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DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: June 17, 2010, 07:44:19 pm »Then it's not masterful...or a square...HE'S A LIAR!
Clearly he's a legendary liar as well as a legendary engraver.
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Then it's not masterful...or a square...HE'S A LIAR!
will they drink from murky pools?
I've tried forbidding it and dumping it.
One last thing - it seems that my military dwarfs that insist on having "No Job" instead of "Individual Combat Drill" all have the "would not do any more work than necessary" line in their descriptions. Anyone else seeing this correlation?
I've given one of my peasants orders only for feeding patients, but my wounded miner is still starving and dying of thirst!
How long did it take for the skeletons to turn into component bones? Were they indoors or outside? I've got some 'stray dog skeleton's sitting in my refuse pile outside, and they've been there almost 2 years now, and are holding up pretty good.
I'm almost tempted to atom smash the damn things.
Try the middle and right columns, one of them will work. Oh yeah, and remember that the military interface is mouse-driven, so you can clicky-clicky your way through.
I just want to turn off the part that makes it stop and announce a new name every 2 seconds
i would like to know more about the miss-equips, an unexperienced arsenal dwarf is sending the WRONG Eq to the troops?
of what do we speek here, wrong items like chain instead of leather?
giving the soldier not the best-currently-available weapon?
Hi, I'm kind of a returning fan to DF and wanted to get back into this game.
I have a question that's been bugging me since I first started playing. Do personality traits affect your workers' job performance? Or can I assign any worker any type of job regardless of their profile warning me of their random PMS tantrums?
Your military will only function if:
1. You create the squad
2. (Personal choice, here) You go to SUPPLIES and tell them they don't need to bring water or food with them, else they'll faff about for years looking for waterskins and backpacks.
3. You assign the squad a uniform that has a weapon choice with it.
4. You go into the squad's schedule and CLEAR IT ENTIRELY.
5. You designate an area for training (done from armor rack/weapon rack)
6. You designate an area for Individual Equipment and Squad Equipment (usually where your weapon/armor stockpiles are).
Hey, after being inspired by a post I read earlier, I was wondering how I would go about generating a world giving me the best chance of getting a volcano, ice and sand on a 2x2 embark?
So far I have managed to get a volcano and sand, on a 2x2, though I think I put too many megabeasts, as ALL civs were wiped out...
But I'm new at thie world gen parameters stuff so I was hoping someone could save me some trial and error time?