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Messages - albatross

Pages: [1] 2 3 ... 11
1
DF Dwarf Mode Discussion / Re: Science on weapon traps?
« on: April 18, 2013, 04:54:12 am »
It occurred to me, would it be possible to make stone-fall traps more efficient if the boulder fell from a higher elevation? Is it even possible to arrange the trap as such? Keep in mind, I've never laid a single stone-fall trap. Or what if you dropped loose boulders from a few z-levels higher, with the assistance of hatches, pressure plates and mechanisms? Can falling objects damage the creatures below, and if so, does additional height add more damage?

2
DF Gameplay Questions / Re: Cave Exploration
« on: March 15, 2013, 06:47:05 am »
why? They're not like sieges or anything. I know I've had at least 4 at some point and it would have been 6 if 2 hadn't been killed by some amphibian people or somewhat. I'm unsure if there is a maximum, but if there is it's probably 10 or more
Why? Because if there is a reasonable maximum, it means that by isolating the FBs it is possible to pacify the caverns, making future recon much safer. In theory, anyway. Either the game ignores the current number of FBs in the region, or it doesn't, in which case it'd be possible to have dozens, even hundreds of FBs roaming the same caverns. Seems like a !!Science!! project for someone. Either way, the outcome is either good or awesome. Hundreds of FBs counts as awesome, right? Maybe pit a legion of them against HFS demons...

3
DF Gameplay Questions / Re: Cave Exploration
« on: March 14, 2013, 01:30:30 pm »
It is perfectly possible for many FB to have wandered into the caverns. Having captured/trapped/sealed off one will not prevent anything, but can be released against other cavern critters
Are you sure? Surely there's some (reasonable) maximum to how many live FBs can exist the same cavern at the same time.

4
DF Gameplay Questions / Re: Cave Exploration
« on: March 14, 2013, 12:29:17 pm »
I like this idea of trapping the FB, preferrably forever. If you kill one, another one will just arrive later. I've had my dorfs kill (encase in obsidian) dozens of FBs in my lava/water gauntlet. They just keep coming... So, I guess might as well have the first one trapped somewhere and, you know, FORGET about it. (Get it? FORGOTTEN beast. Ha. Ha.) As for cats, what if you dig a pond with ramps to soften the landing? Do ponds soften the landing or would they die anyway, after dropping 20-something z-levels? Another idea to try is to dig a tall vertical pool, with a hatch on the bottom, fill it with water, toss the cats in, drain the pool into the cave before the cats drown.

5
DF Dwarf Mode Discussion / Re: Achievement Unlocked (IMG heavy)
« on: March 14, 2013, 06:27:54 am »
[insert image]
Achievement name: I LAVA YOU
Act: Flood the surface tiles with magma.

6
I nearly reverted back to an older version after having to deal with dwarven ghosts.

7
DF Suggestions / Re: Skill level descriptive name overhaul
« on: June 11, 2012, 04:48:02 am »
Let's do an experiment. This is for the new or the casual DF players, or those who have not yet memorized the entire list. I specifically want to subject DF newbies to this experiment.

Put the words of both groups in order, from worst to best, without looking at the list in the first post. I believe it is possible to come up with such a list of words, that when any two words in the list are compared, even a newbie could instantly tell which one is of greater value, with a little pondering. Because is this not what you do when trying to find The Best Dwarf For The Job? Do you not compare the skill levels of two dwarves?


Vanilla descriptors (16 in total, in random order):
Professional, Dabbling, Proficient, Adept, Grand Master, Great, Adequate, Talented, Novice, Master, Skilled, Legendary, Expert, Competent, Accomplished, High Master


The revised descriptors (20 in total, in random order):
Master, Accomplished, Passable, Aspiring, Grand Master, Dabbling, Proficient, Unskilled, Excellent, Veteran, Experienced, Great, Hopeless, Novice, Revered, Legendary, Lousy, Professional, Skilled, Competent


My own test results, with commentary
Spoiler (click to show/hide)



Ok, fine, maybe I'm starting to see the point. A better system would now seem to be either:
A) A number next to the descriptor, indicating the rank as well. This would include the best of both worlds.
B) Shrink the list down to 5 words and let each word have various ranks numbered 1-4: Novice I-IV, Competent I-IV, Expert I-IV, Master I-IV, Legendary I-IV

8
DF Suggestions / Re: Skill level descriptive name overhaul
« on: June 10, 2012, 01:19:12 pm »
Couldn't resist. An alternative list of negative sounding titles for your dim-witted dorfs.

Clueless
Insufferable
Moronic
Idiot
Awful
Depressing
Numbskull
Bad
Unskilled
Deluded
Lacking
Ham-fisted
Inept
Failed
Newbie
Unprofessional
Dangerous
Unlucky
Half-assed
Ok

9
DF Suggestions / Skill level descriptive name overhaul
« on: June 10, 2012, 12:45:50 pm »
Personally, I find the list bit lacking. Or it just needs to be worked on a bit. There are several descriptors I confuse ALL THE TIME. To me, the worst part is the midlevel, the titles between Talented and Accomplished (that's 5 titles). I'll never memorize their order. At "Great" I habitually sigh in relief. On the other hand, I'm non-native English speaker (writer). Perhaps this could be a mod if not an official change.


