Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ChopperDave

Pages: [1] 2
1
DF Dwarf Mode Discussion / Re: No one told me not to smooth that!
« on: September 14, 2010, 12:38:12 pm »
If it is the case that they will clean the mud because it's on a smoothed floor you can build something on the floor to make it non-smoothed. The kennels is a nice 5x5. Then you can remuddy it.

2
DF Gameplay Questions / Re: Soldier (cannot follow orders)
« on: September 06, 2010, 08:10:57 pm »
After I got fed up with the marksdwarf issues I made them all hammerdwarfs. After that they didn't have any problems training but mysteriously they would do crossbow demonstrations with their war hammers equipped. They would gain skill in marksdwarfing as well so I'm not sure whats up with that. I don't think they were gaining nearly as fast as if they had been shooting but with the downtime it might have been.

3
DF Gameplay Questions / Re: Soldier (cannot follow orders)
« on: September 06, 2010, 12:19:37 pm »
Something I saw on the bug tracker but haven't been able to try is setting up archery targets and a barracks with an armor stand or chest both set to train. The theory was that after they got done shooting they wanted to do some demonstrations and couldn't at the target range.

4
DF Dwarf Mode Discussion / Re: Getting rid of floors between z-layers
« on: September 04, 2010, 10:27:54 am »
I have only done it a few times but if you set the bottom stair to channel and wait for it to be dug out then do it to the next one and repeat it should be fine. He will just stand on the stair above and dig out the lower one and still have an escape route.

5
DF Dwarf Mode Discussion / Re: How Do You Kill Your Nobles?
« on: September 03, 2010, 12:07:09 am »
I embarked on a map with a volcano, but there was a pond on the edge and it caused a collapse and clownite to be revealed early. Problem is my mayor really likes the stuff. First he forbids the export of it. That's fine as it's 50z below anything I have dug. Then he demands that I make something out of it.

I tell him that as long as he goes in and gets it it shouldn't be a problem. One diving board later and splash. Not sure how far he made it down but I don't think the mandate is what he's worried about now.

Military move orders are great.

6
DF Gameplay Questions / Re: Marksdwarf wont get bolts
« on: September 01, 2010, 11:47:03 pm »
I did what you said and got Fikod to train just fine. Minus the overly long wait while he thinks about picking up new bolts. The other one shot another stack of bolts and then went back to clothing swapping. He had a crossbow and a quiver full of bolts but he was still stuck in his room with (cannot follow order). Set them both to hammerdwarfs and they are happy little clams now. I'm going to wait to mess with ranged till the bugs get squished out.

As for the fps issues let me know what you find. I do keep all of my animals tied up or in cages so that might be some of it.

7
DF Dwarf Mode Discussion / Re: Marksdwarf caught in infinite loop
« on: September 01, 2010, 10:47:40 am »
I had the same thing happen recently and was able to fix the problem. I'll just tell you everything I did as I'm not sure what is necessary.

If disbanded the squad then remade it. I set up another pile for ammo with no bins and new archery targets, made sure they were pointing in the right direction and set them for training. After the haulers had filled the pile with bolts I activated the squad and they went to train.

Not sure if it was the new ammo pile or the new targets but it worked. My guys wouldn't pick up bolts at all so I'm not sure if this will fix your problem, but good luck.

8
DF Gameplay Questions / Re: Marksdwarf wont get bolts
« on: August 31, 2010, 11:58:48 pm »
Looks like that did it. Made a new barracks for the military and moved the arrow stockpiles/target dummies. Still no bins and its working. Not sure what was wrong but that seemed to have fixed it. Thanks!!

9
DF Gameplay Questions / Re: Marksdwarf wont get bolts
« on: August 31, 2010, 10:10:09 pm »
Here is a link to the save. http://dffd.wimbli.com/file.php?id=3032

10
DF Gameplay Questions / Marksdwarf wont get bolts
« on: August 31, 2010, 08:52:18 pm »
After the initial stack of bolts my marksdwarfs won't pick up any more. I can make a new marksdwarf and he will go get equipped with a quiver and get bolts but after he is done with those he will just be stuck on (cannot follow order).

There are bolts in stacks in the training grounds (not in bins). Archery targets set to train and set facing the correct direction. There are no pathing issues (no burrows forbidden doors, etc. My axedwarfs are happily training away right next to the bolts.) I even set a pile of arrows in one of the dwarf's rooms that he sleeps next to. They have wooden bolts set in the military screen with only train set on them. (Didn't work with T and C set either.) Plenty of quivers. None of the above are forbidden or dumped.

At least one of the dwarfs was forever swapping his quiver out for a new one for some reason but he seems to have stopped that. That one is also not wearing any of the armor I set for him but the other one is so I don't think that is the issue. Though the one with no armor has an empty quiver and the one with armor has no quiver at all so that doesn't make sense.

Any ideas?

Thanks.

11
Copy the etc/memory_layouts/windows/v<LATEST_OLD_VERSION>.ini to etc/memory_layouts/windows/v<NEWVERSION>.ini and replace the vectors with the new ones. But without the creature vector there is nothing to be done.

[info]
checksum                = 0x4c398089
version_name            = v0.31.10 (graphics)

[addresses]
translation_vector      = 0x01936ba4
language_vector         = 0x01936b74
creature_vector         = 0x0
dwarf_race_index        = 0x0171d6bc

[offsets]
word_table              = 0x00000058

12
Vieto found this one.
http://www.bay12forums.com/smf/index.php?topic=54569.msg1189999#msg1189999

It has aquifers though so watch out or turn them off before world gen.

13
DF Dwarf Mode Discussion / Re: Useless Migrants!
« on: June 16, 2010, 04:10:34 pm »
I've gotten the occasional farmer or mechanic but only one miner. Usually they are from the less desirable professions. Though I do get quite a few jewelers. My main problem is the 20+ people on the 3rd wave. It would be a lot nicer if it was more spread out. 10 here 5 there. Even if the average was the same it's just hard to find jobs for a bunch of new guys when they aren't good at anything to begin with.

14
DF Dwarf Mode Discussion / Re: Doom Fortress Mega Project
« on: May 29, 2010, 03:45:19 pm »
Make your ramp able to be flooded, then turn it into a water slide into a pit that you can fill with magma. You get obsidian and a bunch of goblins frozen in carbonite.

15
DF Dwarf Mode Discussion / Re: Miners wont mine
« on: May 24, 2010, 10:11:39 pm »
That was it! Thanks!! =\ Weird. Guess it therapist just needs fix then. Not too inconvenient.

Pages: [1] 2