(

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 06, 2012, 05:40:08 pm »


These fuzzy bastards are mincing everything they see.

7
DF Modding / Re: Spawn of Holistic, and other stuff I modded
« on: July 04, 2012, 06:29:28 am »
Its like adding a Nightmare Difficulty setting to the game.  :P

8
DF General Discussion / Re: The worst bug - 34.11 poll
« on: July 01, 2012, 02:14:14 pm »
personal peeve.

[DEFAULT_SITE_TYPE:FORTRESS]

this causes the game to crash now.

9
DF Modding / Re: [MODDING] REACTIONS QUESTIONS THREAD
« on: June 29, 2012, 12:16:39 pm »
Thanks  :)

10
DF Modding / Re: [MODDING] REACTIONS QUESTIONS THREAD
« on: June 29, 2012, 10:25:08 am »
Ok will this work as a way to ensure that an entity will always have access to metal, even if the worldgen has a real low mineral occurence?

[REACTION:PRODUCE_BASE_METAL]
   [NAME:produce bars of base metal]
   [PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:COPPER][PRODUCT_DIMENSION:150]
   [PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:TIN][PRODUCT_DIMENSION:150]
   [PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:SILVER][PRODUCT_DIMENSION:150]
   [PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:IRON][PRODUCT_DIMENSION:150]
   [SKILL:SMELT]

I remember seeing something like it before but that was a long while back and I couldnt find the thread now.

11
DF Modding / Re: Strangest, Wierdest thing you ever modded into DF
« on: June 08, 2012, 01:05:08 pm »
I made cats spit hairballs as a greeting, And blast out clouds of fur as an attack that can ragdoll anything it hits.

12
DF Modding / Re: The Spellbook - Community Interaction Repository
« on: May 12, 2012, 06:56:31 am »
Ok Thank you for the help.

13
DF Modding / Re: The Spellbook - Community Interaction Repository
« on: May 11, 2012, 02:58:17 pm »
Has anybody made an breath attack that shoots a jet of hot scalding steam? Can it be done using the games built in water material? I know that steam created by water hitting magma is harmless.

14
DF Modding / Re: Stone Lauching Creature
« on: April 15, 2012, 02:02:17 pm »
maybe   

[SELECT_TISSUE:CHITIN]
     [RELATIVE_THICKNESS:X]

Default thickness for chitin is 1 maybe increasing it would make them harder to crack open?

And well there is a LARGE_MANDIBLES body part :D make a can latch edged bite attack with them>

15
DF Modding / Re: Stone Lauching Creature
« on: April 15, 2012, 01:47:22 pm »
I think Sphalerite is a pretty cool guy. Eh helps fix mods and doesnt afraid of anything.

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