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Messages - TheyTarget

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451
My favorite. And I dont have screen shots sorry it was so long ago. Was a combination of two artifacts. A mechanism which had a gem image of dwarfs laboring and founding my fort. Hooked up to an artifact flood gate which had the symbol of my dwarven society. It was the entrance to my fort and the single tile you had to get through.

452
DF Gameplay Questions / Bronze Age
« on: August 11, 2010, 10:30:13 pm »
Okay. I keep getting close. But I've never actually got bronze before. Let alone made anything with it. I know its an alloy, but I would really like to know whats a good rock layer to get bronze objects rather soon in a forts life. Thanks in advanced.

453
Dear Urist McArcher
         That is a crossbow. Not a hammer.

454
DF Suggestions / Re: Adding names to combat reports.
« on: August 03, 2010, 11:06:17 pm »
Would be nice. Agree.

455
DF Suggestions / Re: Taxidermy would be awesome.
« on: August 03, 2010, 10:35:42 pm »
Yeah. This has existed for a long time. It just makes sense. It would work like statues. The value would be related to the creatures. Maybe increased by it being named creature or such. It would require the creatures skin/hide. Aswell as something to just fill it up, and prop it up. It would be one of those things, which you would select materials. Yeah this could work and be pretty awesome. We dont need to have stuffed goblins yet. But like hunting trophies, yes. I want this.

456
DF Suggestions / Re: Some General Suggestions
« on: August 03, 2010, 10:10:57 pm »
Pilsu - Which of my suggestions contradict reality?  The only one I can see is the bit about being able to launch barrels of water and them not freezing until they shatter... while this isn't realistic, it fits with the way Dwarf Fortress works as things are now.

TheyTarget - A good point, but the fact that they don't vomit until cave adaptation sets in suggests that the sun doesn't bother them... atleast initially.  Dwarves would certainly see better underground than humans or elves, but they still wouldn't be able see everything.  Perhaps a Dwarf could see a maximum of 20 tiles in any direction but a human or elf could only see 10.  Though I've never actually played, doesn't D&D's darkvision have a limited range... 60 feet or something like that?  Perhaps having a decently lit fortress could help Dwarves spot stealthed units or improve trade relations by making guests feel more welcome.  If nothing else, a source of fire would be needed for burning ammo.

Yeah it does have a set vision limit. But with some creatures, with darkvision, and low light visions.  You can get instances where I can see with the torch lit 60 feet, but if I put it out I see 120 feet.This would be simply because the touch light only goes 60 feet so low light wouldnt help me past that. Also usually eyes cant see both in the dark and light at the same time as far as I know, you know if your standing in the light you can only see the light, if you're in the dark you see everything. Also in DND, there are creatures that 100% live in the dark caverns so light never touches their eyes. But yeah, better fire, and cats, and dogs cant see in complete darkness anyways. I would have got back faster sorry.

457
The civilizations could have died in world gen. In which case you're out of luck. In small worlds everybodys so close they start wars.

458
DF Gameplay Questions / Re: Why is everyone hanging out at the Jail?
« on: July 20, 2010, 11:36:12 am »
Only iron cages can be used for justice. My guess maybe you made some a room and a zoo. You dont have to make them a room for them to be a jail.

459
DF Dwarf Mode Discussion / Re: No caravans!?
« on: July 19, 2010, 10:20:30 pm »
You might get other races. Once the humans didnt show up for 3 years.

460
DF Gameplay Questions / Re: military wont attack units...
« on: July 19, 2010, 10:01:53 pm »
Would the fact that I've made the barracks in an above ground location have anything to affect them?

Doubt it. Use the move command. Its more reliable. They could also be stuck up getting equipment for hours.

461
DF Gameplay Questions / Re: Isane Duke replaced or not?
« on: July 19, 2010, 09:21:33 am »
You must have an artifact nickel bed. Thats what he wants.

462
DF Gameplay Questions / Re: Stupid dwarves, dead ends, and floodgates
« on: July 19, 2010, 09:19:06 am »
Dwarfs will perform actions from the north/left if possible. So if the water/one way is on the right. They will do it no problem.

463
DF Gameplay Questions / Re: Confusing Miner Pathfinding
« on: July 19, 2010, 09:16:05 am »
They tend to take the tile they think is the most top left, in little squares. But they can only see squares that are accessible. So they kind of cut out weird patterns. Go to the surface and channel out a giant square. You'll quickly see what I'm talking about. Theres ways to capitalize on this probably.

464
DF Gameplay Questions / Re: Caverns in worldgen
« on: July 18, 2010, 02:27:46 pm »
Keep the water. Otherwise you might not have any plants.

465
DF Gameplay Questions / Re: Barracks Designations
« on: July 18, 2010, 02:16:32 pm »
Nobody's responded yet, so I guess I'll give it a crack, but I'm not sure nor do I think a lot of people are:

Sleep and train are self explanatory. There's only another two, Indiv Eq and Squad Eq. Being that barracks can be created from coffers and chests and that dwarves are supposed to be able to store their equipment away when they're off duty, I'm guessing that these are designations with which to micromanage where a given dwarf or squad of dwarves keep their equipment (e.g., this chest will be for this dwarf, this one for that one, etc.). As I understand, though, this is, like many facets of the military system, bugged and not really relevant unless you really want your soldiers to keep their stuff in a given chest apart from the standard armory room with a weapons, armor and ammo stockpile and/or you've somehow decreed through scheduling that soldiers really put their things away anywhere, which they don't do on their own anyway.

If anyone knows better, though, jump in.

I assumed everything you say is whats right. So hope that helps. Some one correct us if were wrong.

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