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Messages - Kobold Troubadour

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121
DF Modding / Re: Syndromes and loyalties?
« on: May 21, 2012, 08:35:16 pm »
Would like some verification withe the CRAZED tag as well...it won't make them go batshit stabby against everyone? When I tried it in arena mode, they still just stood there looking at each other...just angrier and scarier looking (and probably mouth foaming) I guess.

122
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 21, 2012, 07:59:22 pm »
@Kobold Troubadour
How immortal is this creature? I may make an interaction to become one or may make it an evil curse, with your permission of course.
You can mess with it as you wish. You can make it tougher by making its tissue out of different materials or making it's thickness higher, as well as just plain increasing its natural skill set. Also forgot to put the PRONE_TO_RAGE tag to make it angrier (and stronger) often.

But as with inorganic creatures...healing from a damaged state needs more specific modding.

123
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 21, 2012, 06:50:51 pm »
Well, for a ghostly knight Dullahan creature...here's my own custom one:

You gotta' put this in the body default.txt or personal made one
Code: [Select]
[BODY:GHOSTARMOR]
[BP:UB:breastplate:breastplates][UPPERBODY][CATEGORY:GHOSTARMOR]
[DEFAULT_RELSIZE:1100]
[BP:LB:tasset:tassets][CON:UB][LOWERBODY][CATEGORY:GHOSTARMOR]
[DEFAULT_RELSIZE:950]
                [BP:HD:helmet:STP][CON:UB][HEAD][CATEGORY:GHOSTARMOR]
                                [DEFAULT_RELSIZE:125]
[BP:RUA:right rerebrace:STP][CON:UB][LIMB][RIGHT][CATEGORY:GHOSTARMOR]
[DEFAULT_RELSIZE:220]
[BP:LUA:left rerebrace:STP][CON:UB][LIMB][LEFT][CATEGORY:GHOSTARMOR]
[DEFAULT_RELSIZE:220]
                [BP:RH:right gauntlet:STP][CON:RUA][GRASP][RIGHT][CATEGORY:GHOSTARMOR]
                                [DEFAULT_RELSIZE:280]
                [BP:LH:left gauntlet:STP][CON:LUA][GRASP][LEFT][CATEGORY:GHOSTARMOR]
                                [DEFAULT_RELSIZE:280]
[BP:RUL:right leggings:STP][CON:LB][LIMB][RIGHT][CATEGORY:GHOSTARMOR]
[DEFAULT_RELSIZE:500]
[BP:LUL:left leggings:STP][CON:LB][LIMB][LEFT][CATEGORY:GHOSTARMOR]
[DEFAULT_RELSIZE:500]
                [BP:RF:right boot:STP][CON:RUL][STANCE][CATEGORY:GHOSTARMOR]
                                [DEFAULT_RELSIZE:520]
                [BP:LF:left boot:STP][CON:LUL][STANCE][CATEGORY:GHOSTARMOR]
                                [DEFAULT_RELSIZE:520]

