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Messages - TheyTarget

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256
DF Adventure Mode Discussion / Re: Wrestling Moves
« on: November 14, 2010, 11:23:17 pm »
Also, I've never seen enemies use many moves. They seem to prefer breaking limbs and sometimes taking things down, but no chokeholds or such.

Well, I was just choked to death by a dragon. I expected to be torn to pieces or burned to death, but the beast just grabbed my neck with its left wing and choked me to death. I also met a troll who hurled his maul at me, and when I ducked it, he proceeded to break every possible bone with wrestling moves.

I've been choked to death a few times. They usually smash my skull, but if it's something without a weapon it usually strangles me, after I pass out.

257
Lol.
some things in what the bot advertises should be in the game.
Like custom clothing!
Wait what... Trains not included? What type of farmoking wedding dresses are we talking about here? What kind of wedding dress includes trains? Is it a train dress? Or a dress for trains?

Anyway, stuff like FLOORS!... wait we already have them... though none in houses...
Tea! a new drink!
Intermission of some sorts! (I know for a fact that THAT is in the dev blog, just under a diff name.)
STREETS! OH ARMOK YES! PROPER STREETS! Speaking of streets, who misses the old town style from adventure mode? the new style is just confusing as hell, i wish the map was proper, like you could switch views, ill do a suggestion thing for this...

MINIS!
I think the cars... well horses will be used as mounts, so thats sorted!
NON-TRADITIONAL LOCATIONS! Wait... what? There are traditional locations?
And SALONS! for some reason....

I like the new towns, but I think a better map would make it perfect.

258
DF Adventure Mode Discussion / Re: OH GOD WHAT
« on: November 14, 2010, 11:08:11 pm »
-steel large dagger-
-steel arrows [25]-

WHAT TRAITOR DWARF FORGED THIS
Do you know what this means?  The kobolds have the technology to turn dwarves into kobold and inturn get their metal forging abilities.

Or they stole it. Which is what it always says in my legends.

259
DF Gameplay Questions / Re: Traders will not GTFO.
« on: November 14, 2010, 05:25:34 am »
If they are still packing up. This works charms. (d)esignations then any really, I usually go choop trees. Then just click anywhere on the screen, and hold the mouse button and move in circles. They still pack up even when the games in designations, so it should work. Always works for me.

260
DF Adventure Mode Discussion / Re: What does each statistic mean?
« on: November 14, 2010, 12:58:44 am »
presumably with a high observer skill you are interrupted during fast travel by messages of "you feel uneasy" instead of being actually ambushed. if you ever get a "you feel uneasy", start running.

I've got high observer. Got the feel uneasy, tons of times, 3 when there wasn't even anything around, I just traveled on out.

261
DF Adventure Mode Discussion / Re: OH GOD WHAT
« on: November 14, 2010, 12:53:49 am »
I actually just ran into a band, of what seemed like at least 20 kobolds. They killed one peasant, and didn't scratch anybody else. And they all had steel for some reason?

262
DF Adventure Mode Discussion / Re: I am so totally amazed by this update
« on: November 14, 2010, 12:50:39 am »
So was I, until i got killed by boogeymen everytime I slept outside becouse I was far from a village

Travel in a group. The larger the group the less boogymen. I think, with 10 I've never encountered any. I've only got them, when I'm alone, or with 1 guy.

263
DF Adventure Mode Discussion / Re: Post your NINJA exploits here (0.31.17)
« on: November 12, 2010, 05:25:26 am »
Two things. On two different adventurers. First one, on my first real quest, I got behind a nightcreature(whatever it was) as it was killing a few of my friends and first swing cleaved it's head off. Second adventure, enter a human camp, sneak around a tree, throw my copper dagger at a guy smashes the skull through the brain kills him, grab it again, throw it at the next guy, I guess it paralyzed him cause I then just walked up and caved his face in with 5 blows from my war hammer.

264
DF Suggestions / Re: Adding slings ( think David vs Goliath)
« on: November 07, 2010, 10:05:21 pm »
I stopped caring.

265
DF Suggestions / Re: Adding slings ( think David vs Goliath)
« on: November 07, 2010, 03:37:11 am »
The string on a bow is basically a spring. The spring having a force of F newtons at maximum pull is not enough to determine the velocity/energy it'll impart to an object being affected by it. This force/acceleration isn't even constant; it varies linearly (ideally) with time/distance.

The fact it varies linearly doesnt matter. I'm not measuring it at each instant, I'm measuring what it would accelerate it by over the whole time. And newtons third law. Equal and Opposite. If it takes 400 pounds of force, to pull a string back, then the string is pulling with 400 pounds of force. Once my force stops, it's gonna flip back with 400 pounds of force, which, will then transfer to the string which it is pushing, and as it's not pushing back any, it accelerates away. Newtons third law. I don't see why you cant see this.

266
DF Suggestions / Re: Adding slings ( think David vs Goliath)
« on: November 07, 2010, 02:33:52 am »
-I'm assuming the time the acceleration acts on the bow, and on the sling is the same, meaning, the peak force and acceleration while would not let me figure out, how fast the arrow flys, but I know that the sling bullet would have to leave with the same force, to travel the same distance

No offense, but you're very confused about what a force is, and how it differs from the work done by a force.

