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Messages - tehc

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181
DF Adventure Mode Discussion / Re: Question: Arrows
« on: March 18, 2011, 07:48:21 am »
Throwing is better in general. It causes just as much damage, you don't need a quiver, and it has significantly less attack time.

182
DF Dwarf Mode Discussion / Re: Just survived my first ever siege
« on: March 17, 2011, 06:56:14 pm »
What level of created wealth are you talking about? On my forts I usually have around 10 million created wealth at 50 or so dwarves and get a siege at around 70. Also, I believe embarking further away from goblin territory reduces the chance of the siege.

Theres always humans for a good fight though.

183
DF Dwarf Mode Discussion / Re: Morbidly Depressed Military!
« on: March 17, 2011, 06:53:38 pm »
Military can be kept happy fine by making sure they have things to kill, a month or so off patrol/training here and then to go lounge about in their bedrooms (don't bother with barracks for sleeping) and the dining room.

My count on the other hand...

184
DF Dwarf Mode Discussion / Re: When do I get my Dungeon Master?
« on: March 12, 2011, 07:31:27 am »
Edit your entity_default.txt so that the dungeon master is appointed by the expedition leader and the mayor

185
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 12, 2011, 06:17:03 am »
One of my woodcutters discovered an ambush and then got knocked unconcious by an arrow while he was standing on a weapon trap filled with exceptional and higher quality serrated steel discs. He was literally blown apart.

In other news, I have now created some nice shafts down to the magma sea, so that my entrance drawbridge and garbage dump has a fall directly into it. Cuts out the middle man of dumping or melting goblin crap when I can just disintegrate it.

186
General Discussion / Re: Holy shit Japan....
« on: March 11, 2011, 07:52:03 am »
Futaba channel has responded by completely failing to give a shit and instead has focused on identifying a man who picked his nose in a live tv broadcast

187
I think you may have a bugged world with hell open to the surface. In that case, yes, you would become a stylish dwarf leather turban for some demon.

188
DF Dwarf Mode Discussion / Re: Bone Axe, Awesome or Fail?
« on: March 07, 2011, 02:26:38 pm »
It would be like trying to cut a steak with a piece of string. Bone is pretty much useless for everything other than decorating objects.

189
DF Dwarf Mode Discussion / Re: How do I fix "no path" spam?
« on: March 02, 2011, 07:47:15 am »
If I build a loom in my fortress thats only 5-10 z levels below the ground and order weavers to gather webs from the caverns 30 z levels down, I get no path spam. Seems to be fixed by building a loom in the caverns where the webs are. I've never seen it for anything like just a dwarf trying to drink or go on break or anything though.

190
DF General Discussion / Re: Shortest Lived Dwarf
« on: February 28, 2011, 09:15:55 pm »
Had a military dwarf give birth. The baby was pretty much immediately headshotted by an arrow.

191
DF Dwarf Mode Discussion / Re: Lungfish Arrghh
« on: February 27, 2011, 06:49:20 am »
Thats not how you capture animals. Animal traps only capture vermin like lungfish and rats. Cage traps placed as a building are what you use to capture animals.

Atomsmash the cages with the fish in them.

192
DF Dwarf Mode Discussion / Re: nimble lil guy.
« on: February 26, 2011, 06:12:14 am »
He is perhaps attached to the steel shield that you told him to replace and instead of abandoning it, warps time and space in order to hold two full sized shields in his right hand.

Have seen an adventurer do this with various swords and axes in one hand and 3 shields in the other hand.

193
DF Adventure Mode Discussion / Re: Two Handed Weapons
« on: February 21, 2011, 09:19:17 pm »
Dwarves need to use two handed weapons with two hands because of their size compared to the dwarf. Humans don't and can use a shield too. It doesn't have any effect on gameplay and you will get your arse handed to you quickly if you don't have a shield.

Press 'Q' and then 'Z' to have the quest log direct you to where to go. 

194
DF Dwarf Mode Discussion / Re: Pots?
« on: February 18, 2011, 09:20:53 am »
Was just reading another thread when all my dwarves suddenly ran to the stockpile and moved all my spare prepared meals into pots. Thing is, these were the ones that were too big to moved into barrels in stacks (forgotten beast meat roast of 300 for example). These jugs could be great.

195
DF Dwarf Mode Discussion / Re: Pots?
« on: February 18, 2011, 08:49:48 am »
I made 30 porcelain pots and glazed them (purely because of value). Just butchered some horses that walked into my serrated steel discs and now nearly all of what just came out of the butcher shop is being stored in one pot. 4 pages of meat of varying stack sizes, from 1 to 20. They don't seem to be sent to stockpiles until they're needed.

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