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Mod Releases / Re: Rise of the Mushroom Kingdom: Major Mod (Update! Version 0.02)
« on: June 06, 2012, 07:08:09 pm »
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I've never heard of a "dracon". What dat is?
Some lame 4th ed D&D race. Mix human and dragon blood, get a dracon.
I hate 4th ed so much.
Even if you had to leave a walk path to your constructions, pegasi being able to create building material from nothing would be awesome.I was also thinking about letting Pegasi somehow create buildings out of a "cloud" material they can make, sadly it couldnt fly.I'd leave anything like this out even if it worked. Flyer pathing is too bugged with Pegasai getting stuck on top of walls.
@tahujdt: I accidently, pretty briefly, released a version where the male charmander's evolution was fast-tracked (for the sake of bugtesting). According to the download history, one person downloaded it before I could fix the error - you seem to be the lucky winner, sorry about that
). A beautiful idea with just the right amount of ambition.
Cant you make the plant naturally occuring, in all biomes, BUT give them a frequency of 0 ? This way framplots should detect them, but they dont actually grow in the wild.
I'll try that, but it may have the downside of making them available to other civilizations, which I'd like to avoid. I'll post back here after I've tried.
Cant you make the plant naturally occuring, in all biomes, BUT give them a frequency of 0 ? This way framplots should detect them, but they dont actually grow in the wild.