-0.1 metres is 39 inches

"0.1 meters = 3.93700787 inches"

You're right on the 0.1 thing. I meant to use equivalent to 39 inches. I just hit the wrong button, easy fix. I actually just realized that.

The only way you're gonna understand this is if I just give an example. Say the force from the bow and the sling both act on the arrow, and bullet for the same amount of time. We know the Mass of the arrow, and the force the bow will impart. Equal, opposite reaction not going over that. F=MA like in the picture we can find the acceleration would be 23500 m/s squared.  We want to find out how fast it's going to go, we can put any number in, and it will still make this valid, because the time is the same in both, I'll use 1 second. Velocity = Acceleration X Time, so 23500 X 1 = 23500 m/s. The thing we have to figure out now is how long it's gonna take that arrow to fall. I'm gonna ignore maximum velocity for both cases, because I assume they would be similar anyways. I'll shoot them both straight, and both from a metre high. Acceleration of gravity, 9.81. distance = starting velocity X time + half the acceleration X  time squared, so 1=(0X Time) + (9.81 Time squared)/2, which goes to square root of 2/9.81= time. Which is 0.45 seconds and a billion more numbers. So now we know the time of flight 0.45, and the velocity 23500 m/s. This is pretty basic now. If it's going 23500 m/s in 0.45 seconds it will go 10575 metres. Now we have a distance for the sling to beat. And we know the mass of the bullet, yes I've researched this, and I've actually used a sling. 0.05 kg. We know it's gonna travel for 0.45 seconds, again this is basic physics. You should already be able to tell it's gonna have to be traveling at the same speed as the arrow, to get as far. So we then can go back and find it's starting acceleration. Again it would have to be over the same time, already determined. Which I picked 1 second. Velocity=Acceleration x Time, which gives us 23500=Ax1. So we got an acceleration of 23500 m/s square. Hmmm sounds familiar. If we use F=MA we got 23500X0.05= 1175 newtons, 262 pounds of force on the end of that string. Now whats the force the bow had 470 newtons of force, or 105 pounds. We now know the mass of the bullet, the force, and the radius, from earlier. Correction it as 1 meter we have and here, you'll notice my actual mistake, which is the only thing you didnt. 1175=(0.05X Vsquared) /1. Which confusing parts out equals a velocity of 153 m/s. Which is doable. Nether the less, the slings were usually made of flax, hemp, and wool. Which I'm doubting could easily withstand 262 pounds of force for lengths.
So, I was wrong, but not for anything you said. Which doesn't matter much, cause I just wanted to see if it was possible for a sling to out shoot a bow, and I did. It's possible if you have it made out of something strong.

I know perfectly well what force is. And I know what work is. I'm just assuming you understood the relationship I'm trying to show.

267
DF Suggestions / Re: Adding slings ( think David vs Goliath)
« on: November 07, 2010, 01:17:15 am »
^^^ This is humor, right?

I guess I should elaborate, so here's a few of the problems:
- The draw weight of a longbow doesn't tell you how much energy it imparts to the arrow, because that force has to act over a distance (and it's not constant over that distance either).  Incidentally, this fact is what makes compound bows possible.
- Slings are not 0.1 metres long.  That's like 4 inches.
- The peak force of a blow tells you very little about its ability to inflict harm on the body.
- The peak acceleration of the arrow tells you nothing about its velocity when it leaves the bow.
- The acceleration of the arrow has nothing to do with the centripetal force on the rock in the sling.
I'm ignoring air resistance, because that would be absurd to do, and I assume, the arrow is more aerodynamic, or either the tip of the arrow, and the sling bullet are the same size.

-For every reaction there is an equal and opposite reaction, if the pull strength is 470 newtons, it pushes with 470 newtons back.
-0.1 metres is 39 inches
-I'm assuming the time the acceleration acts on the bow, and on the sling is the same, meaning, the peak force and acceleration while would not let me figure out, how fast the arrow flys, but I know that the sling bullet would have to leave with the same force, to travel the same distance
-Also forevery reaction there is an equal and opposite reaction. So the bow will decelerate as it moves up, eventually reaching the top of the arch, when it will then accelerate towards the earth, assuming the target is level with the bowmen, it will hit going as fast as it left the bow. You would have to account for air resistance, but I was just trying to show a relationship between the two.
-Being bigger, the bullet would be able to reach a higher maximum velocity, and that might make it go further, but once you add that into the problem, the force of the bullet is laughable at distances equal to a bow.

268
DF Suggestions / Re: Adding slings ( think David vs Goliath)
« on: November 06, 2010, 11:41:53 pm »
I did some math



269
DF Gameplay Questions / The Beautiful Music of Dwarf Fortress
« on: November 06, 2010, 11:41:01 am »
Okay, I searched, but couldn't find if it existed, to many threads.
So, I'm wondering, does anybody know what the music that plays in dwarf mode is called? I know how to get it from the game, but I really want to actually try and play it, and I'd rather not just attempt it from ear. So... help appreciated, understand if no one really knows though, or it was just something custom. If theres already a thread about this just link me, and thanks.



Ignore all that. I found it, http://www.bay12forums.com/smf/index.php?topic=54611.0
Believe it or not through youtube? Who would have guessed. It beat google.

270
DF Suggestions / Re: Report stepping
« on: November 06, 2010, 11:06:52 am »
Just assume, if there are still dwarfs alive after. You won!

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