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Messages - hjd_uk

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181
Best thing to realise about Quantum Mechanics.... "Its all just a bit fuzzy"

182
Adamantium doesnt exist, it is the exact opposite of matter, Adamantine strands are voids in the universe left over after the Great Creation. Admantine cannot be destroyed because it isnt there to be destroyed, it is merely the presense of 'nothing', which is why such skill is needed to extract, contain and use it. It glows blue due to the void accellerating photons to faster than the speed of light as they pass through it and causing blueshifting and Cherenkov radiation upron re-entering the universe. It can actually be held because very heavy elements such as platinum gathered around the voids while molten due to the negative pressure (but do not leave the universe because they have mass and there is nowhere to go).

Slade, of course, is the opposite, slade is the flesh of the gods and indestructibe because it is the very (and literal) foundations of the ( flat :) ) universe - only the meta-physical demonic forces have learnt how to warp and meld the fabric of the universe, to change the unchangeable.

183
DF Dwarf Mode Discussion / Re: 40 sets of adamantine armor... how do i
« on: March 14, 2012, 12:08:03 pm »
What if you wall them in somewhere? Does pathfinding not matter ? (Then again I expect you cant tear down walls in adveture mode can you?)

184
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 14, 2012, 10:47:35 am »
180 dwarves... and not one of them has the diagnosis skill.


Will a non-diagnosis skill peasant learn the skill over time if appointed as the chief medical dwarf?

Yup, but broken toes may occasionaly result in amputated arms in the begin.

"Doctor, it hurts when i press here, here and here"
"Sir,you have a broken finger!" "Right Im chopping at all off"

185
[edit]  ninja'd on some points.

Considering the Strand and Wafer thign about Addy, I imaging it to look like shining, adonised blue carbon-fibre-weave / woven steel etc. And if its sharp and strong enough, surely the blades would crackle occasionally with the afore mentioned ionisation and also the odd split atom.

Which also means that you would have to soak up a dose of radiation as you wielded Addy blades, if you're tearing into some dense material (like armor) the atoms themselves being cut apart would release (relativly) large amounts of light, heat and radiation. The smell after a battle fought with Addy weapons would be of blood, ozone and burnt metal.

And as Addy is so light, a weapon that depends on force to provide the cutting power (like a Cleaver or Axe) would need lead or platinum etc to provide the extra mass to provide momentum. Otherwise it would be like tryin to beat someone to death with a cardboard tube.

Addy whips and scourges would appear to go straight through an opponent, half a second before they just fell apart.

Someone needs to mod in *Laqured Bamboo Armor* and -Adamantine Katana-

186
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 14, 2012, 09:29:37 am »
MY ARCHERS AREN'T ARCHING!
Can someone tell me what steps to take to ensure they train their marksdwarf skill up?

Make sure they have ammo, crossbows, an archery range and that they are scheduled to train.

187
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 14, 2012, 09:18:44 am »
My Axelords, in candy armor, with candy weapons, with silk clothes.... how did they die?

Gorkdamn Goblin Hammer Lords with Silver WarHammers, and elite bowmen ;_;.

Ibelieve a 100 level Magma pump-stack may be on the cards...

PS. Any way to get kills-list after a dorf dies?

188
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 11, 2012, 10:51:48 am »
Oh Gods! Migration Wave of 31!

189
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 10, 2012, 04:02:51 pm »
Ran out of room for seond try at aquifer breaching, 4-levels+ , so many dwarfs to feed, no access to caverns, metal, magma or ought:



Abandoned the Tropical Parties and Repopulation Beachside Dwarf Resort.
It was meant to be a tropical-island coastal-outpost of Dwarfdom made entirely out of glass, turned into a pit in the sand where everyone just got drunk and made lots of rug-rats.

Perhaps embarking on a glacier might cool the Dorfs off a bit...


[edit]

bah, you know what, i wont be defeated, i'm going to try elsewhere on the island....

190
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 10, 2012, 03:29:08 pm »
OMFG 33 Infants and counting, with immigrants too this is getting insane, fort is only in 4th year and I have 128 citizens (1/4 of which are children)

191
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 10, 2012, 11:18:12 am »
Operation *Corkskrew* will commence shortly.

That took bloody ages ( and four drowned "below working age" dwarfs :( )

Spoiler (click to show/hide)

...Next layer!

PS: My Dwarfs are popping them out fast! Got 15 children & babies and more every few mins!

192
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 10, 2012, 08:19:01 am »
A new fort on a tropical ocean beach, aquifer is worse than first anticipated.
First attempt at plug failed due to aquifer layout.
Second attempt at using pumps ran out of room due to aquifer layout and depth.

Operation *Corkskrew* will commence shortly.

Glad there are enough trees about and there's all the fish my dorfs can eat.

193
DF Dwarf Mode Discussion / Re: famous last words
« on: March 09, 2012, 11:22:49 am »
^^ Related: I bet this isnt aquifer, its just damp from above...

194
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 09, 2012, 10:17:43 am »
FB swam up well :( -> Legendary Armoror Dead.
I think im going to have to build some kind of Fortification-based filter for safe wells, and or Wall up the caverns.

195
DF Dwarf Mode Discussion / Re: famous last words
« on: March 09, 2012, 10:15:10 am »
"What do you mean FB's can fly up wells? ... "

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