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Messages - albatross

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61
DF Suggestions / Re: Dorfs, tons of loot, pack mules
« on: January 13, 2012, 02:16:49 am »
I am speechless. And embarrassed. And grateful.

62
DF Suggestions / Dorfs, tons of loot, pack mules
« on: January 12, 2012, 10:53:31 am »
Oh how I wish that dorfs would utilize pack mules (animals) when picking up loot after a goblin invasion :(
It's total bollocks that each dorf is only allowed to carry one item at a time from the battlefield. It is the bane of any minimal-crew fortress.
I demand a new job designation - item hauler.
An item hauler dwarf would grab a bin or a mule or a horse and he'd collect designated piles of random items, 10 or more at a time, and then deliver each item in its rightful stockpile.
I'm aware of the practice of placing strategic temporary stockpiles near the battlefields. This is impractical, and you know it.
I can already envision a stubborn mule refusing to move once Urist has loaded the animal with items.
Or how an ill-tempered pack horse would run away from Urist, falling down into a river, drowning, taking all the loot along to the bottom of the river.
Fun, no?

Is this something that's been requested dozens of times before?

63
DF Gameplay Questions / Re: How many weapons to legendary smithing?
« on: September 01, 2011, 07:15:25 pm »
Yup. 600 or so. Just keep that bastard smith busy and he'll be legendary in no time. Also, if you just want maximum quality weapons, look for a dorf that prefers certain materials or weapons, then start training that dorf in weaponsmithing. Their individual likes and dislikes are in their profiles.

64
DF Suggestions / Re: Plantable Grass
« on: September 01, 2011, 06:57:07 pm »
If grass doesn't grow somewhere naturally, it probably wouldn't grow there if it was planted, right? Unless it was manually irrigated on regular basis...

65
DF Dwarf Mode Discussion / Re: Weirdest food you've been offered?
« on: January 10, 2011, 05:22:17 pm »
What do you even do with all the barrels of blood?  They creep me out so I haven't been buying any.

Maybe they will be usable in cooking in the future, if they aren't already? Animal blood is used in preparation of some meals. Such as black pudding: http://en.wikipedia.org/wiki/Black_pudding

66
- Assigning your dorfs to work with cheap materials for training purposes, then looking into that bin full of rough uncut gems, or the bin filled with looted unusable copper weapons. You are surrounded with unskilled dorfs, cheap glass, uncut gems and useless weapons - all of them near worthless. But you know it for a fact that in matter of days (or hours) the dorfs will be legendary gem gutters and weaponsmiths, and they will be surrounded with finest treasures and best weapons a dwarf could craft.

- Sometimes I stare at a magma forge for a few moments and think that magma is an unlimited source of energy.

- Finding a hot tile. "Wheeee there's fiery death behind this wall!"

- Finishing the room floor made of gold, for a working-class dwarf who happens to like gold, while seeing the clan leader living in a room with a dirt floor and cheap wooden furniture.

67
DF Dwarf Mode Discussion / Re: Funniest Fortress Moments
« on: January 02, 2011, 05:35:08 am »
- Once saw a goblin get hit by a dwarf so hard that it flew 10-20 tiles away and landed on a tree 1 z-level below. Had to chop down the tree to access its stuff.

- OH, and this one time I gave a bottomless chasm a bottom, i.e. constructed a floor to cover it, as low as possible. The floor included a 1x1 tile hatch connected to a lever. I then filled the chasm with water. This was all supposed to be a big swimming school but I wasn't aware that dorfs couldn't cross z-levels by swimming... Anyway, several drownings later I used the hatch which essentially acted as a giant bathtub plug. Pulled the lever and that DAMN PIT WAS DRAINED IN SECONDS while it took hours to fill. All that water through a 1x1 hole. In seconds. I learned so much that day.

68
DF Dwarf Mode Discussion / Re: Sterling silver Forgotten Beast
« on: December 31, 2010, 12:15:33 pm »
Inspired by Namfuak's avatar, drop it into a bottomless chasm, if you have one nearby.

69
DF General Discussion / Re: What music do you think fits DF?
« on: December 31, 2010, 10:41:51 am »
The default guitar track is so nice. Wish there was more than just that one track. I suppose some lazy spaghetti western or desert/wasteland guitar tracks might work as well? A la Fallout New Vegas?

70
DF General Discussion / Re: Rare Exports : a dwarfy tale
« on: December 31, 2010, 10:27:32 am »
Oh for christ's sake, I just started the thread "dwarfiest movie ever". Wish I had read this thread before doing so... although I probably would've started it anyway.. hmm <.<

71
DF General Discussion / Re: New hermit challenge: Traitor Mode
« on: December 31, 2010, 10:12:38 am »
Most of my games are hermit forts and this is... well, not that new challenge. Fun regardless! Although considering everyone else as enemy is a new twist to me. Once I locked out the rest 6 while the Urist McChosenOne continued living underground. Unhappy thoughts started to accumulate to the 6 and eventually few went mad and got themselves killed. However, few of them, and many of the immigrants actually seemed to survive indefinitely outside. But I blame the temperate environment that I chose. There were puddles of water and various small critters they consumed. Since merchants didn't have access to a trade depot, some got soon killed one way or the other, along with their pack mules. Eventually the fort surroundings become so cluttered with items that you are forced to abandon the game. Even if you organize things so that their deaths happen in orderly fashion, you will spent a great deal of time carrying the items around. So [SPEED:300] is very much recommended. Note that half of the time your hermit dwarf will spend standing around and figuring out what to do next, even if there's a ton of things to do. Maybe this is the problem? Idk.

Carrying one item at a time per dwarf is a severe limitation. And the lack of certain commodities may drive you to ragequit and start over. Also, if you don't want to personally kill the 6, pick an environment where there's little food, or a high number of predators outside. It's kinda shame that you can't control the dwarf directly...

72
DF General Discussion / Dwarfiest movie ever
« on: December 31, 2010, 09:54:40 am »
Some time ago I watched a movie titled "Beneath Hill 60", and 90% of the time while I was watching it I was thinking about Dwarf Fortress, and tried to connect the movie and DF as much as possible in my mind. The events of the movie take place during WW1 and it's about Australian soldiers who dig tunnels beneath German positions.

IMDB link: http://www.imdb.com/title/tt1418646/

What's the dwarfiest movie you've ever watched?

73
DF Dwarf Mode Discussion / Re: you know those veins...
« on: October 22, 2010, 07:02:56 am »
I personally hate about veins that you have to designate the tiles to mine pretty much one or two at a time. Dorfs can't be commanded to mine entire veins at once.

74
DF Dwarf Mode Discussion / Re: Dwarven seal of !!Science!!
« on: October 21, 2010, 01:42:22 am »
I tried to flood the world with magma once in 40d. The magma burned everything in its path, and basically it started a fire that spread across the land, but it didn't cross z-levels, so it stopped at the edge of a slope. Wish I had taken screenshots, but I was too busy laughing like a maniac.

75
DF Dwarf Mode Discussion / Re: Dwarven seal of !!Science!!
« on: October 21, 2010, 01:32:39 am »
Draining a volcano sounds awesome no matter how you look at it. Do it. Flood the world with magma. The trees and bushes will grow back... I think.

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