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Messages - marcusbjol

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76
DF Suggestions / Re: Effective weapons vs Plate should be piercing.
« on: June 26, 2010, 06:37:35 pm »
The hammers were use so they wouldn't stick in their opponent.  Getting the spiked end out of the armor in the video took some time.  Oh and at no point am I trying to say that only piercing the armor is more energy efficient than trying to crush it if the goal is to kill the opponent.  The hammer might have been used if you were worried about your weapon getting stuck.

Blunt force trauma is done by rearranging the internal organs and bones, which usually requires deformation (crushing) of armor.  A properly made helmet will be crushed/dented if you kill someone by hitting their head with a hammer.  The amount of energy to crush a helmet is greater than to pierce it.  Properly made paulderons would probably protect enough, but spaulders would not, for the shoulders.  Hips would be a great weakness, as having a solid footing (the body is not going to move all that much) and lack of padding would make the trauma possible, but defendable with a shield.

A poleaxe (general weapon that could be an axe/hammer, to an axe/spike, to a hammer/spike, Wiki is very unclear), is a pole arm weapon, which generates alot of force.  In the video the guy took 2 swings to enough damage to kill a helm.  Both hits to the breastplate would just hurt abit, not stop the fight (breastplates by design float off the chest).

If the hammer was the effective weapon, a)why the spike on it? and more importantly b) why does medieval artwork depict them swinging the spikes at each-other?

77
DF Suggestions / Re: Ui fund?
« on: June 26, 2010, 06:00:08 pm »
Abstracting the UI and letting the end users make it would be the best solution.

As far as DF's UI being superior, I disagree.  Stronghold's UI is much nicer.  Cursor based into instead of info based cursor (I hate having to esc out of k to do v and then reposition the cursor).  Spending 20 min figuring out that a building can be forbidden and had to be reclaimed is lame, the color of the building could just be red to be forbidden and I would have instantly understood it.

This would let Stonesense be an interface to play the game.  The UI commands can be made via xml and focus on what you want instead of what Toady think is best (with all due respect, we disagree in some places and this is fine).

This is an excellent business move as well.  A graphical enduser UI will make DF much more popular and a bigger player base means more revenue.  If you dont like the graphics, use the ASCII interface.

78
DF Suggestions / Re: Blunt weapons should ignore armour
« on: June 26, 2010, 05:25:33 pm »
Reactionary Societies - We are currently in one.

Someone who straps a bomb on himself, walks into somewhere and blows it up is effective.  We dont do this because we find it morally repugnant.  Morality aside, it is the only way people can really fight a conflict with the USA and do so for any length of time. It is effective.

Our word for it is Terrorist.

Funny thing, the definition Terrorist has been used with some flexibility by our politicians.  To the point of labeling those using illegal drugs as a Terrorist.  To the point so implying that someone not wanting spend more money to fund the Iraq war as a Terrorist.  The attempted purging of dissimilar views?

79
DF Suggestions / Re: Blunt weapons should ignore armour
« on: June 26, 2010, 05:12:46 pm »
Economic vs Range weapons - Both right.

There was no guarantee that the one peasant with succeed killing a knight with his crossbow before the knight got into range.  There is a reasonable level of certainty that 50 peasants (untrained) with crossbows could take down an armored knight.  The peasants and crossbows where cheaper by far.

Saying that it was an economic development might be true.  One could then ask what started that development.  Is it that a crossbow shortened the lives of the fighting nobility and the smart rulers saw the need for change and adapted first appearing to lead the trend?  Economics is very reactionary, meaning something else causes change, not economics itself.  Medevial society was very, very resistant to change, to the point of actively purging those who were not the norm.  Being a man-at-arms and acknowleging crossbows as deadly makes one look at how he can react to it.  That man-at-arms does give up his position in court because society would be better served by a different military.  Saying because the nobility funded the research does not mean they wanted to give up their positions in court.  The changes to society they wrought were done in self interest and self interest alone.  As the world view at the time was one where everyone had their place and any change was bad, if Charles the Bold of Burgundy had tried to change society, he would not have been viewed as the most chivalrous, as part of the code of chivalry is to maintain the current order.

Biggest case in point to how reactionary thought had been in the past can be shown with the lack of change in warfare from 1400 to 1900.  Even with the rising power of ranged weaponry, troops were always tighly packed.  This was exploited in 1400 because peasants were recruited to fire crossbows based on their reload speed, no accuracty (they just pointed in a direction and shot, farthest recorded kill for a crossbow was 5 miles it was a complete luck shot off a tower ontop of a cliff into an advancing army).  It took 500 years for people to figure out standing in the middle of a field is a bad idea if people are shooting at you.  Yes, this is very simplistic, but the point I am trying to make, the English had a hard time with the French and Native Americans in the mid 1700s because they did not "stand up and fight", and they still hadn't changed their tactics to fight WWI.