So, I came up with my own list for new descriptors. It retains most of the old words, adds a few negative ones for lower skill levels, and replaces 4 out of 5 Legendaries. I tried to come up with a bigger and smoother scale.



Format: new title (old title)

Unskilled (Dabbling)
Hopeless (Novice)
Lousy (Adequate)
Dabbling (Competent)
Aspiring (Skilled)
Novice (Proficient)
Passable (Talented)
Experienced (Adept)
Competent (Expert)
Proficient (Professional)
Skilled (Accomplished)
Excellent (Great)
Professional (Master)
Accomplished (High Master)
Great (Grand Master)
Veteran (Legendary)
Revered (Legendary II)
Master (Legendary III)
Grand Master (Legendary IV)
Legendary (Legendary V)



Other words I considered including: Chief, Grand, Known. Suggest your own words!
Another random idea I had was to make a list of nothing but negative souding descriptors, starting from something like "Idiot" and ending in "OK" instead of "Legendary".

10
DF Gameplay Questions / Re: Flasks VS Waterskins
« on: May 02, 2012, 10:29:37 am »
Is it possible for waterskins to sustain damage during combat from a stray crossbow bolt, for example, and leak its contents?

11
DF Dwarf Mode Discussion / Re: Setting up magma forging in 34.xx
« on: April 26, 2012, 10:34:23 am »
I'd suggest using DFhack 1) to list the ores on the map and their amounts, just for a quick glance, and 2) to pause the game, reveal the map and see if the underground portions are at least not unacceptably tedious to deal with. Then undo the 'reveal' cheat, simply because playing with 'reveal' on can ruin the map. I have experience about that. If you have an iffy memory like mine, and if you can resist the urge to not use DFhack again, you'll have fun time trying to remember where the good, the bad and the ugly stuff were :P

12
DF Dwarf Mode Discussion / Re: Do Invaders Get Infections?
« on: March 21, 2012, 06:52:42 am »
Hmm. Well, at least goblins have [GETS_WOUND_INFECTIONS] and [GETS_INFECTIONS_FROM_ROT] tags. I suppose you could first set up a danger room for the creature which blood you need. Get that creature there and set a lever to be pulled repeatedly. The lever is connected to floor spikes. Then when the creature has died a messy death, the goblins are ready to play in the room. I suppose you could wound them once as well with the floor spikes, to promote wound infections. If you need a dwarf to move infected body parts, try picking one that's highly resistant to diseases. Be sure to set up a decontamination area. You can't have that dwarf enter the general population while covered in infectious blood. Might I also suggest that you build one of the danger room walls out of glass, so that your dwarven scientists can observe the results upclose?

All this is theoretical. I have no real experience in biological weapons testing in DF.

13
DF Gameplay Questions / Re: Dwarf CSI is good. Really good!
« on: March 21, 2012, 06:32:36 am »
- Weapon racks.
- One of each type of weapon.
- Terrariums for various insects and vermin (Urist McGrissom).
- Bins filled with bolts made out of every possible material.
- One crossbow. Your military standard-issue. Whatever that is.
- You might also have to mod in something to craft dummy targets, or statues made out of cloth, leather or wool.
- Skull collection. One of each type of skull. Try not to go all Predator on this.
- An interrogation room. Build a room and build a glass wall in the middle of it. Pretend it's one-way glass, the other side is mirrored.

14
DF Dwarf Mode Discussion / Re: I have created a new challenge.
« on: March 20, 2012, 07:59:33 am »
Hmm. Überdwarves. Plural. Usually my DF games focus on one dwarf, a hermit. Sometimes I restart several times to get a dwarf with decent überdwarf potential. I suppose with time and patience, and enough immigrants, one would be able to gather a small team of überd-- oh my god.

SPARTA CHALLENGE
Gather 300 of the finest, most vicious dwarves over an undefined time period. Defeat great armies with them.

I have to add, though, you MUST lower the skill and attribute decay rates. I'm speaking from experience. If you don't do this, their progress will come to a halt since they can gain skill levels only so fast.

Edit: Well.. looks like there already is a challenge with a similar name. Should've known. This one is just little different, but both involve 300 dorfs.

15
Now consider that there are typically several million wall tiles that would need to be checked if every map feature were vulnerable to melting.

Or just check the ones that are in direct contact with lava at the moment. Why would they have to be checked constantly? Once magma enters a tile, do the check once and be done with it! No reason for constant checks. Also, I never suggested that every map feature should be checked for magma-safety. Just furniture and constructions.

all that you say is true of furniture: doors, grates, etc, they will burn and melt,

Not true. I have doors made of magma unsafe materials that hold back magma.

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