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Messages - Llamageddon

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31
DF Gameplay Questions / Re: No robes?
« on: April 18, 2018, 09:33:34 pm »
Thanks, that's interesting, I didn't know the clothes you can make were limited by your civ. Does that apply to weapons and armour too?

32
DF Gameplay Questions / No robes?
« on: April 18, 2018, 04:51:06 pm »
Was reading on the wiki that robes and dresses are the best value clothes to make. I can't see robes on the list of my clothiers shop. Dresses are there. Anyone got any idea?

33
DF Dwarf Mode Discussion / Re: DF v0.44.02+ Worldgen Cookbook Thread
« on: April 18, 2018, 09:44:17 am »
Wish there was an easy way of setting the colour gradient up right so you could paint a heightmap in MS paint/photoshop and convert it to PSV. Ought to be theoretically possible by importing the image as a mapset for PerfectWorld.

On an unrelated note, does anyone know how I can stop my poor kobolds always dying out if I run more than about 250 years of history?

34
DF Dwarf Mode Discussion / Re: Tileset and graphics confusion
« on: April 18, 2018, 09:30:08 am »
I've been messing around just downloading the base LNP without any tilesets pre-installed and making my own custom graphics/tileset directory to install over a clean DF Install.

mikechar covered most of the pertinent stuff. If you're gonna do your own custom graphics and tilesets install always save a clean install of DF to start from scratch again with, also copy it into in the baseline directory of LNP. Before installing any packs you also want a DF install that has DFHack and (ideally) TWBT installed. Then you can basically test out your custom graphics using LNP and tweak it if you have problems and due to the clean DF install and the clean but with DFHack and TWBT it is quite easy to revert things and start again from these two installs.

Things to watch out for if you're doing this is you probably need to edit DFhack.init (in the root directory), any onLoad.init the pack you are using might need (raw directory) and possibly any overrides, if it uses them with TWBT (in the data > init directory). That is the basic checklist for custom installs.

Make sure you have put the graphics/fonts you are adding in the graphics/tileset directorys of LNP rather than the copying over your install of DF. This means you can easily switch and tweak the packs you are experimenting with using LNP. It is kind of confusing given the term "tileset" but the actual pictures of dwarves etc go in the Graphics directory whilst fonts go in the tileset directory of LNP, though I think they are all interchangeable between FONT and GRAPHICS_FONT in the LNP Graphics > Customize tab.

This might have been answered but FONT is the writing you see in the game whilst GRAPHICS_FONT is the visual tiles you see in the main window when playing. You might get confused during woldgen and think you have it wrong but don't worry, the mapgen uses FONT not GRAPHIS_FONT.

A good way of working out the specifics of how all this works is looking in the LNP directory of the main bundled LNP install and compare it with your unmodded baseline LNP without the bundled tilesets extras. I recommend using the basic LNP install rather than editing the full LNP install as this avoids confusion whilst you are learning how to manually set up your own LNP install.

Also, keep in mind tilesets made for earlier versions of DF and TWBT might need some careful investigation and editing of init files to get them working on a new DF/TWBT version.

35
Was looking through legends and a necromancer authored "A rant, Ranting Guide" also, the RNG decided my fortress was to be called Paintedpink, I like it.

36
DF Suggestions / Re: Dwarf preferences linked to Civs
« on: April 17, 2018, 07:57:10 pm »
Oh yeah, I forgot about memories (just realised that is a bad pun), they could really work well for this sort of thing. You would even get preferences linked to an epic adventure too. Food preference would work well with travellers memories too. Dislikes would probably work even better.

37
I also find this very annoying and think this is a great idea. Would stop me clattering around on the keyboard and pressing the wrong options all the time too. I reckon info for some other screens could be combined for certain useful situations too.

38
DF Suggestions / Dwarf preferences linked to Civs
« on: April 17, 2018, 05:24:18 pm »
I think it would be cool if a dwarf's preferences were linked to the setting of the civ they are from. So they couldn't have preferences for exotic things they have never even heard of but might love Llamas and Platinum if their civ has access to those, for instance. They should still have prefences for rare things they are in contact with, if not a higher preference for those. It could also be linked to the speres of any deities/megabeasts they worship. Gems for wealth, weapons for war, coffins for death?

