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Messages - Sarvesh Mossbeard

Pages: [1] 2 3 ... 15
1
Utilities and 3rd Party Applications / Re: Web Fortress
« on: October 06, 2014, 09:09:54 pm »
Great stuff! Please add a spectator mode for those who only want to watch. Also, chat room?.

2
DF Modding / Re: The Tarrasque Challenge
« on: March 28, 2011, 12:54:30 am »
This here

   [SELECT_TISSUE_LAYER:SCALE:BY_CATEGORY:ALL]
      [TL_RELATIVE_THICKNESS:10]

Helps a lot.

I did that and a few other modifications, and now the only thing thats managed to kill one is a bunch of bronze colossi wealing adamantine weapons.

Everything else just dinged off. I pelted it with a few thousand adamentine arrows in arena mode and all it has was some arrows in its eyes.

Glorious. Now, how do I make this thing actually show up?

EDIT: How much should I actualy increase that tag by? I want this this to be nearly invincible and take something along the lines of a full squad of adamantine clad dwarves going at it.

Right now it can take about 5 adamantine dwarves to kill him. I guess tripling the layer should take that to 10-15 dwarves. Its real vulnerability, however, comes from marksdwarf - the only way to kill it is by making it bleed with bolts.

3
DF Modding / Re: The Tarrasque Challenge
« on: March 26, 2011, 11:54:32 pm »
The last thing you want to do is taint the Tarrasque with the Abyss.

Reminds me... we should call that layer under the magma sea that. Fits more than the current name. =P

4
DF Modding / Re: The Tarrasque Challenge
« on: March 26, 2011, 09:18:00 pm »
I think the beast is pretty balanced as is. It'll give you a good fight that'll require your whole army, for sure... without being so unstoppable it forces you to abandon.

5
DF Modding / Re: The Tarrasque Challenge
« on: March 26, 2011, 11:36:22 am »
I got me a 32x32 sprite for Stonesense :D

6
DF Dwarf Mode Discussion / Re: The Trap Thread
« on: March 26, 2011, 12:44:32 am »
In my early days I tried to use bridges as catapults to shoot corpses at invaders.

Wasn't that effective.

So I started to fling nobles instead

7
DF Modding / Re: The Tarrasque Challenge
« on: March 26, 2011, 12:28:37 am »
Pathfinder stats

Personally, I'd rather see it all burn if people choose the easy path.
Even if you make it completely fire immune, it. will. drown.
Maybe I should consider the amphibian tag at least.

8
DF Modding / Re: The Tarrasque Challenge
« on: March 26, 2011, 12:13:39 am »
Tested. Being flesh and bones, fireimmune won't save the tarrasque.
The heat eventually gets him.

Spoiler (click to show/hide)

9
DF Modding / Re: The Tarrasque Challenge
« on: March 25, 2011, 11:46:10 pm »
Honestly from what I remembered, Fire Immune Tarrasque only drowned. They couldn't survive in lava anyway.

Without Fire Immune all the fat gets burnt and there's probably a lot less valuable material left.
Further testing is needed.

10
DF Modding / Re: The Tarrasque Challenge
« on: March 25, 2011, 11:34:50 pm »
The tarrasque is supposed to be immune to fire and other heat, even magma! Why isn't this one so?

Chill. I'll just put Fire Immune back in.

11
DF Modding / Re: Stonesense - Official thread - Now 31.21 compatible
« on: March 25, 2011, 11:33:34 pm »
Well yea, in the mod they kind of small dragons.

12
DF Modding / Re: Stonesense - Official thread - Now 31.21 compatible
« on: March 25, 2011, 11:07:06 pm »
Would it be possible to request a Tarrasque sprite here? In the DnD 3.5e style if possible.

Also wyrms. Kinda look like this.
Spoiler (click to show/hide)

13
DF Modding / Re: Dwarf Fortress Advanced [version 0.2.0]
« on: March 25, 2011, 05:19:26 pm »
Training Shields makes no sense.

Training Weapons are made to damper the damage, but you can train with a normal shield just fine.

14
I approve!

15
DF Modding / Re: The Tarrasque Challenge
« on: March 25, 2011, 05:06:22 pm »
Oh no, I was just showcasing a gruesome kill.  :P

I need a sprite for stonesense.

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