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Messages - mross

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46
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: January 05, 2018, 01:46:20 pm »
next fort well be above ground because I don't like how easy it is to wall off everything and not even need forges or military; will the thousands of blocks permanently placed in constructions have a significant fps impact? population will be low, soft 24 strict 120, possibly less.

47
DF Dwarf Mode Discussion / Re: Trivial findings
« on: December 12, 2017, 02:57:58 am »
Yams can only be eaten when cooked, and they can't be brewed or processed; as far as I can tell there's no way to get seeds from them, so they can't be farmed. Is this intended?

48
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: December 06, 2017, 11:11:51 pm »
what is general select? there only four matches for pop_ratio in the file: one each for unicorns, pegasi, earth, alicorns.

can I just remove alicorns altogether? moving all that shit around sounds like way too much effort

49
Roll To Dodge / Re: Insanity II - C1E18 - Windows of Realitee™
« on: July 05, 2017, 06:25:02 pm »
Distribute FOWL and LARGE FISHES as appropriate to injured civilians.

50


After removing the unfortunate innocents from his JUSTICE SHOVEL, SHOVEL KNIGHT somersaults off on another adventure!

He must find a TURKEY or a BIG FISH. SHOVEL KNIGHT knows such rare culinary artifacts can only be found in one of the following locations:
  • THE FOREBODING CASTLE
  • THE DOOM SWAMPS
  • THE DEFILED CRYPT
  • THE CRIMSON JUNGLE
  • THE CORRUPTED DESERT
  • THE CAVE OF THE DARK ONE

51
Real me reasons that, since Coolrune206's and Flabort's characters were both impaled at the end of Shovel Knight's shovel, in the same way, without either one getting off, they have become the same person.

Spoiler (click to show/hide)

52
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 19, 2017, 08:08:52 pm »
That's because they need wood burning, not furnace operating enabled to make charcoal.

This is the most intuitive game

53
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: June 19, 2017, 01:27:19 am »


Try switching that "zone-only drinking" back to "prefer zone drinking" (o-z-d).  I believe the "zone" refers to a designated (w)ater source activity zone near actual water, not to your drink stockpiles or dining rooms.  (Though I'd love to be educated if I'm wrong.)

Well, I've long since started a new fort and I'm not having the problem anymore, but I appreciate the effort. For what it's worth, this was happening regardless of what the orders were set to, and whether I actually had any drinking zones designated or not, valid or not.

54
[So after reading back a few pages, I realized we're not supposed to react to each others' posts within the same round (this is my first RTD, so my bad). Since I'm still waiting for Mallos to respond to my post from last round, I can simply be skipped this round. I've edited my post accordingly.]

55
[scrubbed]

56
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: June 15, 2017, 06:37:56 pm »


My dudes continue to drink from the river. No burrows or other weird stuff. All booze is accessible, in stockpile, underground. They have to walk right by it to get to the river.

How many dwarves in your fortress? 200? should be enough alcohol to satisfy around 40 dwarves for a single season. However, 200? alcohol could be stored in as few as 7 barrels, which would limit the number of simultaneous drink jobs to 7. If you have "clever" stockpile links set up then "barrels targeted for transfer" will also be unavailable for drinking, further limiting the number of simultaneous drink jobs.

If your barrels are stored in a tavern with sufficient goblets available, dwarves should refrain from holding the barrel while they drink, allowing more dwarves access to a limited number of barrels. But the best suggestion would be to brew more alcohol; a good standing supply is 10x per dwarf.

I have 8 dwarves, and there's never more than one drinking at a time; there are 15 barrels in the stockpile.

57
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: June 15, 2017, 04:56:19 pm »
I'm brewing booze constantly; sometimes they drink booze, sometimes they drink from the river. There's no pattern that I can see, nor is it always the same dwarves drinking from the river.

59
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: June 15, 2017, 02:42:57 pm »



My dudes continue to drink from the river. No burrows or other weird stuff. All booze is accessible, in stockpile, underground. They have to walk right by it to get to the river.

60
Posting to watch in anticipation of a working 64 bit version. (I can't play DF without this anymore)
I'm using DFHack's labor manager. It's not DT, but it's close. Perhaps consider using that?

I'm currently using a working x64 version with 43.05, could post it to dropbox if you want

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