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Messages - Oglokoog

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286
DF General Discussion / Re: The DF 0.31.05 Work-In-Progress Thread
« on: June 07, 2010, 05:53:04 am »
See this bugfix for 31.06: Wolf bite unable to penetrate silk clothing, due to teeth being only as hard as skin - resolved

That actually applied to all animals. Have fun.

Does that mean wardogs will now actually be a bit useful? And that alligators will actually be able to kill a clothed dwarf?

287
"My spouse has died, but Armok strike me down if that Trade Depot isn't just fabulous!"

288
I am speechless.
Yes, you're that good.

Also, if anyone was wondering, my dwarf's custom profession is "Whateverer". And, of course, my yay can most definitely be added to the big pile of yays for the new version, the nobles glitch was bothering me for a long time.
Some notes:
Spoiler (click to show/hide)

289
Um... quickly retrieve arms from drawer?

290
Seth comes after Oglokoog, If oglokoog can't get started by today then it's seth's turn.
Sadly, I don't think I will be able to play today. Imma upload the end-of-spring save.

Here it is.
Please post something immediately after downloading the save, I need to delete it from there as soon as possible. Thanks.

291
DF General Discussion / Re: The DF 0.31.05 Work-In-Progress Thread
« on: June 06, 2010, 02:06:55 am »
I think this might be a bug.
So a forgotten beast appeared. And flew over to attack the local Unnamed Serpent Man Civilization.
It failed and the one that killed it got named and is now Friendly towards me.

It's not a bug. It's a feature. And an awesome one.

292
DF General Discussion / Re: The DF 0.31.05 Work-In-Progress Thread
« on: June 05, 2010, 03:36:32 pm »
Baughn's now officially a member of the pantheon, huh? Me likey!

293
Forum Games and Roleplaying / Re: Shallow Space II
« on: June 03, 2010, 06:46:00 pm »
Oh, ok. Now I want to know why the hell I thought that the default number of redshirts was three...
Captains get three?
Yeah, that could be it.

294
Forum Games and Roleplaying / Re: Shallow Space II
« on: June 03, 2010, 05:34:43 pm »
Oh, ok. Now I want to know why the hell I thought that the default number of redshirts was three...

295
Forum Games and Roleplaying / Re: Shallow Space II
« on: June 03, 2010, 03:30:19 pm »
I vote for the Hitchhiker, they seem like they could use some additional ass-kicking.

296
Um, sorry, but I don't have time to play right now. I will be able to play sunday afternoon my time (GMT+1), not sooner. I can upload my save now and take one of the later turns or something...

297
Forum Games and Roleplaying / Re: Shallow Space II
« on: June 03, 2010, 02:03:42 pm »
I played a redshirt last turn and you didn't add it, so please do, kthx.
Other than that, I don't have anything to do. I discard a redshirt dive.

298
DF Community Games & Stories / Re: Adventure Succession
« on: June 02, 2010, 02:41:29 pm »
Sign me up somewhere as far down the line as possible, thanks.

299
I'm getting a little disappointed in you guys. Two Titans and no giant bug skin armor. It's not like any of them had deadly blood, why didn't you butcher them? >,<

also, did anyone ever get around to modding the managerial positions to be electable at attainable popuations? or are we going to long haul it until someone can rack up fifty dwarves?

We already have 41 and I don't think many dwarves are going to die under my rule (but seeing as this IS Dwarf Fortress, I could be dead wrong), so the next ruler should get to 50. I am really bothered by the absence of a bookkeeper in particular (also a chief medical dwarf, most of the wounded could be healed, I think), but I can live with it.

EDIT: Also, the main page (b12g/dwarves) now says that 31.05 will be up soon and that it'll fix the "if-your-expedition-leader-dies-you're-fucked" bug is going to get fixed there. Mind if I wait for it? There's supposed to only be a "day or two" of testing, but we know how that usually goes, so it might not be that good of an idea...

300
Huh, I was pretty sure you could only go up in a stairway if there was a down stair above. Or, at least, that up stairs included a floor beneath. I'll run some experiments when I have time :D

Yeah, that applies for walking monsters. But there could be flying monsters down there.

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