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DF Modding / Re: Adding iridium... and processes
« on: July 09, 2010, 08:23:31 pm »
I think the [DEEP] tag was in .28 and it should be still working now. I just cant find any info on it.
Oh yeah, Toady will eventually fix alot of the bugs in the combat system, and a big one is exhaustion from swinging the weapon.
IRL a 7lb one handed weapon is on the very heavy side of usable for humans. Case in point is a baseball bat at 2 lbs and 36 in length (a kilo and a meter). We dont even attempt to use that one handed (balance is off for combat). At my prime (10 years ago), I preferred a 4lb sword to use and I could fight hard for about 2 min at a time.
Yes, one could make a really big/heavy weapon and swing it effectively once in the combat. If ya hit in that one swing, great (one shots are VERY rare IRL). If ya didnt, your opponent has plenty of time to kill you while you try to recover. And swinging such a weapon would distort the bodies movement insuch a way as to telegraph every shot allowing the opponent to PLAN for the incoming swing. Effective combat weaponry is more than just making a heaver weapon.
Now if we can get to compisite materials for weapons, this might be a different story. Then this could be used to weight weapons to change balance with out changing size (and iridium tipped sword (top 1/3d of the blade) would be a VERY different weapon from an all steel one of the same volume. Or electroplating.
Oh yeah, Toady will eventually fix alot of the bugs in the combat system, and a big one is exhaustion from swinging the weapon.
IRL a 7lb one handed weapon is on the very heavy side of usable for humans. Case in point is a baseball bat at 2 lbs and 36 in length (a kilo and a meter). We dont even attempt to use that one handed (balance is off for combat). At my prime (10 years ago), I preferred a 4lb sword to use and I could fight hard for about 2 min at a time.
Yes, one could make a really big/heavy weapon and swing it effectively once in the combat. If ya hit in that one swing, great (one shots are VERY rare IRL). If ya didnt, your opponent has plenty of time to kill you while you try to recover. And swinging such a weapon would distort the bodies movement insuch a way as to telegraph every shot allowing the opponent to PLAN for the incoming swing. Effective combat weaponry is more than just making a heaver weapon.
Now if we can get to compisite materials for weapons, this might be a different story. Then this could be used to weight weapons to change balance with out changing size (and iridium tipped sword (top 1/3d of the blade) would be a VERY different weapon from an all steel one of the same volume. Or electroplating.