And here's my creature code:
Code: [Select]
[CREATURE:DULLAHAN]
                [NAME:dullahan:dullahans:dullahan]
                [CASTE_NAME:dullahan:dullahans:dullahan]
                [DESCRIPTION:A suit of silver armor animated by the ghosts of fallen knights.]
                [CREATURE_TILE:14][COLOR:7:0:1]
                [LIKES_FIGHTING][LARGE_ROAMING]
                [NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA]
                [NOTHOUGHT][NOEXERT][NOFEAR]
                [NO_DIZZINESS][NO_FEVERS][NOBONES]
                [BUILDINGDESTROYER:1][CRAZED]
[SEMIMEGABEAST][DIFFICULTY:5]
[ATTACK_TRIGGER:50:5000:50000]
[BIOME:ANY_LAND]
[SPHERE:DARKNESS]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[POPULATION_NUMBER:4:5]
                [LARGE_PREDATOR]
                [NO_DRINK][NO_EAT][NO_SLEEP]
                [PERSONALITY:ANGER:70:85:100]
                [CANNOT_UNDEAD]
                [CANOPENDOORS]
[GRASSTRAMPLE:20]
                [PREFSTRING:useful parts]
                [PREFSTRING:eerie aura]
                [ALL_ACTIVE][EQUIPS]
[BODY:GHOSTARMOR:5FINGERS:HUMANOID_JOINTS][NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:ROTS:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen rotten goo]
[STATE_NAME_ADJ:ALL_SOLID:frozen rotten goo]
[STATE_NAME:LIQUID:rotten goo]
[STATE_NAME_ADJ:LIQUID:rotten goo]
[STATE_NAME:GAS:rotten vapor]
[STATE_NAME_ADJ:GAS:rotten vapor]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:sickening rot]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INHALED]
[SYN_CONTACT]
[SYN_INGESTED]
[CE_COUGH_BLOOD:SEV:75:PROB:100:RESISTABLE:SIZE_DILUTES:START:3:PEAK:5:END:10]
[CE_NAUSEA:SEV:75:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:5:END:12]
[CE_DIZZINESS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:6:END:10]
[TISSUE:SILVER]
[TISSUE_NAME:silver:silver]
[TISSUE_MATERIAL:INORGANIC:SILVER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:SILVER]
[USE_MATERIAL_TEMPLATE:ROTS:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ROTS:LIQUID]
                [BODY_SIZE:0:0:155000]
                [BODY_APPEARANCE_MODIFIER:HEIGHT:95:98:100:102:105:107:110]
                [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
                [PHYS_ATT_RANGE:STRENGTH::3000:3200:3500:4000:4200:4500:5000]
[MENT_ATT_RANGE:FOCUS:1000:1100:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:SPATIAL_SENSE:2000:2100:2150:2250:2350:2500:3000]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:1000:1100:1150:1250:1350:1550:2200]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[NATURAL_SKILL:WRESTLING:4]
[NATURAL_SKILL:GRASP_STRIKE:4]
[NATURAL_SKILL:STANCE_STRIKE:4]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:3]
[NATURAL_SKILL:AXE:4]
[NATURAL_SKILL:SWORD:6]
[NATURAL_SKILL:DAGGER:3]
[NATURAL_SKILL:PIKE:4]
[NATURAL_SKILL:MACE:6]
[NATURAL_SKILL:HAMMER:4]
[NATURAL_SKILL:WHIP:3]
[NATURAL_SKILL:SPEAR:4]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:8]
[LAIR:SHRINE:100]
[LAIR_HUNTER]
[HABIT_NUM:TEST_ALL]
[HABIT:USE_ANY_MELEE_WEAPON:100]
[HABIT:COLLECT_WEALTH:100]
[SWIMS_INNATE][SWIM_SPEED:3000]
Gave 'em silver armor and is basically empty aside from some left over goo from.....past users. Also lack some "personal appeal" stuff, like lair hunting text and such...there's also other versions in Masterwork and several other mods I think so do check them out (they might be better made too).

Quote from: Hugo_The_Dwarf link=topic=100707.msg3303681#msg3303681
body modifiers/color modifers: no? (some modders had crashes on viewing a transformed creature because color descriptors "eyes where blue, but new eyes are red" DF gets confused crashes)
Oooh, so that's why. Sometimes some my familiars tend to do that.

124
the more you know:
http://dwarffortresswiki.org/index.php/Attributes
And knowing is half the battle!

Friendly reminder: becoming a Vampire will give you several boosts but since you will no longer gain or rust physical attributes, that will be your limit. So max out those muscles before becoming undead.

ONTOPIC: As many have said, dual wielding 2 weapons of different damage types can be quite handy to dish out the necessary pain on certain targets.

125
DF Modding / Re: The Spellbook - Community Interaction Repository
« on: May 19, 2012, 03:48:19 am »
Some good ol' magic buffs to make things more fun & interesting:
Spoiler (click to show/hide)
There are still limitations but it can still give interesting results like:
Dorf/Elf size creature throwing a Troll like a potato sack

Extra Note: I guess a Healing/Regeneration spell is possible without turning to a different creature with:
[CE_PHYS_ATT_CHANGE:RECUPERATION:20000:0:START:0:END:50]
Making the values higher will just make you heal faster but won't really stop the burning blood soaked pain immediately (maybe add some numbing syndrome too)...

