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Messages - electronics

Pages: [1] 2 3 ... 23
1
Other Games / Re: HelMoo- A Mud that Bay12 would appreciate
« on: July 29, 2015, 03:07:42 am »
Hm, might get back into this, I think it might take a while to remember everything though!

2
Other Games / Re: Space Station 13: Urist McStation
« on: November 09, 2013, 12:35:49 pm »
Unfortunately, recently my computer has been suffering from BSoDs. I thought this was originally due to a virus as it happened straight after downloading a plugin on Firefox, but I'm pretty sure it's actually my Hard drive failing. I've known my hard drive has been giving me "Your hard drive is about to fail imminently" for the last year and a half and I think it might finally *actually* be dying. Therefore I might not be on much during the next month-ish. I'm getting a SSD for christmas so I'm going to try and holdout on this hard drive until then!

TL;DR
I've been getting BSoDs. Hard drive is dying. I'll be on less but back more later.

3
Other Games / Re: Space Station 13: Urist McStation
« on: September 23, 2013, 11:58:41 am »
Only if we play at between 1700UTC and 2100UTC  :(

4
Other Games / Re: Silverstar: a Minecraft Server
« on: July 26, 2013, 06:49:56 am »
Sign me up! IGN is Electronics. By the way, if you just add people to the whitelist file, you can do /whitelist reload in game to reload the whitelist file without restarting the server etc.

5
Other Games / Re: Space Station 13: Urist McStation
« on: July 24, 2013, 07:06:27 am »
Doesn't that switch case statement need to be under the New() proc and not just in the object itself?

6
Other Games / Re: Space Station 13: Urist McStation
« on: July 22, 2013, 04:56:48 am »
There's a client for linux and mac not for the server though (http://www.byond.com/download/).

7
Other Games / Re: Space Station 13: Urist McStation
« on: June 07, 2013, 11:54:36 am »
Server's down?

8
Other Games / Re: Space Station 13: Urist McStation
« on: May 30, 2013, 12:10:55 pm »
I'd really like to be able to hide small things underneath floor tiles.

9
Creative Projects / Re: Glloyd Makes A Map! -A Wild Design Appears!
« on: May 28, 2013, 09:53:34 am »
Any chance that the atmos office can get a window-door-thing out into the main hall like it has in the current map? I know it's not often used, but occasionally people who aren't engineers want their air tanks refilled or topped off.
Yeah, I just couldn't figure out where to put it. Port side, perfect!
There MUST be a separate fill loop for the pumps. For the scrubbers it isn't as important, but still might as well.
I've already done this actually! Just hadn't done when I took the screenshot/pushed the map.

10
Creative Projects / Re: Glloyd Makes A Map! -A Wild Design Appears!
« on: May 27, 2013, 12:20:27 pm »
Also, is the waste loop dumped in space? (If yes, I'd like a way to make it go into the custom mixing loop instead.) If, no, I'd like a way to dump it into space.
The waste loop gets filtered into the respective tanks and then anything left goes to space. In game, you could re-pipe it so the waste loops goes straight so space. I wanted to make atmos usable in its current state, but open for re-piping if you want to do "Fun" things.

11
Creative Projects / Re: Glloyd Makes A Map! -A Wild Design Appears!
« on: May 27, 2013, 11:29:53 am »
Atmos?

Spoiler (click to show/hide)

12
Other Games / Re: Space Station 13: Urist McStation
« on: May 12, 2013, 08:45:18 am »
2nd Server time?

13
Other Games / Re: Space Station 13: Urist McStation
« on: May 12, 2013, 08:41:48 am »
I think the serer may have died...

14
Other Games / Re: PlaneHacked Minecraft Server: It's Official!
« on: May 12, 2013, 07:27:41 am »
I'm still around, just a lot of exams now. But inbetween exams and afterwards I'd definitley be up for playing.

15
Other Games / Re: Space Station 13: Urist McStation
« on: March 27, 2013, 03:16:18 am »
For the solars: Each solar (and the solar tracker and computer) have an ID that has to be consistant for the control. Also all the solar stuff has to have cables connecting them to a powernet.

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