I would actually posit that society itself caused the unnecessary extension of the man-at-arms life.

80
DF Suggestions / Re: Effective weapons vs Plate should be piercing.
« on: June 26, 2010, 11:25:07 am »
Something to notice when watching that video is how the energy is absorbed by both types of attacks.

The hammer side shook the dummies.  If you really look, they are weighed, substantially.  So that dummy is representing a guy standing with his back to a wall.  The target being hit like that should have moved, so the damage would be less.  None the less, on the plate target, the hits to the chest are not lethal blows (in a non combat sales demonstration, every hit should be).  The first hit to the head would not render unconsciousness either (the helmet is restrained againts a wall, it would move quite abit IRL whiplash).  The second on the head would be combat ending.

When the spike goes in, it slides into is max depth each time.  He does not even hit as hard with the spike.  The dummies barely shake when it.  Every hit with the spike is probable kill.

81
DF Suggestions / Re: Effective weapons vs Plate should be piercing.
« on: June 26, 2010, 10:46:22 am »
Military hammer heads look like spikes (wiki is unclear on what a poleaxe is, it could refer to hammer/axe on one side and hammer/spike on the other).  The point is to concentrate the energy into a small area.  That energy will punch thru armor, funny enough, crossbows at medium range will do just that.  Most "blunt" weapons are covered in spikes or flanges for this very reason.

Deflections are largely based on angle of attack and a little based on the weapon.  Yes, even a blunt weapon will deflect.  If the attack is at a right angle to the armor, there is no deflection.  Therefore, NO armor defects perfectly.  Deflection works great, untill the energy of the blow causes the armor to deform and the edge cuts in.  Stiffened leather armor is less effective against edged weapons for this very reason.

Energy to make a small hole thru the armor is lots less then the amount needed to crush it.

Check out the estoc.  A thrusting sword made to slide into the gaps of armor made in the late middle ages.  http://en.wikipedia.org/wiki/Estoc

82
DF Suggestions / Re: Effective weapons vs Plate should be piercing.
« on: June 25, 2010, 08:19:14 pm »
Umm.. never let it happen, so I wouldnt know.  Yes, death could as well.

Yes, if the head were unprotected, a club is very effective.  A good helmet protects about the same as a motorcycle helmet.  Meaning it is padded (horse hair was traditional) and secured on the head.  When hit by a club, the cushonioning of the blow, plus the head will move (unless pounded downwards), and that the stiffness of the helm spreads the hit over the area of the head, makes a club kinda ineffective.

Yes hammers can generate alot of force.  Part of the problem they have is the energy gets spread over the surface area (less dense energy), and that energy will be used to move the target.  So yes, it is easy to smash a toe into roastbeef when its on the ground, but a finger mid air might get broken or just moved out of the way.

83
DF Suggestions / Re: Blunt weapons should ignore armour
« on: June 24, 2010, 10:07:20 pm »
Thats hard to say.  In modern terms, things are really bullet resistant, not proof. 

Very few things are immune to attack (the concept of proof). IRL, if the USA can see it, the USA can kill it.  The only real protection is secrecy. 

84
DF Suggestions / Re: Effective weapons vs Plate should be piercing.
« on: June 24, 2010, 09:52:55 pm »
The point is for all our safty, we are still swinging clubs at each other full force, alot.  Accidents happen (why we use clubs instead of swords).  But we do not see people getting killed from it.  I am not sure how many people get hurt at pennsic, but out of 5000 people swinging weapons at eachother full force, I think its a fifty fifty bet that there will be no broken bones this year.  The comment was "Can shatter".  If it is that level of damage (multiple fractures of a single bone thru plate armor), it would be reasonable to expect more minor fractures than we do now.  Especially if there are fools like me not wearing chest armor.

An SCA tournement runs as long as it has to.  There are no time limits... but its embarassing if the king calls court in your fighting field cause you are not fighting... and he could banish you cause he is annoyed.  But your point is taken, below the knee is off limits, and the style leaves gaps in foot defence.

If you have done fencing in the past, I would highly encourage you to look up your local SCA group and check out the rapier practices.  Its fencing, minus the strip, able to use both hands and grab the opponents blade.  Damage is more progressive than medeval style (you can loose a finger, then the hand, then the arm).


