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Messages - Di

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256
Mod Releases / Re: [CIV] Succubus civ 4.0 - Milith fhtagn!
« on: June 27, 2013, 05:59:40 pm »
Oy! Actually not only deep succubi lack trade but normal ones too. They don't have access to any wagon pullers and pack animals, so traders get announced but don't really show up.

257
DF Dwarf Mode Discussion / Re: Domesticating sharks?
« on: June 27, 2013, 11:17:04 am »
I understand thread has already gone in another direction but aquatic animals survive just fine in 3/7 water, so the main task is to catch them in the ocean.(Got test results wrong)
Dwarves don't necessarily need to stand in water of the same depth. I've had a mayor to successfully  conduct a meeting with a wall between him and angry citizen. It just need a hypothetical path to the target and a dry spot nearby.

Code: [Select]
......
.╔══╗.
.║∆∆║.
.║∆∆║.
.╚══╝.
......
∆ - ramp
Place and suspend walls on every ramp (the tank will need to be dug for this to be possible), fill it with 15 units of water and pit sharks in. With a luck trainer will schedule a job while standing on dotted space.
Also they don't lay eggs, they give birth.

258
Mod Releases / Re: [CIV] Succubus civ 4.0 - Milith fhtagn!
« on: June 27, 2013, 10:27:45 am »
So, ugh, do they still kiss skulls through the brain?

259
Well, you could pit the babies into the room filled with weapon traps with training axes in them. Have a GCS or FB sprinkle the room with webs on regular basis and there should be injuries, babies don't gain skills but maybe there will be less death at least.

260

Well, that's not much, I count 2 goblin swordsmen, 2 archers, one behind the glass and a troll, or is it a table?

And good luck with that computer.

261
DF Dwarf Mode Discussion / Re: Help me find the hole
« on: June 25, 2013, 03:51:39 pm »
My guess would be there's something fishy with your water access. Try moving grate-covered holes one tile away from the stairs.
(And don't to periodically unforbid everything on living floors. They tend to throw food around and it gets forbidden.)

262
Then you have the weapon traps. What I end up picturing given how they work is a diabolical device that not even the absolute, most idiotic Goblin would get within a hundred meters of(Think a Mr. Handy  on a post with even more arms.).
I imagine them being elemental spirits bound by dwarves to one simple task and waiting in the nether realm for the moment they can perform it.

263
DF Dwarf Mode Discussion / Re: what just happened? loyalty issue?
« on: June 25, 2013, 03:04:58 am »
Don't you still have control over the dwarf? You can build him a secluded dwelling somewhere and then use burrow alert to move civilians out of his way while giving him station order.
And you can simply order him to drop weapons on the military screen.

264
DF Dwarf Mode Discussion / Re: Benevolent Ghost
« on: June 24, 2013, 02:04:01 pm »
No rest for the wicked.  :D

265
DF Dwarf Mode Discussion / Re: Some questions on Defense
« on: June 23, 2013, 03:53:38 pm »
And even then magma is better in most cases.  8)

266
DF Dwarf Mode Discussion / Re: Some questions on Defense
« on: June 23, 2013, 01:45:17 pm »
1. Magma is the best. Bronze isn't magma safe. You should use it only for constructions (b-C-...)
2. Quality matters less than material. Metal is better.
3. Depends on what do you mean by "cover". Every balista arrow damages one line, so I'd say you need 56 of those. Yet they'd still suck.

267
DF Dwarf Mode Discussion / Re: How do I heat up ice?
« on: June 23, 2013, 01:36:07 pm »
Also, you shouldn't remove ceiling over this pit lest the pit will be marked as outside and will get temperature according.

Though these days you can just et to the caverns with their lakes.

268
Mod Releases / Re: [CIV] Succubus civ 3.3 - Dark arts
« on: June 23, 2013, 11:42:15 am »
Did you know your succubis don't have tongues? Their [BODY:stuff] lacks either FORKED_TONGUE or TONGUE.

Also I've been fiddling with their kissings after my fort died to some crash I couldn't figure out.
So I humbly suggest these values:
Spoiler: code (click to show/hide)
They still tend to lick adversary's brain into parts from time to time, but mostly they pass from exhaustion while liking if it's the only attack available.
Also, that SECRETION bit on the top does the trick for poisoning. Not 100% guaranteed but still extremely likely to affect.
And lastly, I think syndrome like this better qualifies as paralysing kiss.
Code: [Select]
[CE_PARALYSIS:SEV:200:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:1:END:200]
[CE_DROWSINESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:1:END:200]
It makes human partially paralysed and, unlike the current one, kicks in before the target is already dead.
As for [CE_SPEED_CHANGE:SPEED_PERC:75:START:0:END:300], I'm not sure I've noticed any effect in arena.

edit: Okay, secretion may be not the best solution to the problem. When you play fortress mode you'll get fortress slobbered since they tend to drool into every pool of water, the rain also doesn't make things better. Guess it must be done with interactions.

269
It has been attempted a couple of times (here and here for example), but the games died due to mysterious lack of players.
It appears to me that in order to success such a game needs to start off some already popular fortress. And the problem is that most fortresses that have already become famous have become unplayable for the most as well.

270
DF Suggestions / Re: Dwarfans
« on: June 21, 2013, 06:59:22 pm »
"the game of raping and shitting dwarves" and that's not good exactly as Armok intended.
fix'd
Well, unluckily for Armok, Toady one has another plans with this game.

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