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Other Games / Re: HelMoo- A Mud that Bay12 would appreciate
« on: July 29, 2015, 03:07:42 am »
Hm, might get back into this, I think it might take a while to remember everything though!
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Doesn't that switch case statement need to be under the New() proc and not just in the object itself?Spoiler: Type One, or Vendor Saftey Latch (click to show/hide)
Any chance that the atmos office can get a window-door-thing out into the main hall like it has in the current map? I know it's not often used, but occasionally people who aren't engineers want their air tanks refilled or topped off.Yeah, I just couldn't figure out where to put it. Port side, perfect!
There MUST be a separate fill loop for the pumps. For the scrubbers it isn't as important, but still might as well.I've already done this actually! Just hadn't done when I took the screenshot/pushed the map.
Also, is the waste loop dumped in space? (If yes, I'd like a way to make it go into the custom mixing loop instead.) If, no, I'd like a way to dump it into space.The waste loop gets filtered into the respective tanks and then anything left goes to space. In game, you could re-pipe it so the waste loops goes straight so space. I wanted to make atmos usable in its current state, but open for re-piping if you want to do "Fun" things.