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Messages - rynait

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16
Hello,

yes both methanol and methane is from cellouse fermentation (charcoal typically contains remants of unburnt cellouse, resulting in small amounts of high grade pure methanol, probably because the other hydrocarbons and contaminants in wood was 'baked-burned off').

 take note; Methanol is liquid form, methane is gaseous form. 

I searched some more based on my being upset with bad information... and found in modern industry, methane is extracted from proprane which is 'chill extraction' of natural gas. so my notes had correct information but had convoluted connection to polymers.  sheesh.


17
Hello,

well going back to my 2006 notes.  my involvement is on using the actual plastic material was with extrusion and vaccum forming.

when i started my hobby, I wanted to use plastic that is typically discarded or recycled locally. my first problem is figuring out what the mystery plastic is. I recently discovered a weblink (that does plastic test) that helps me identify the mystery plastic. Later with  a few sparse notes on plastic original formulatory that I came across and tested against the weblink-testing led me to realize that with knowing true original base, could at least figure out what the plastic is made from.

I have noted there is a common factor on my finding 'original' base material for thermoplastic (meltable and forming by heat). is always flammable.

My preferred plastic material is polyethylene (PE).

my problem stemmed on figuring out the base material; Unless  someone published a plastic equivilant formulatory from 'original' base, you would be finding analysis includes one or two monomers from DOW corning.  DOW corning is the one who discovered cheap way to distill-convert-extract sweet crude oil into about 85 percent of monomers used in our plastic productions.

 however the properties of the plastic regardless of the crude oil based monomers, usually retains the the same original base properties that appears in the weblink plastic test identifications. 

for example, cellouse nitrate as interested earlier.. burns fast, smelling camphor (aka mothballs). gives guessimate that this base is some sort of alcholic [burns fast and does not float] based extraction from citronella oil (extracted from lemongrass) or camphor oil (extracted from cedar wood). so going by history of cellouse nitrate use, has to be cedar extraction.

PE gives off parrafin type smell and floats in water... so is sort of wax based process. I know from my search results; PE is based on ethylene which is derived from methane (methane is from cellouse fermentation-think brewing wood.) which burns clean. With Polypropyethylene Polypropylene (is from proprane which is 'chilled extraction' of natural gas ethanol), but gives acrid-disel odor, also floats which is wax based process.

Hey i am now going back in and see if there is new information on PE now ... my research was old... in 2006.

one thing of an note of my research does not involves thermoset class of plastics [beside the plastic test chart] because these materials are chemically made and requires additional chemicals to recycle the material.

R

edit:  :o  my notes is no good!!!!  updating above with new info. PE and PP in particular, PP is made from alcohol!! In another note that I found on PP, i went back to that orignal web site and foundit  is removed.  >:(

18
Hello,

have been experimenting with plastic (aka hobby). 

I am watching to see how far you are able to achieve the alcohol [aka ethanol] into plastic in DF; I do know does produces few plastics in RL.  I wondering how you would handle the catalyst.I am going to assume you plan this as already 'part of' reactions (aka invisible catalyst)?

I noted that there are process that converts plant oil into plastics. Unfortunately I do not know if this is same or different process compared to the petroleum [aka crude oil] into plastics.

If successful, can use presser skill for oil extraction, and add plant oil to plastic process. Same goes with Wax which turns into parrafin oil and plas-wax (not sure what brandname is that).

R

19
Hello,

not sure if this is the mod bug or the vanilla bug.

the fish list in embark shows mammal contents.  And did spot in meat list, few fishes.   :o

 

Todo: "lost adventurer tripe" bad meat ewww

Oh yes, I did see lost adventurer in meat list in the world I recently genne'd.



Rynait

20
Hello,

using genesis 3.21 full graphical version (runs on DF 31.25). I  ran world viewer 2.0.17 and got run time error 9.  I note above several run time errors with different numbers and no solutions was presented nor file requests to analyze the effect.

anyone have chart explaing the run time errors for me to do a workaround or is there a fix?

Rynait


21
 :o :o :o :o

rabbit has no meat! yet out there in RL,  is eatable, cookable, and stewable, probably   etecetera.

obviously the formula listed here should be is correct from results of  trial and error work (thank you thank you... proving aint right).  Would you all call this DF formula bugged or not conforming to RL?

Ry

22
DF Gameplay Questions / Re: City Embark
« on: March 26, 2011, 10:08:00 pm »
hmm...  trying now... making new embark targeting one of those fortress, of course picking same civvilization.

rynait

edit:  embarking with these unclaimed fortresses is grayed out, therefore can not embark to those already built.