39
DF Suggestions / Some extra worldgen settings.
« on: April 17, 2018, 05:16:57 pm »
I've been using worldgen a lot and have some suggestions.

I am a bit too obsessed with trying to get fully grown dragons. I would like to see a worldgen option to age megabeasts more before the start of history so you don't need to generate an 800 year world for this.

Also I'd like to see a civ density option that would encourage civs to try to spread their settlements out more or less and hopefully build sprawling tunnels and roads if they do.

I'd love to see ports and 'ships' at some point so that you could get links between civs on different continents. Humans sort of seem to do this already I think. But it seems kind of odd that you have 0 contact with civs even if they are just across a 1 tile wide ocean. (I might be wrong about this).

40
DF Suggestions / Re: DF Eternal Suggestion Voting
« on: April 17, 2018, 05:14:51 pm »
Oops, a general suggestiom here. I did update my votes too though.

41
That makes a lot of sense and I would have thought is doable. The game already knows what kinds of items and livestock they have so I imagine dwarf preferences could be generated from the same info. It could even be weighted so that their preferences reflect the spheres of any deities they worship. Gems for wealth, weapons for war, ??? for fertility ;)

42
Hah, great, simple solution.

43
Tilesets and Graphics / Re: Stained Glass 32x32 WIP Update 4-15
« on: April 17, 2018, 01:00:31 pm »
Nice, I didn't notice the cabinet was a Pi style, looks like a cabinet. Good middle ground. The mechanism one looks great too I saw it as a mechanism on the first glance. One minor point is that I find it looks a bit too busy as an image compared to some of the other more minimalist tiles.

I might have the hatch cover wrong, is it on the second row on the far right? I thought it might be two left of that, which looks a bit like a backpack to me. I like that it's all quite abstract so careful not to get too worried if people like me see backpacks instead of hatch covers ;) . I am now wondering what the two tiles on the second row far right are and also the U's  (first row fourth from the left).

The font style you are going with looks really good, even things like the % and £ signs fit in nicely. Combined with the collage effect of the stained glass style means most of the tiles naturally "fit" together stylistically.

On the third screenshot, around the 5th line down is a good example of this. The purple and blue dwarves amongst the more ascii style tiles really work well together. The dwarves and the stairs there are great middle gound between having high fidelity images of furniture and totally abstract alphabetic characters. I prefer the sharper lines of those to the softer edges and geometry of the tables and chairs right now.

In fact, looking back I kind of prefer the approach from the OP screenshots. It's the sharper lines that appeal more to me given the theme. Sweeping angles and bolder edges really sell the 'Stained Glass' ambience of this tile set so far. The more pictographic grass and gem tiles along with dwarves go great with the theme as well as the more character based ascii-like ones.

This has just made me think about your new floor tile. The design looks good and the alpha wizardry is great. The transition from rough to smooth to engraved goes really well. I like how you have subtly kept the same lines from the rough texture behind the smoothed and engraved ones, it brings the tile theme together well.

I look forward to seeing more.

Edit: I just realised what a great balance between ascii and not it is. I'd usually find this a little bit abstract for my tastes but not at all. I think the dwarves are great for this, they conjure up images of the unmodded DF dwarves and get you in the mood for a more minimalist tileset.

44
Thanks Prudent, fricy and ancient. I think I have everything I need now. Missed both ancient's spoiler and Prudents post about KDiff, I should have looked harder, thanks for being patient. Now to roll up my sleeves and see if I can do this without breaking everything.

45
DF Dwarf Mode Discussion / Re: DF v0.44.02+ Worldgen Cookbook Thread
« on: April 16, 2018, 11:09:43 pm »
Is there a better utility for painting worlds like the one in Perfect World but a bit more advanced? I keep wanting to tweak the maps.

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