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Messages - infernalis

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31
DF Gameplay Questions / Quirky items of YOUR production
« on: June 07, 2010, 04:50:10 am »
Example: 10 goblin bone bolts (by a legendary bonecrafter) encrusted with red diamonds by a legendary gem setter.

DUM DUM DUM!
Share yours.

32
DF Gameplay Questions / What is YOUR favourite war animal...
« on: June 06, 2010, 01:42:39 pm »
.. and why?

.. what do you do with it?

I sign dogs to my hunters / fishermen / soldats and restrain a few near the entrance, but that's all.
Any ideas?

33
DF Modding / Re: Creating war animals in 40d
« on: June 06, 2010, 01:02:57 pm »
Thanks, I did. Now I'm finally trying to figure out which animals are good for war: I have a dog, a dromedary, a muskox, a cow, a black bear and a horse.

Which is "the best"?

34
DF Gameplay Questions / Re: The Little Questions Thread
« on: June 06, 2010, 01:00:13 pm »
What would you rather do? Go to an insane party with all of your friends, booze and a couple of ☼golden statues☼, or remove goblin crud from traps? Remove the zone where they're partying (table, well, statue, zoo) and they should go to work. Turn them off as meeting areas and it should be fine.

Wrong. What I had to do is to press d-b-d and then c (reclaim items/buildings); and that's the thing: why dead goblins' possessions are 'forbidden' by default?

35
DF Gameplay Questions / Re: The Little Questions Thread
« on: June 06, 2010, 04:05:21 am »
A new one:
I've read the wiki and still there's a wee problem: noone cleans my weapon traps from all the goblin loot/body parts/bones/blood.

I have a refuse pile, no editing on it, it should work. I also dedicated another pile just for gobos. And I see my dorfs with burial/refuse/cleaning labors prefer to attend parties than to actually work on those tasks.

WTF?

36
DF Modding / Creating war animals in 40d
« on: June 06, 2010, 03:58:28 am »
Oi!
I turned my cows/muskoxen/horses/camels into PET & TRAINABLE, but they don't seem to be attacking anything as opposed to dogs, who do.

Help?

37
DF Gameplay Questions / Re: The Little Questions Thread
« on: June 04, 2010, 01:11:11 pm »
Is that a kobold name: Gozru Ongungrengsu?
I have his right hand (it says: Gozru Ong.... right hand, in yellow font) on the ground next to my chained doggy.

38
DF Gameplay Questions / Graphics/FPS problem.
« on: June 04, 2010, 06:31:16 am »
So: I have a 40d with mayday graphics, which runs like a charm; I have 120-250 fps all the time with my 7 starting dorfs;
I also have 31.03 with mayday graphics, which runs like shit.

The visual difference bw them is i.e. this: the fonts in 40d are all nice and smooth, when fonts in 31.03 are crude as if sb made them from square block; is that what u call software mode? can this be changed?

39
DF Gameplay Questions / Re: Suicidal Diplomats in 40d
« on: June 03, 2010, 04:17:31 pm »
Did you happen to turn temperature off? It can take a while to drown.

Bingo:)
Turned it off some time ago. Thx.

40
DF Gameplay Questions / Re: Suicidal Diplomats in 40d
« on: June 03, 2010, 11:22:23 am »
Yes, but the point is: they aint dying. In magma. WTF?

41
DF Gameplay Questions / Re: Suicidal Diplomats in 40d
« on: June 03, 2010, 11:05:14 am »
Apparently being in a 7/7 magma is too little for humans, coz they aint dying. Bugger.

42
DF Gameplay Questions / Suicidal Diplomats in 40d
« on: June 03, 2010, 10:55:28 am »
So..
I have a magma moat around my ground lvl territory, which is in the south east map corner;

a retracted bridge allows for caravan passage;

every time I close it too soon after the caravan leaves, their diplomat isn't albo to make it;

soon I see a msg : "... is struck by melancholy";

after I reopen the bridge, the diplomat goes north east (bridge is to the north only) and jumps into magma. WTF?

43
DF Gameplay Questions / Re: The Little Questions Thread
« on: May 30, 2010, 11:40:55 am »
I'm guessing the raccoons aren't tame.

Wild animals and thieves will try to escape if you move them from their cages.

I checked goblins in creature_standard: figures they have both Trainable and Pet features :D

How do I train them :)?

44
DF Gameplay Questions / Re: The Little Questions Thread
« on: May 30, 2010, 11:20:15 am »
When building anything, you can press 'x' to get a specific list of items instead of a general one by material. You can use this to pick out masterpiece quality furniture, or a cage holding a specific creature.

If you want to move creatures between cages, you need to assign them to the specific cage from the building menu, which defaults to 'q'.

Thanks, that's helpfull; the second problem (raccoon escapology) occurs I-dont-know-why. Gobos are calm when transported from cage to cage.

45
DF Gameplay Questions / Re: The Little Questions Thread
« on: May 30, 2010, 10:57:26 am »
New one: I catch tens of gobos, deer and raccoons. When I decide to build a cage (b->c), I can't choose it "by creature" coz cages on the list are named: pine/oak/etc cage regardless of what they contain; so I had to make a huge pit for ALL the cages, in order to get the ones I wanted;

also: when ordering a caged raccoon to a pit pond zone, where a new cage is prepped for it... the raccoon sets free.

Please sb explain this to me.

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