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Messages - mross

Pages: 1 ... 11 12 [13] 14 15
181
DF Community Games & Stories / Re: My Little Fortress.
« on: June 05, 2011, 09:48:37 pm »
K. Gonna go look at the raws and figure out which tags make things show up in the embark list.

182
DF Community Games & Stories / Re: My Little Fortress.
« on: June 05, 2011, 09:44:35 pm »
How do I allow creatures to be brought at embark?

Also, will I run in to problems when he eventually grows in to an adult dragon?

183
DF Community Games & Stories / Re: My Little Fortress.
« on: June 05, 2011, 09:40:30 pm »
I know, and I'm sorry. Can you have more than one race be controlled by the player in a single embark? I'm not skilled at this stuff, but I would mod him in if I knew how.

However, someone has to look after the library and Fluttershy's animals while the mane six are on their camping trip!

184
DF Community Games & Stories / Re: My Little Fortress.
« on: June 05, 2011, 09:25:18 pm »
Probably wrong place. I'm sure a mod will move it eventually if it is.

185
DF Community Games & Stories / My Little Fortress.
« on: June 05, 2011, 04:24:24 pm »
Befriend the Earth!
Looking for advice on embark loadout, current setup below.
Each pony's saddlebags can fit 100 points of supplies / animals.
Pets don't count, they are exempt by the magic of friendship.
The pick and axe are mechanical abstractions, ponies dig with their hooves and kick down trees for wood. (OBVIOUSLY)
Also, I'm sad 'cause I can't bring baby gators with me on embark. How I fix?
Spoiler (click to show/hide)

186
Mod Releases / Re: Pony Mod: My Little Fortress
« on: June 05, 2011, 10:55:50 am »
edit: user error, natch

187
Mod Releases / Re: Pony Mod: My Little Fortress
« on: June 03, 2011, 07:40:05 pm »
Wow, Dfusion is utterly unusable. Runesmith also fails.

Any other ideas?

188
Mod Releases / Re: Pony Mod: My Little Fortress
« on: May 31, 2011, 07:15:26 am »
thanks brah

189
Mod Releases / Re: Pony Mod: My Little Fortress
« on: May 30, 2011, 11:40:01 pm »
Are there any mods or utilities that allow for altering characteristics of the starting seven (genders, castes)? For example Companion, Runesmith, Therapist

190
DF Gameplay Questions / Re: Mod for dwarf integrity?
« on: May 25, 2011, 09:44:51 am »
Mechanical effects of friendship are irrelevant. Without it, your dwarves would never grow, and their lives would be without meaning.

Honestly, after all those excellent letters you wrote me, I thought you'd have a better understanding of the importance of friendship. Perhaps your studies are not yet complete.

191
DF Gameplay Questions / Re: Mod for dwarf integrity?
« on: May 24, 2011, 11:22:38 pm »
I can't believe you guys are even considering removing friendship from the game.
Although, it should become more balanced once Toady adds magic.

192
DF Dwarf Mode Discussion / Re: What have you learned today?
« on: May 23, 2011, 01:04:58 pm »
Dear Princess Celestia,

Today I learned that I can make people read things in my voice by starting my posts letters with just three little words.

Your faithful student,
     Twilight Sparkle

193
Other Games / Re: Magicka - I don my Wizzard's hat and robe
« on: February 08, 2011, 04:55:04 pm »
Decal limit can be set under options -> graphics. It's one of the only two graphics settings available.

194
Other Games / Re: Magicka - I don my Wizzard's hat and robe
« on: February 07, 2011, 11:31:58 pm »
So is there any way to completely disable decals in this game? (Decal limit can be set to low, but setting it to off disables the limit, which is not good.)

Besides vortexes and summon spam, they're the number one cause of slowdown for me, especially if one or more people are spamming earth+x aoe's in one spot.

195
Other Games / Re: Magicka - I don my Wizzard's hat and robe
« on: February 06, 2011, 02:40:21 am »
my strategy for basically every level so far has been to run in with haste, then alternate wet flash and cold flash as fast as possible. if you're in single player, i would run to one side of the bridge, kill everything, run to the other, repeat as necessary. goblins move slow and attack slow; most of their swings and arrows will miss, so you'll steamroll them as long as you don't use a shield.

alternatively, try using cold lightning flash after the wet flash against armored goblins. the cold will do increased damage and freeze, and lightning should have its damage boosted twice from wet + armored. on the other hand, goblins have so little health that just wet + cold is enough to gib them in one cycle, so it's optional.

speaking of personal shield, i almost never use it, except when fighting enemy casters (or teammates). i have an easier time using heals and elemental protection auras whenever i get wet or cold or set on fire - since there's no knockback except for certain sources, it's much easier to execute my cheap bs.

i always crash after beating grimnir though, so i've only played the later levels in games hosted by others.

random tip: healing boulders are a great way to deliver large burst heals on to yourself without using mines that have the liability of healing enemies or launching other players, usually directly into a group of armored orcs; they're also useful to heal players out of the range of a nova without needing to commit several seconds to aiming and maintaining a beam, especially if the target is being chased by a dozen orcs and will die instantly if they stop moving to heal, or to let you heal them. also, it doesn't appear to have knockback or knockdown if you only queue one rock (which is all you need); at least in the games i've played so far.

unrelated: really wish they'd put some options in the menu to disable all the superfluous garbage like lighting and pixel shaders that serve no purpose except to melt electronics. and it'd be nice if the devs could do something about the near-one-second input delay in menus.

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