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Tilesets and Graphics / Re: Stained Glass 32x32 v1.1 !!! [Updated 4-20]
« on: April 20, 2018, 02:17:49 pm »
Thanks for the update for the font monkey. It is looking a lot more pleasant to read and the right menu in the main view now takes up a lot less space.
The font looks so good but I must admit it is a bit cryptic at times. Takes a bit of concentration to read compared to more mundane fonts. Won't stop me using it though as it is part of the whole theme/atmoshere for me. It might be a bit of a hastle whilst you are still tweaking other elements of the tileset but I wonder if there is any middle ground between the 'hardcore' manuscript font and the conventional but mundane, typical fonts. I'm not sure if it is really possible without loosing a lot of what makes the font so interesting.
Certainly don't change it for any objects/creatures you are planning on representing just using letters, they are really great, especially as it is not so important that you are using literal a 'c' for a cat as much as it is that you are using a conceptual 'c' for a cat.
This is completely unrelated but when I was checking out the new font I discovered my dwarf likes 'wagon' wood particularly. Imagine if he made a mandate with it.
@Kraiger, only thing I can think of off the top of my head is, are you using TWB plugin for DFhack? I am not sure but I don't think the manuscript font will work properly without it. Even so, loading to a blank screen sounds wrong. Do you know if it is not displaying or actually frozen? Could be a problem with DFhack initialising if it is the latter.
You could always try the vanilla font that monkeyfritz included in the 1.1 update, that should work with or without TWBT.
If you are using TWBT then I notice you still have [PRINT_MODE:2D] try [PRINT_MODE:TWBT] also I notice you have [GRAPHICS:NO] I am not certain about that one, as this is a tileset rather than a graphics pack but I have mine set to YES and it seems to be working.
The font looks so good but I must admit it is a bit cryptic at times. Takes a bit of concentration to read compared to more mundane fonts. Won't stop me using it though as it is part of the whole theme/atmoshere for me. It might be a bit of a hastle whilst you are still tweaking other elements of the tileset but I wonder if there is any middle ground between the 'hardcore' manuscript font and the conventional but mundane, typical fonts. I'm not sure if it is really possible without loosing a lot of what makes the font so interesting.
Certainly don't change it for any objects/creatures you are planning on representing just using letters, they are really great, especially as it is not so important that you are using literal a 'c' for a cat as much as it is that you are using a conceptual 'c' for a cat.
This is completely unrelated but when I was checking out the new font I discovered my dwarf likes 'wagon' wood particularly. Imagine if he made a mandate with it.

@Kraiger, only thing I can think of off the top of my head is, are you using TWB plugin for DFhack? I am not sure but I don't think the manuscript font will work properly without it. Even so, loading to a blank screen sounds wrong. Do you know if it is not displaying or actually frozen? Could be a problem with DFhack initialising if it is the latter.
You could always try the vanilla font that monkeyfritz included in the 1.1 update, that should work with or without TWBT.
If you are using TWBT then I notice you still have [PRINT_MODE:2D] try [PRINT_MODE:TWBT] also I notice you have [GRAPHICS:NO] I am not certain about that one, as this is a tileset rather than a graphics pack but I have mine set to YES and it seems to be working.
. Then I decided to relaod cos I felt too guilty. DF hacked him into the pit (so felt cheaty for that) and when he turned he killed the other were gila monster. Actually turned out there was quite a dramatic story to it all which I'll eleaborate on in the appropriate forum.



