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DF Gameplay Questions / Re: The Little Questions Thread
« on: May 17, 2010, 04:04:34 pm »
New question: how many drinks are there in a barrel and what is the consumption rate for your average midget?
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The water isn't soaking into the earth, it's evaporating. What you need to do is dig out a large area and fill it from another water source.
Another addendum: In large rooms with multiple small entrances and exits (like legendary dining halls) I have seen my FPS increase after designating high-traffic zones that connect all of the doors. In dorms with lots of twisty zig-zags, it might be worthwhile designating a high-traffic path to a "common room" and then restricting the rest of the dorm. Dorfs will still sleep there, but they won't path in looking for a way out of the tunnel complex. If you think of a high-traffic zone as a rail or a notch in the floor that the dwarves tend to stay in (like lazy little marbles) it's easy to figure out where they'll need help.
If enough merchants die in your fort, the elves may declare war. I've yet to manage it.
@Infernalis
1. Barrels help to keep your food supply from taking up too much room, as several tiles worth of meat, seeds, or plants fit in one barrel. Also, some plant processing at the quern requires a barrel to hold the output, as does boozemaking.
2. Not sure what you want here.
@elves: Crashed as in 'boom';
it worked for the third time, so now I'm waiting for the elves to get loony;
Does that create any bad karma for future interactions with the elves?
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