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Messages - RustyTheBrave

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31
It depends on the terrain, but I generally dig into a cliff if I can, it's easier to set up defenses.

32
DF Dwarf Mode Discussion / Re: It drove him stark mad..
« on: October 19, 2010, 02:08:11 pm »
Well suicide rates are high amongst medical professions...

I think it's either a bug, or a conflict of job VS preferences, like the shell guy hated mussels/turtles/whatever or the surgeon liked working outdoors. Preferences seem to play a larger role in .16, since I've had several dwarves drop to Very Unhappy simply from working with things they hated... But it might be coincidence.

33
DF Dwarf Mode Discussion / Re: why is my military retarded?
« on: October 19, 2010, 02:04:55 pm »
I've noticed this as well, usually with outnumbered dwarves, so I think it's more they run away if they think the odds are against them, or they're wounded. Wounded dwarves drop back from the fight, I think, unless they're immediately engaged again or the wound isn't yellow or red, because several times I've seen a military dwarf running away from a goblin while flashing with yellow wounds.

34
DF Dwarf Mode Discussion / Re: Volcano under the sea
« on: October 14, 2010, 04:08:35 am »
This site rocks for two reasons:
It's a frigging volcano under the ocean.
It's on the Island of Lobsters.

So many boiling jokes...

35
DF Dwarf Mode Discussion / Re: Elf Treatment Suggestions
« on: October 12, 2010, 01:57:31 am »
I find it entertaining to just wall them in and let them go crazy, it amuses me to watch a berserk elf lose to its own pack animal, or a berserk pack animal utterly massacre everything in a flurry of hooves, teeth and elf blood.

36
DF Adventure Mode Discussion / Re: Caverns.
« on: October 10, 2010, 12:00:05 am »
I glitched my way in once, via the bug that let you strangle things many Z-levels down in places. I kept stabbing them with my spear and it eventually teleported me into the caverns.

That was in .14 though so I'm not sure it would still work.

37
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 09, 2010, 11:39:06 pm »
Currently, an FB is chasing one of my animals around the caverns, exploring it rather nicely while miraculously failing to breathe fire. It's as though it likes to pose, looking impressive but the horse keeps running away. In any event, I have like... The most defensible position ever on a peninsula surrounded by a lake which, even when it does freeze, leaves a weird trench around my peninsula so I'm protected on that end, and by a large wall on the other. I'm waiting for the goblins now, so I can confound them outside my gates, mwahahahahaha!

*Teaches the goblins how to make boats*
"A vile force of darkness has appeared!"

"... In boats!"

Every dwarf in the fortress: FFFFUUUUUUUUUUU-

Seriously, I'm way too sparse on defenses when there's so many natural ones, as soon as goblin boats appear, I'm officially SOL.

38
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 09, 2010, 11:32:11 pm »
Currently, an FB is chasing one of my animals around the caverns, exploring it rather nicely while miraculously failing to breathe fire. It's as though it likes to pose, looking impressive but the horse keeps running away. In any event, I have like... The most defensible position ever on a peninsula surrounded by a lake which, even when it does freeze, leaves a weird trench around my peninsula so I'm protected on that end, and by a large wall on the other. I'm waiting for the goblins now, so I can confound them outside my gates, mwahahahahaha!

39
DF Dwarf Mode Discussion / Is fire breath broken?
« on: October 09, 2010, 11:19:14 pm »
So I got a FB recently that's supposed to be able to spew fire (Beware its fire!)... And it isn't. It's going near things, standing there and... Waiting. It's weird, it gets within firebreath range and then just stands there looking dumb, terrifying the bait horses I dropped near it to assess the dangers of the caverns.

Of course it's also a giant winged bristleworm so weird kinda goes with the territory I suppose, but has anyone else noticed a lack of firebreath in .16?

[EDIT]
Okay apparently it WILL breathe fire, if directly attacked. The stray horse grew a pair and charged the FB only to get a blast of fire. Still kinda strange though, used to be that things would breathe fire all the time.

