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Messages - Oglokoog

Pages: 1 ... 19 20 [21] 22 23 ... 38
301
Forum Games and Roleplaying / Re: Shallow Space II
« on: June 02, 2010, 05:20:24 am »
I use Redshirt and discard both Repairs.

302
I don't think stairs "block" a tunnel. Well maybe constructed ones do, I have no experience with that, but I know I've had several incursions of flying beasties in my forts.

303
DF General Discussion / Re: Obligatory
« on: June 01, 2010, 03:55:49 pm »
One that uses human elven souls to power itself

FTFY.

But elven souls hardly provide any power at all!

304
Ok guys, first update.

1st Granite, 505
I have arrived to this god-forsaken hellhole they call a fortress. I have to admit, I actually expected something really horrible, but the worst thing I noticed at first glance were the two soldiers left of what seemed to have been a pretty sizable force fighting (if it could really be called such) a herd of zombie and skeletal muskoxen just outside the main gate.
A metalsmith organized a party and I am going to have to assume he held it in my honor, because in any other case, he's being ungrateful - his braver brethren are fighting and dying above and he's having fun as if it's no big deal...

6th Granite, 505
I have noticed that there are several open entrances to the underground caverns in the central staircase. This is a security oversight, albeit a minor one - even though my inspection revealed no flying creatures in the caverns, some could appear at any given time and even a mere giant cave swallow can cause a catastrophe if it is let to roam a fortress' halls unchecked.
Spoiler (click to show/hide)
I have floored over one of the breaches, but I am sure there are more. I will have to look to that later.

12th Granite, 505
Most of the unwounded dwarves are partying. Everyone is having a great time, except for the cripples in their beds and the two brave soldiers above...
Spoiler (click to show/hide)
One brave soldier.

20th Granite, 505
I have noticed that the farm plots on one of the upper levels don't seem like they are being used. I asked one of the farmers why that is and he couldn't tell me. All he said is that "we just can't farm there, sir". It's weird, but I am not going to be stopped by something so minor - I have immediately ordered the miners to dig out a new area that we can farm in. A murky pool will serve well as a water source.
Spoiler (click to show/hide)

24th Granite, 505
The miners have dug out the new farms and they now sit around doing nothing, just as the rest of the fortress. I have noticed that while the staircase does go very deep indeed, the shaft still doesn't reach the magma that's bound to be down there somewhere. I have thus ordered the miners to dig deeper.

27th Granite, 505
Spoiler (click to show/hide)
Great.

2nd Slate, 505
The last soldier up there is still alive. The muskoxen seem to be torturing her to death, slowly, but surely.
Spoiler (click to show/hide)

4th Slate, 505
The soldier died of a multitude of various wounds. The muskoxen, victorious but having been dealt a severe beating themselves, crawled away, satisfied. Soulless beasts...
Spoiler (click to show/hide)

7th Slate, 505
I have ordered the upper farm to be flooded. No accidents occured, everything went quite fine. Two shrubs grew almost immediately after the water touched the sandy floor.

19th Slate, 505
The miners are, once again, in lack of a job, so I have begun a new mining operation in the deeps, a few levels above the top cavern level.
Spoiler (click to show/hide)

20th Slate, 505
Raw microcline! Praise the miners!
Spoiler (click to show/hide)
A few hours later, the miners informed me that they've also found a native silver vein, but I didn't pay much attention.

21st Slate, 505
A pair of evil, evil groundhogs, one zombified and the other nothing but bone, have appeared. How can anything so small be so terrifying?
Spoiler (click to show/hide)

28th Slate, 505
Migrants! Migrants have arrived! Among others, there was a high master furnace operator (truly, a gift from the gods in any situation) and, well... one dwarf of lesser talents, let's leave it at that...
Spoiler (click to show/hide)
All in all, twenty dwarves have come to the fortress this time.
As if inspired by the arrival of new inhabitants, one of the masons has withdrawn from society, having been taken by a rather strange mood.

13th Felsite, 505
I have constructed a jeweler's workshop and the moody dwarf immediately claimed it. Instead of spending hours on an end searching for the perfect materials needed for his work, he picked up the first valuable stone around and set to work...
Spoiler (click to show/hide)

17th Felsite, 505
An elven caravan has come. Only now do I notice that we do not, in fact, possess a trade depot. I have ordered the construction of one. It's in a rather unsafe location, open to enemy fire and the wrath of the elements, but access to it can be blocked by raising the bridge, which will have to suffice for now.
The mason has finished making his, um, artifact and in so doing, became a legendary gem setter. The artifact? A perfect heliodor:
Spoiler (click to show/hide)
Better than nothing, I guess.

26th Felsite, 505
The trade depot was finished a few days ago and I have traded with the elves, mainly for drinks. The absence of a broker was strongly felt as I am now really not at all sure just how much profit did I give the elves. They seemed extremely content with what they got out of the trade.


The status screen at the end of Spring:
Spoiler (click to show/hide)

305
Forum Games and Roleplaying / Re: Shallow Space II
« on: June 01, 2010, 11:29:52 am »
I vote for Anus of Discontent to be the captain of our ship.

306
Forum Games and Roleplaying / Re: Shallow Space II
« on: June 01, 2010, 06:17:08 am »
Join ship 2.

(also, nano-repair seems a tad overpowered to me)
... Nothing has changed though... Again, it ONLY fixes the core sections.
Yeah I know it hasn't been changed, I just didn't pay much attention to captain cards the first time.

307
DF General Discussion / Re: Perfect computer for DF?
« on: June 01, 2010, 05:48:37 am »
A new AMD or Intel CPU that's as fast as possible. At least two cores. With TurboBoost / TurboCore if you can afford it.

That's about it, really.

Two cores won't help you. DF can't work with multiple cores.

308
DF General Discussion / Re: The DF 0.31.04 Work-In-Progress Thread
« on: June 01, 2010, 05:47:23 am »
ah. Is the fix going to be released or will it just be integrated when the next update comes out? Because, honestly, what's the fun in dropping prisoners into a pool of red "is about" signs?

And what's the fun in completely destroying the whole point of the game by adding graphics to it?

309
Forum Games and Roleplaying / Re: Shallow Space II
« on: June 01, 2010, 04:57:09 am »
Join ship 2.

(also, nano-repair seems a tad overpowered to me)

310
He died for democracy, but I so wish democracy would die for him.

311
And they have been scrambled I suppose?
Nah, that would just be sadistic.

Yeah, then it's pretty much ok. What happens if I move into the critically damaged bridge with one life and no redshirts?

You die.

Oh. That kind of sucks, considering I could repair the bridge back to full...

312
DF General Discussion / Re: The DF 0.31.04 Work-In-Progress Thread
« on: May 31, 2010, 03:40:22 pm »
Is this compatible with .03 save games?

Should be.

313
And they have been scrambled I suppose?
Nah, that would just be sadistic.

Yeah, then it's pretty much ok. What happens if I move into the critically damaged bridge with one life and no redshirts?

314
"cannot see their cards" means that I still can use the cards I know I have? If yes, I'm requesting instructions on what to repair, I have a lvl. 2 and lvl. 1 repairs.
This is if you know which cards they are!

As in card #1, #2, etc.

And they have been scrambled I suppose?

315
"cannot see their cards" means that I still can use the cards I know I have? If yes, I'm requesting instructions on what to repair, I have a lvl. 2 and lvl. 1 repairs.

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