Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dbuhos

Pages: 1 ... 12 13 [14] 15 16 ... 32
196
Well in release II I left the normal humans alone and made The Organization which are more powerful and faster.
But yes, I though about bio weapons but not really sure how to do them, the Yoma nightcreature is something to come in the next release, some kind of special Yoma y'see.


Release III is out for the grabs. Link is as always in OP.


197
DF Modding / Re: Claymore - Release I
« on: October 28, 2011, 12:47:51 pm »
Release II : - Awakened Beings buffed
                   - Added a new entity, The Organization (Still WIP)
                   - Claymores are no longer normal humans simply wielding claymores but actual tough half human half  Yoma warriors.
                   - Other small fixes

Download in main post.

198
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 28, 2011, 10:38:40 am »
Is there any way to make different castes have different tile symbols and colors ?

199
DF Modding / Re: Claymore - Release I
« on: October 28, 2011, 10:11:35 am »
If I may suggest, an organization entity...

If you are doing new age flavor... female are all claymores and are abysmal at most if not all normal jobs, while being great fighters. Males are organization men who do all the jobs.

I suppose marriage/friendship should be discouraged by personality and no kids...

Old age flavor... well.. male claymores need to be its own sub-caste and have personalities that makes it easier for them to go crazy and be pissed off...  While being more powerful then the female...

Higher ratio of organization men to claymores is suggested...

Good ideas, I'll begin writing right now.

200
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: October 27, 2011, 01:44:01 pm »
Was sent to kill a flying Yoma, I got bum rushed and knocked on the ground pretty fast, however I managed to tear apart the Yoma's foot so it wasn't that agile anymore, then I stabbed it in the chest and got the heart tore apart, however it didn't die die as fast as I though...In meantime it managed to shatter my left hip and both wrists, luckily it passed out due blood loss or pain or whatever and I had my chance to kick it's head in. So I won.

So then I had to sleep in it's lair a whole night and crawl my way back to the nearest village where I retired.

Psshhh.

201
DF Modding / Claymore - Release III [Ready to Rip / Nightfall]
« on: October 27, 2011, 11:40:51 am »
Welcome to the Claymore mod.
Somewhat based on the Claymore manga/anime.

Current release : III
Features : -Claymores (powerful big sized swords that could easily behead a Yoma if used with skill)
               -Claymores (half human half Yoma warriors which you can play as in adventure mode)
               -The Organization (currently in control of Claymores and organization workers)
               -Yoma (most common and least powerful, however pretty agile)
               -Flying Yoma (not so common but being flyers is a huge advantage)
               -Voracious Eaters (incredibly fast and strong, very few however)
               -Night Terrors (deformed dark creatures of the night)

Suggestions are always welcome and so is critique.

Download is here : http://dffd.wimbli.com/file.php?id=5109


202
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 27, 2011, 11:09:02 am »
Hey guys, is there any way for a monster to create javelins or whatever throwing object from their skin or such and use it as throwing weapon ?

Not at the moment. You might be able to do something similar when material breaths are expanded, but right now you are out of luck.

Oh well I'll keep that one touch for a later release, thanks for the answer. o7

203
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 27, 2011, 10:10:17 am »
Hey guys, is there any way for a monster to create javelins or whatever throwing object from their skin or such and use it as throwing weapon ?

204
DF General Discussion / Re: Future of the Fortress
« on: October 15, 2011, 02:50:14 am »
I'm watching berserk again, and yet again I'm amazed about how the worlds DF generate are berserk like. What with the overworld demons being pretty much like apostles, bogeyman attacks resembling the monsters hunting guts because of the brand, generaly violent and unforgiving world, etc.

Imo the manga is better than the anime, but ey' I though of that too.

205
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: October 10, 2011, 01:35:27 pm »
I'm noticing an interesting pattern with the spawning mechanics that wasn't there in older versions.
It seams to me that periods of furious action are alternating with periods of quiet, suspensive, lonely-survivor, empty streets parts. I like it very much, being every second followed by pack of zombies is full of adrenaline but after a while its just annoying and it looses its scare factor. The period of calm postapocalyptic scavenging let you settle down a little and makes the unavoidable upcoming frenetic part much more tense.
Not sure if it was intended, but its great.  :)

Yeah, for the first time I though the game glitched and zombies didn't spawn at all so I just began wandering around like an idiot, of course I got mauled by an angry mob shortly after but it was worth it.


206
Other Games / Re: *OVER* [Giveaway] Worms Ultimate Mayhem- 9 COPIES!!!
« on: October 02, 2011, 02:20:19 am »
Oh dear, looks like I am lucky at these give aways.

<3 hemmingjay and Japa thanks you very much.

208
Other Games / Re: Severance - Blade of Darkness
« on: September 03, 2011, 12:36:38 pm »
This game is so awkward...

209
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: August 29, 2011, 08:35:39 am »
Hello again.

1)Is there a way to make weapon ex "Demonic Blade" to not show up the material it is made out of like "Iron Demonic Blade" ?

2)Is there a way to be able to make ex "Demonic Blade" out a certain material only ?

210
Other Games / Re: steamgifts.com - anyone tried it?
« on: August 26, 2011, 10:00:47 am »
:D A lot of thanks good sire.

Pages: 1 ... 12 13 [14] 15 16 ... 32