DOUBLEEDIT!
Okay, it only breathes fire on itself for some reason, so the only way it can light things ablaze is if something tackles it.

40
DF Dwarf Mode Discussion / Re: My floodgates... are flooding
« on: October 09, 2010, 09:55:26 pm »
I bet you you hit a "surprise" aquifer tile, I lost a fort to almost exactly the same kind of terrain (irritated me enough to disable aquifers actually).

There weren't any aquifers in the embark though.  Hell, there couldn't be, on the other side of the embark is a volcano (which is why I'm rerouting the river).
Actually you can get aquifers with volcanoes, it's a regular nuisance where I embark generally.
Try blocking the river with a drawbridge? Drawbridges tend to make good dams in my experience.

Next time it freezes, I'll try that.

I have a question though, does the number of z-levels in between a well and its source affect how long it takes a dwarf to use it?  Basically, the river is about 30 z-levels below where my fortress is, so I figured that it would be easier to just dig down to it rather than trying to pump it up.  So, there is a nice long vertical shaft that goes down to where the water cistern will be.  But, will that mean it will take my dwarves a couple minutes to use the well, or does it not matter?
Yes, it makes a difference. You can actually watch the little bucket go down the shaft and back up, which takes longer the longer the shaft is. Try to have your wells close to the source if you can, basically, otherwise you'll have a pileup at the well.

41
DF Dwarf Mode Discussion / Re: My floodgates... are flooding
« on: October 09, 2010, 09:50:03 pm »
I bet you you hit a "surprise" aquifer tile, I lost a fort to almost exactly the same kind of terrain (irritated me enough to disable aquifers actually).

There weren't any aquifers in the embark though.  Hell, there couldn't be, on the other side of the embark is a volcano (which is why I'm rerouting the river).
Actually you can get aquifers with volcanoes, it's a regular nuisance where I embark generally.
Try blocking the river with a drawbridge? Drawbridges tend to make good dams in my experience.

42
DF Dwarf Mode Discussion / Re: Because of Dwarf Fortress...
« on: October 02, 2010, 12:11:28 am »
... I had a dream in ASCII, like so many others, and I tend to size up mountainsides for defensibility now, taking care to think of the nearby water sources and hazards.

... I considered what it would take to turn Yellowstone National Park into a working fortress.

... "Taken by a fey mood!" runs through my head a lot when doing artwork.

... I'm tempted to learn engraving, since I'm already learning metal casting.

... I'm no longer an elf-lover in RPGs, and tend to view them with mild contempt now.

... I actually research defense strategies for fortresses in my spare time and argue them with my local fellow DF-er.

43
DF Dwarf Mode Discussion / Re: Deadly Migrants
« on: September 21, 2010, 01:49:32 pm »
Same problem in my current fort i have a war peasant and hunting peasant. To bad i can't assign them to my soldiers.
Really? I got a war peasant recently and I assigned him to a fisherdwarf out of curiosity. He punches zombies apart with rabid fanaticism every time his 'owner' goes fishing.

44
DF Dwarf Mode Discussion / Re: What got you into Dwarf Fortress?
« on: September 17, 2010, 05:06:20 pm »
I, too, started after I read the chronicle of Boatmurdered and, later, Syrupleaf after browsing 1d4Chan and finding the link for them in there. I loved the look of the game, the whole ASCII thing and whatnot, and although it took me a while to grok the controls, I kept at it until I learned and conquered.

45
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 29, 2010, 09:30:15 pm »
Well the inevitable happened: My one prosperous fortress that had been running for about 20 in-game years without incident is rapidly descending into bloody madness. It started with an attempt to recover a few bodies from the well. This did not... Go well. The tendency for dwarves to try to run INTO a high-pressure water flow right next to a sizable drop is to blame for this, and the resultant deaths sparked the dreaded Spiral of Bloody Fun and Excitement.

I'm watching it to its conclusion, and quietly lamenting the loss of what was once an extremely prosperous holding.

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