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Topics - Llamageddon

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DF General Discussion / Best CPU for DF?
« on: April 21, 2018, 12:46:11 pm »
This is a bit hypothetical, I have an i5-4690K (3.5 GHz) so I assume there is not much to be gained by a new CPU, but I am curious, as given the price of graphics cards at the moment I am getting into a lot of CPU intensive games like DF.

What would be the best CPU on the market for DF if money is no concern?

What would be the best upgrade from mine if on a budget?

And I suppose for others reading this, is there an even better budget option lower than my i5?

Are there any specifics to keep in mind for a game like DF? Would things like faster ram, SDD  etc make a bigger difference?

As I say, kind of hypothetical, but any insight into how DF makes use of these resources and processes things would also be quite interesting to me.

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DF Dwarf Mode Discussion / Minimum pop for all features?
« on: April 21, 2018, 08:32:05 am »
Hi, in the init file DF says that 80 is minimum pop for a monarch. I read somewhere omn the wiki it is 120 and I just recently recently read somewhere else on the wiki it is 140. I aslo read somewhere else that you need even more than the ammount to get a monarch for some other features. Which is correct?! Also, can I just change the pop cap in the init and a saved game will update to the new pop cap?

3
DF Dwarf Mode Discussion / Burrows not working, please help :(
« on: April 19, 2018, 04:56:59 pm »
Edit: I posted this in gameplay questions. The answer seems to be 'No, you cannot get a child to move anywhere you want. Just wall off half your fortress.' this has really got on my nerves.

I have two were-beast dwarves. I am trying to wall them off somewhere save. Have set up a burrow, assigned them to it, put other dwarves in a seperate burrow, tried activating alerts etc.

The adult dwarf seems to at least hang around there, if I put a meeting area in, but the child just will not effing stop playing in a storage area nearby. Have had to save scumm already. I cannot get them there and it is driving me crazy.

4
I have just had an encounter with my first werebeast and I am pretty certain a child and another dwarf were infeted. I have made a nice pit for them to transform in and will wall it off.

My problem is I can't get them to go there, well mostly the child. I have designated it as a burrow only they are allowed in, set up a meeting area and the adult is chilling there quite hapily. The damned child is playing make believe a room away and the full moon is about to start. At this point I think I will have to save scumm as I only have 6 days to get the child there and build a wall.

Am I doing this wrong? What is the best way to confine dwarves to an specific area for something like this? I assumed the burrow thing would work but that child is very realistically simulated and just won't cooperate. ;)

BTW, I have also tried assigning the two dwarves to that burrow and activating a civilian alert. The child is still obstinate (or just staying in a burrow he is not assigned to during the alert).

Edit: This is driving me crazy. Now they everyone seems to be just ignoring a civilian alert but I assume they will just use both burrows interchangeably rather than the one they are assigned to. I could assign a barracks but I can't put the child in a squad :(. I could assign it as a pond to try and get them filling it up but I assume that yet again that won't work on the child and they wouldn't be staying still anyway.

The DF wiki talks about a Day Care solution under Stupid Dwarf Tricks: http://dwarffortresswiki.org/index.php/DF2014:Stupid_dwarf_trick#Day_care

but I have assinged the kid to that burrow and nothing is happening. What a waste of my evening, can't even progress in the game.

5
Not really sure what this depends on but do you think the next update will be compatible with saves from 0.44.09 or should I not get too attached to my current fort?

6
DF Gameplay Questions / No robes?
« on: April 18, 2018, 04:51:06 pm »
Was reading on the wiki that robes and dresses are the best value clothes to make. I can't see robes on the list of my clothiers shop. Dresses are there. Anyone got any idea?

7
DF Suggestions / Dwarf preferences linked to Civs
« on: April 17, 2018, 05:24:18 pm »
I think it would be cool if a dwarf's preferences were linked to the setting of the civ they are from. So they couldn't have preferences for exotic things they have never even heard of but might love Llamas and Platinum if their civ has access to those, for instance. They should still have prefences for rare things they are in contact with, if not a higher preference for those. It could also be linked to the speres of any deities/megabeasts they worship. Gems for wealth, weapons for war, coffins for death?

8
DF Suggestions / Some extra worldgen settings.
« on: April 17, 2018, 05:16:57 pm »
I've been using worldgen a lot and have some suggestions.

I am a bit too obsessed with trying to get fully grown dragons. I would like to see a worldgen option to age megabeasts more before the start of history so you don't need to generate an 800 year world for this.

Also I'd like to see a civ density option that would encourage civs to try to spread their settlements out more or less and hopefully build sprawling tunnels and roads if they do.

I'd love to see ports and 'ships' at some point so that you could get links between civs on different continents. Humans sort of seem to do this already I think. But it seems kind of odd that you have 0 contact with civs even if they are just across a 1 tile wide ocean. (I might be wrong about this).

9
So am playing 0.44.09 and messing around with world generation and I read on the wiki that larger worlds in the latest versions can reduce your FPS in fortress mode. How bad is this? Should I avoid this like the plague or is it probably going to be OK unless I am running a fort for 100+ years? On a similar note, I've got in the habit of making 3x3 embarks, also to delay FPS drop. How critical is this also? I would love to be making large worlds with 4x4 embarks if pssible, but remember getting FPS problems relatively quickly in older games.

Should I be most worried about pathing, heat/water changes and, animal and dwarf numbers? Or are the above concerns as critical? I also love waterfall embarks but I assume that is just a bad idea in the long term for FPS.

Edit: I know these questions have been broadly answered elsewhere but I suppose I am really asking for a heirarchy of what is most to least important for saving FPS.

10
OK, so from what I gather, dwarf fortress not really being multi-threaded means it should only use 50% of a dual core proecessor, 25% of a quad core, etc. If this is the case I assumed it meant it could only optimally use one of the two cores, hence the 50% speed. If that is the case why the heck is dwarf fortress using 50% of both my cores? I am really confused, I have checked with task manager and third party programs and they are definitely telling me it is using both cores. As this is the case I don't understand why it can't use 100% of both cores. BTW, this is during worldgen though I assume it is the same during fortress mode (I will check when I manage to cancel this current worldgen I am half a day through).

My second question is, I have recently bought a quad core processor that is only about 20% faster than my current dual core, I assume if I install this Dwarf Fortress will actually become nearly twice as slow as it was with my dual core, would it be a valid idea to try and get some second hand components and build myself a cheap/lo-tech rig just for running things like DF. Would this rig be noticeably faster for running DF than a modern multi-core machine. I assume all I should focus on for this goal would be a modern-ish single core processor and at least 2 gigs of ram (4 if I use a 64 bit OS and the LAA patch).

Thanks in advance for your help.

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