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Messages - UnkemptArmada

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16
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: February 24, 2012, 12:22:04 pm »
I'm trying to make a set of six custom plants always available to a civilization. I've tried putting in a custom metal, with a reaction to break down the metal into the seeds for the plant, but then I can't seem to plant those seeds (apparently a long-standing bug with the way farm plots find potential plants for growing).

Does anyone know of a way to accomplish this? I don't want the plants to be naturally occuring, if at all possible.

17
DF Modding / Re: Dwarf Fortress source code?
« on: December 13, 2011, 12:28:16 pm »
Man, this friend has been on break for like 2 years now. Still waiting on those screens!

18
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: December 06, 2011, 04:11:02 pm »
Truth. I was trying to find a way that requires little or no modification to the default raws, since I do a lot of shuffling around. Was just hoping there was a way to specify "any wooden [item]".

Tahnks, I'll probably end up going with this anyway :)

19
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: December 06, 2011, 01:58:12 pm »
I'm having issues with a reaction that burns wood blocks into charcoal. I've tried a number of different ways to specify, but the dwarves seem to think they can use any sort of block, rather than just wood. Anyone know how to phrase this properly in the raws?

Reaction below:
Spoiler (click to show/hide)

20
DF Gameplay Questions / Re: How to worldgen sedimentary volcanic hills?
« on: September 30, 2011, 01:48:22 pm »
If you don't mind a world that's very... unrealistic, the wiki has the "102 Volcanos" worldgen recipe. This almost always produces the kind of sites you're looking for. Just don't forget to edit back in the fun stuff, as it has titans and other nasties removed by default.

Link: http://df.magmawiki.com/index.php/DF2010:Worldgen_examples

21
DF Gameplay Questions / Re: no plump helmets available on embark?!
« on: May 12, 2010, 08:12:58 am »
I've been messing araound with a no-cavern worldgen, and so far every time I've been completely bereft of all cavern-based materials. In addition to none of the underground plants or seeds, I'm also completely missing access to silk and pigtail thread, cloth, and everything that comes from them.

It was a lot of fun! I got to experimenting with collapsing a large section of the surface, then roofing it over for indoors, aboveground farming :D

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