23
DF Gameplay Questions / Re: City Embark
« on: March 26, 2011, 06:43:18 pm »
genned a world [.23], noticed several 'abandoned' mountain fortresses belonging to a Dwarven Civ (which is still alive)

Wondered If anyone tried to embark to abandoned fortress with same civiliation [similar to retake]?

Rynait

24
DF Dwarf Mode Discussion / Re: Worst Artifacts ever!
« on: March 25, 2011, 07:45:11 pm »
reading the forum gave me occasional laughs.

the artifact weapons that was mentioned being bad' lucked or cursed.  maybe because the weapon weilder is rapture'd to pay attention in the battle. 

I wonder assigning that weapon to ones that don't like the material reduces the rapture effect???

Rynait

25
DF Modding / Re: 0x517A5D's Stone sense - Working with DF2010
« on: March 25, 2011, 05:36:36 pm »
quite interested in trying out the utility.

after reading the forum entirely, I am not too keen about huge radar [17x17].  3x3 or 4x4 is reasonable (to me).

keeping eyes on this ...

Rynait

26
DF Modding / Re: Cross-Egging
« on: March 24, 2011, 03:19:45 pm »
Hello,

sorry. this tempts me to write this scene script...

Mr. Masterr: "miss, Miss,  MISS?"
Ms. Amazing: bukk.. bawk.  "what Mr Masterr do you want?"
Mr. Masterr: " I need a little play, lets make chicks."
Ms. Amazing: "Uhh, not tonight. I feel faint."
Mr. Masterr: what... let me get help; COCKADODDLEDOOOOOOOO.
Mr Urist Caretaker: grumble " what ur making racket at wrong time."
Mr Masterr: [pekking lightly on Ms Amazing]
Mr Urist Caretaker:  shouts for other Urists to hear... "oh another sick hen..."  [fetches & examine Ms Amazing]
Ms Amazing: bukk (weakly).
Mr Urist: "oho,  ur gonna make eggs. how nice."
Mr. Masterr: [eyes widen] bawk, haven't copulated yet! [squints] that daddy is playing with my hens... that daddy is dead!
Ms. Amazing: proudly bawk ... [heads to nest box]
{2 weeks later}
Ms. Mumah: "is that two gorgeous eggs. much bigger than mine!"
Ms. Amazing: "such an effort to lay those. yes very big.  oh my butt is sooo sore!"
{another 2 weeks}
Eggchild: crack crack crack...
Ms. Amazing: about time. and you are slo-pok
EggChild2: crack crack crack...
and you are Mert.
{next day}
Mr. Masterr: gasp "those are not chick!!! They are dragoonettes."
Mr: Masterr: COCKADOODDLEDOOOOOO  [FLAPPY WINGS RAPDILY LOSING FEATHERS]
Mr. Urist Caretaker:  what the problem... spots dragonettes.  My goodness  ... how did that be here?  who cares... nice pets.
Mr Urist trainer:  wow.  I want em and get tehm nice and big.  Perfect guard dragons.
Mr. Masterr: [upset cant attack or beat dragon daddy], kicks out Ms Amazing of the hen house

Rynait

27
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: March 24, 2011, 03:00:37 pm »
Hmm

novel suggestion about slow moving golems, and is chained. 

Gave me another idea to suggest here...

build one tile "golem" workshop. assign golem creature to it (similar to training workshop?). Assigned Golem in there is doing nothing. Althen  turn off the golem workshop (lever or some sort of an tag trick), golem creature is without workshop and is full active.

Rynait

[one eyed gobbo, see in one of workshop, comments  "eeew that Mr. Gollum pickin noze", realizes Mr Gollum is the familiar Golem, but puzzled over new change... then realizes the difference. screams "NO, not again ... RUN!  RUN!"]

28
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: March 23, 2011, 08:14:22 pm »
Hello,

Golly... err  golem watching the halls.  defintely would be something that a short lived victor remembers. By next siege they at least will be scared or wary on entering the hall.  [1 eyed battlescarred gobbo "hey I remember those ... no no .. not  going in there...  (screaming) SQUAD RETREAT!!!!!"]

Anyhow like Girlinhat indicated,  no one did a shit some thing about that concept.

Hey is this like restrained watch dogs?

Rynait

29
Mod Releases / Re: Pony Mod: My Little Fortress
« on: March 22, 2011, 12:28:46 am »
Heh,

moving my mouse for a download.  thinking perfect hopefully clean game to hook older kids on.

Oh gee, cancel that thought, no kid here in my house. sheesh.

Rynait

30
DF Modding / Re: caste tileset
« on: March 21, 2011, 05:17:52 pm »
Hello,

got a suggestion on my head about that.  How about making skill labelled "male" and "female".  yeah sort of like repeating female/male caste with female/male skill. 

Have not modded such caste approach but that is what I sort of thought.

Rynait

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