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Messages - Oglokoog

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331
When I killed Nirur, I was still a proud and loyal member of the Martha's crew (oh so long ago).

332
General Discussion / Re: Cellular Automata
« on: May 25, 2010, 05:50:28 am »
I don't consider time a dimension. That'S bullshit. You can measure the height of an object, you can measure it's length, but you can't measure its "time".

333
I wouldn't suggest upgrading to .04, it seems pretty broken at this point.

334
General Discussion / Re: Cellular Automata
« on: May 25, 2010, 02:48:31 am »
Oh. Sorry then.

335
General Discussion / Re: Cellular Automata
« on: May 25, 2010, 02:34:26 am »
If you are still interested in doing said report on cellular automata, I have run across Rule 110. http://en.wikipedia.org/wiki/Rule_110
It is a cellular automata rule for a 1 dimensional automata which is proven to be turing complete. Or in other words, you can solve every mathematical problem using it (albiet inefficiently).

:O XKCD snuck it into a web comic without me even realizing it... http://xkcd.com/505/
As far as I can tell, it's not one-dimensional. That would be a row of cells. It has an x and y axis, which means it's two-dimensional. And I think even Game of Life is turing-complete.

336
Ok. I trade IronyOwl a plasma charge and a redshirt dive for two repairs. Then I discard the other redshirt dive (it could come in handy if I ever actually get my hands on some redshirts, but whatever).
Also - go IronyOwl, you'll own them even more than I did!

337
DF Gameplay Questions / Re: Anyone notice this in Adventure mode?
« on: May 24, 2010, 06:05:38 pm »
You should be able to get out without any problems. Alt+move not working?

338
Ok then, change of plans. I return (hehe) to the Enigma, give IronyOwl my Plasma Charge (which is going to make someone very happy in a few moments, or so I hope) and discard... well, how many cards CAN I discard then? Still only one? I seriously don't get this, I think the old system was better.
You mean where I could swap until I get a Photon torpedo?
No? I mean where you could instantly swap a card (or up to four if you're a captain) ONCE per turn and instantly use it.

339
Ok then, change of plans. I return (hehe) to the Enigma, give IronyOwl my Plasma Charge (which is going to make someone very happy in a few moments, or so I hope) and discard... well, how many cards CAN I discard then? Still only one? I seriously don't get this, I think the old system was better.

340
DF Gameplay Questions / Re: Anyone notice this in Adventure mode?
« on: May 24, 2010, 04:32:02 pm »
Get down there and FINISH HIM!

341
No, that got changed. Card swapping happens at the turn end.

But what is it good for then? That means I can't use the card until my next turn and I get new cards then anyway. What am I missing?

Also, aye aye, cap'n. Assuming the two shots hit and disable the shields, I use the teleport chamber to get to the Dragontooth.

342
You could teleport onto the Enigma with me. You know, shields.

Oh, and I discard redshirt dive and repair level 1.

Yeah, I know and I will do that, but first I'll wait for the result of the cardswap.
Or do I understand the system wrong? I can do it once at any time in my turn and that immediately use the card I get, can't I?

343
I swap out a redshirt dive and sit around, 'cause I don't have anything else to do, unless I get a more... interesting card out of the swap.

344
Spartan, I think this is going to be fun. Unless... dwarfguy. Join us.

345
wait, ascot is dead?
and sorry. was away at camping for three days. not to mention that i scratched my cornea.
Yes. Askot is dead, so we are now without a captain. I have become a member of Enigma's crew. You should do that too. You really should.

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