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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Suggestions / Re: Mandates, and overwhelming frequency....
« on: April 05, 2007, 11:01:00 am »DF Suggestions / Re: Some suggestions for magic (when you get around to it)
« on: March 18, 2007, 07:03:00 pm »DF Suggestions / Re: Screw pumps should suck up animals
« on: February 17, 2008, 05:50:00 am »DF Suggestions / Re: Automated Herbalists
« on: August 20, 2007, 05:13:00 pm »DF Suggestions / Re: Ability to make items in adventure mode.
« on: August 16, 2007, 03:12:00 pm »DF General Discussion / Re: Future of the Fortress 2
« on: October 27, 2007, 08:43:00 pm »quote:
Originally posted by Toady One:
<STRONG>Pulling a lever on a gear assembly doesn't make it disappear, but it disengages it from the machine, so it'll stop spinning and it'll say "disengaged" in [q]. However, all machine buildings that aren't on solid ground maintain themselves through their connection to other machine components, and every machine requires at least one solid ground component. If you disengage the gear from the machine, it breaks this connectivity, so you have to watch out for that.</STRONG>
What happens if a machine component falls between other components? Will it automatically connect? Could you use this to build Zelda-style puzzles?
DF General Discussion / Re: Future of the Fortress 2
« on: October 15, 2007, 07:03:00 pm »quote:
Originally posted by Sowelu:
<STRONG>What impact does this LOS stuff have on feature ambushes? Does LOS apply to hostile creatures in dwarf mode--IE, will we now see magma men as soon as they spawn, even if they're out of all dwarves' LOS?(Of course, sneaky creatures like thieves and kidnappers are something else entirely.)</STRONG>
I would guess that the cave creatures pulse a LOS check every so often until they're seen, which probably wouldn't be too resource-intensive.
DF General Discussion / Re: Woo! You can now appoint nobles!
« on: September 06, 2007, 08:29:00 pm »quote:
Originally posted by Toady One:
<STRONG>Unfortunately the dwarves choose the leader, so some additions would have to be made. Until then, you can just think of the leader as the temporary rotating chairperson of the workers council or something. I imagine there must be something like that, since things wouldn't work out if 1000 people were just yelling in a room.</STRONG>
That's begging for some sort of system where every dwarf has a relationship value for every other dwarf, like in The Sims. The failures and successes of the fortress would strongly effect every dwarf's attitude towards the leader, and dwarves who hate the leader and are strongly liked would attempt to take over the position, by election if the leader is elected or, in more extreme cases, by force if the leader is royalty.
Actually, that could affect a whole lot of things, like how willing a dwarf is to do hauling tasks for another dwarf, how willing a dwarf is to lie down to let another through or shove the other dwarf down instead, how likely a dwarf is to break into another dwarf's room and steal his items, and how likely a dwarf is to spontaneously start fights or flat out murder another dwarf. I suppose that's a topic for a separate thread, though.
[ September 06, 2007: Message edited by: Jothki ]
[ September 06, 2007: Message edited by: Jothki ]