Saying the overweight guy was not swinging hard enough only proves my point - Its easier to kill with the spike, which is the point of this entire post.
If it takes less energy to crush a helm than pierce it, why did it take 2 hits to crush and 1 hit to pierce (he did hit the weak spot 2 times)? Same guy, same force.
Andeerz brought up the physics of hammering, but that has one big flaw: Anvils. Anvils are there so the energy cannot go anywhere but between the anvil and the hammer (the object cant move). If the object moves, multiplying effect is negated (hammer has to be stopped quickly for all the force multiplication to be felt), and happens in all swings except downwards ones. Think of it this way: Can you get hit by a bus going 30mph and live, yes. Can you get hit by a bus going 30 mph that crushes into a wall, no. The forces are the same.
But theoretically speaking, if you were to proportionally raise the amount of surface area being penetrated by the spike to be equivalent to the surface area which the hammer makes contact with, you would be looking at a great deal more energy.
Not sure what you ment by this, but the energy is not simply multiplied by having a larger contact area. The energy is in the weapon while it is being swung. Before contact, it does not matter if it is the spike or hammer first, the energy is the same. Using the hammer does not give more energy.
We are not talking about 1 guy vs 30 and would the guy with the spike live vs the hammers. We are talking about 30 guys using warhammer spikes vs 30 guys using warhammer hammers. Lets say every kill by a spike requires 3 roudns to get the weapon out and a spike has a probable disable rate of 90%. Lets say a hammer never gets stuck and has a 30% disable rate. Both have a 50% hit rate.
Round 1 - Spikes hit 15, disabling 13 and 15 are stuck3, Hammers hit 15, disabling 5.
Round 2 - Spikes(5 disabled) (13 at stuck2) 6 hit, disabling 5, Hammers(13 disabled) 9 hit, disabling 3.
Round 3 - Spikes(8 disabled) (12 at stuck1) (5 at stuck2) 2 hit, disabling 1, Hammers (18 disabled) 6 hit, disabling 2.
Round 4 - Spikes(10 disabled) (11 at stuck 0) (4 at stuck1) (2 at stuck2) 2 hit, disabling 1, Hammers (19 disabled) 6 hit disabling 2.
Round 5 - Spikes(12 disabled) (3 at stuck0) (2 at stuck1) (2 at stuck2) 5 hit, disabling 4, Hammers (21 disabled) 4 hit, disabling 2.
Round 6 - Spikes(14 disabled) (2 at stuck0) (2 at stuck1) (4 at stuck2) 4 hit, disabling 3, Hammers (25 disabled) 3 hit, disabling 1.
Round 7 - Spikes(15 disabled) (2 at stuck0) (4 at stuck1) (4 at stuck2) 2 hit, disabling 2, Hammers (28 disabled) 1 hit, disabling 1.
Spikes win. The post was what would be the most effective method to kill people in armor, not that a particular weapon could generate enough power to kill with both.