Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - TheBox

Pages: [1]
1
alrighty, awesome.  I'll try a few things and post back with my results.  May be a day or two though, got company flying in from out of town tonight, plus work today.  I need to add an [AUTOMATIC] tag to all these computers I need to fix and hire a dwarf or two...

2
Blarg, so there's no way to make a reaction train multiple skills?  Hmm...  I wonder if I can come up with a way to automate it so that they'll do two reactions automatically one after the other...  Anyone know how the automatic skills such as Render Fat work?  Or the farm fields automatically planting when you have seeds?  Perhaps I could make it so that as soon as a dwarf makes the mold, he'll automatically take it and make the crafted item as a second reaction.  Any ideas?

3
Here's a question for you.  I'm working on a custom workshop for craft goods.  It's using a slightly different concept than usual crafted goods.  Current system takes raw ore or blocks and turns it into a crafted item.  Well, I'm going to a bit more realism, adding a bag of sand (preserved), and a bucket of water (bucket preserved) to the mix.

Basicly, instead of carving something out, it's going to be produced in the smelter via casting.  All of that is well and good and easy enough.  However, the act would raise both crafting and smelting skills.  So, the question of the hour is this, how would I make it up both of those skills?  Adding multiple skill lines doesn't seem to work properly.

Pages: [1]