126
DF General Discussion / Re: Awesome findings in Legends Mode
« on: May 18, 2012, 02:24:09 am »
Very interesting tale. I don't remember reading in Legends Mode that Werebeasts actually attack each other (Or is it in the latest version? Or I just haven't seen anything as "notable" in mine).

I guess you could say that the most prolific werecurse is also the weakest/wussiest since the attacker/s were unable to finish the job and it just spread out more.

127
DF Dwarf Mode Discussion / Re: Merchants giving birth?!
« on: May 16, 2012, 07:52:00 am »
This either never happened before or it's quite rare...so for future reference, it may be beneficial to simply let them be and observe the test subje samples "Odd Merchants" and report back results of this sudden unforseen yet interesting incident.

128
General Discussion / Re: I like anime, do you like anime?
« on: May 14, 2012, 11:54:44 pm »
I got Rance up and going. I'm a little bit jarred by the lack of tutorial, but we'll see where this takes me.
A road full of war, laughter and debauchery....Rance's path is chuck full of those three.
I still have no idea what anything does.
Ironically applies to all three as well...

129
DF General Discussion / Re: The Living Dead... Guts?
« on: May 14, 2012, 04:39:18 am »
Don't forget the tried and true:
> Cut off an enemy's limb of your choosing
> Pick it up
> Hit 'em to death with it while saying "Stop hitting Yourself! Stop hitting Yourself!"

130
DF Adventure Mode Discussion / Re: Kobolds have civs now?
« on: May 09, 2012, 09:33:27 pm »
YES! My army is re-grouping.

-At school-
Took you long enough :p

I was at school. >:(
Ah, school...having [UTTERANCES] is never a viable excuse for teachers ain't it?

131
DF Modding / Re: Strangest, Wierdest thing you ever modded into DF
« on: May 09, 2012, 12:05:04 am »
Quote
[CAN_DO_INTERACTION:B_FIST]
      [CDI:ADV_NAME:Bro Fist]
      [CDI:USAGE_HINT:GREETING]
      [CDI:BP_REQUIRED:BY_CATEGORY:HAND]
      [CDI:VERB:bro-fist:bro-fists:bumping fists]
      [CDI:CAN_BE_MUTUAL]
      [CDI:TARGET:A:SELF_ONLY]
      [CDI:TARGET:B:TOUCHABLE]
      [CDI:TARGET_RANGE:B:1]
      [CDI:MAX_TARGET_NUMBER:B:2]
      [CDI:WAIT_PERIOD:10]

Bro-fisting Dorfs...interchangable with High-Fives & secret handshakes (or with some more modification, Hugs and Deep kisses...like ancient Sparta!).

132
General Discussion / Re: I like anime, do you like anime?
« on: May 08, 2012, 07:20:36 pm »
Speaking of animated movies...just finished watching Macross Frontier - Wings of Goodbye. It's been a while since I went through different versions of "...what...", "WHAT?!?", "WTF!" watching something. I found the intergalactic war with bug aliens, space dogfights, laser and missile spam light show while 2 songstress perform in the background quite enjoyable (different plotline aside that has a curiously similiar theme with the latest Gundam movie). Oh, and the love triangle is finally resolved...

Some preview pics of the stuff I liked:
Spoiler (click to show/hide)

133
General Discussion / Re: Mental Images of People?
« on: May 06, 2012, 07:19:12 am »
Huh...I take a vacation at the beach for a few days and I seemed to have missed a lot shenanigans.

Anywho, I always see everyone as their avatar...It's just that for every poster, sometimes I get some dubbed in voiceover of what they wrote...you know, in a good day. When the voices would leave me alone...

For example, I just read Jackrabbits post as voiced by Sean Connery...like:
Cor Blimey! Jesus, we are both old, old people ol' chap. And I'm still a bloody kid.
...with the mental image of his avatar with a monocle having tea and crumpets.

134
Penguins! Prepare for glory!

...Madness?...

135
General Discussion / Re: I like anime, do you like anime?
« on: May 01, 2012, 06:58:07 pm »
TWGOK. Continue already. I want to know how this is going to resolve.
Well, there's 2 Light Novels that has been fully translated...that could distract you for a while (I have yet read them myself though).

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