85
DF Suggestions / Re: Effective weapons vs Plate should be piercing.
« on: June 24, 2010, 07:09:21 pm »
We are talking about people wearing high quality armor.

At no point, EVER, would I fight without a helm in SCA combat.  It rates right up there with the cup as necessary equipment.

86
DF Suggestions / Re: Effective weapons vs Plate should be piercing.
« on: June 24, 2010, 05:32:09 pm »
Hyndis,

We both fight (or have fought) with people using clubs on a daily basis.  "Could shatter bones" means we would be aware of it happening at some point.  I have not gotten a broken bone and I did not use chest armor (my shield work got good very quick that way), but I have taken a few heavy shots to the chest (actaully I was lifted up by my cup once.. oppoenent was a 350lb slab of beef with a glave, had a nifty little dip under the shield and caught me... I had to crawl off the field that day).  How many broken bones have you suffered from our sport?

That video is interesting.  It proves the spike end is the one that does the damage.  It would have been nice if he could have done a combat swing and shown the effects.  He was not in combat.  He took swings like someone swing at a t-ball.  The only way he would connect with me is if I was unaware of the swing incoming.  So yes, the hammer could mess up mail if the stand was weigheted down (it was).  The impacts of the hammer would knock someone down.

87
DF Suggestions / Re: Blunt weapons should ignore armour
« on: June 24, 2010, 05:13:21 pm »
The point I was trying to makes was even with daily practice, I preferred a 4 lb sword.  To get those 100-300 shots in takes time and energy.  If I had to rest after every 3rd swing because I was tired from a 6lb sword, the training time would increase from a half hour a day to 2 or 3.  And yes, increasing the weapon weight by 50% is a huge deal.  And then there is associated muscle strains that come from using too heavy of a weapon.  Sword elbow anyone.

Living in combat is not about hitting hard.  It is about keeping control of you and your opponent.  If I have mobility and speed while my platinum wealding opponent does not, I get to dictate how the battle happens.  To the point of when the opponent can attack me.

Ned Kelly's armor - That was poorly made stuff (not evenly annealed and worked cold).  They were mounted.  Yes, I can get 1/4 steel and place it all over my body and be hard to hit.  And be hard to move.  If this were a successful tactic, it would be standard today.

A word about ancedotal evidence - Just because some armor might stop bullets, doesnt mean all should by any means.  Even the wood stick breaking my steel helm would have to ruled out (missing part of the story is it had wear).

Pell word and control - I suppose stopping might have been an idea to work on.  I have innate agression issues (very aggressive), so I focused on using the bounce doing multiple peices of tape in order... onside flat snap (first peice), offside snap (second).  Its rare the first shot kills, it usually is to setup a string of attacks... flat snap, offside, offside, deep butt wrap(leftie here).  One must always be prepared for the miss (instead of a bounce), I had a friend sprain her wrist cause I moved my sword out of the way.

Sword lenght.. eh I perferred a slightly longer sword... the tip could hit the ground... probably different now with the new fangled thrusters (yeah, its been a.. decade for me).

88
DF Suggestions / Re: Easy and intuitive SAND physics suggestions
« on: June 24, 2010, 01:59:23 pm »
Everything is possible.

Not sure where I heard the 42 degree thing (I think that is why the pyrmadids are build to that angle as well)... but the point is, if I make a sand pile in my basement and lock the door, the pile will still be a pile and it not have flattened out.  It is not a fluid. 

The point here is - What value to the end user is there given the work required to make it happen?

Simple?  Fix the Code?  The easiest fix I can see with this is a tripling memory requirements for liquids and lots of computations.

Memory - right now the code sees magma or water in a tile and depth.  Not both. 

PS - Just did some research... its between 30 and 37 degrees.

So now we gotta keep track of sand, water, and magma, and make sure the depth of all 3 never is greater than 7.  Oh now we gotta redo the mechanic to create obsidian...

Not easy.  Just for the occasional flowing sand?  There is only so many hours in the day, and I would rather Toady and the crew focused on other things.


89
DF Suggestions / Re: Effective weapons vs Plate should be piercing.
« on: June 24, 2010, 01:42:21 pm »
Blunt doesnt work right to penetrate armor.

The desired "crush" effect requires more energy to deform the armor, which would cause the deformation of the flesh benight, than to simply peirce it.

Imagine this:  Use a normal household hammer and hit the hood of a car.  The dent(deformation) is the total damage the flesh underneath is going to take.

Now take the same hammer, and get a 16p nail and use the same force to hit the nail in the hood.

The energy is the same, but the nail penetrated to its full depth, where the hammer might get an inch.  Simply add more energy to the hammer to get a bigger deformation, but that ramps up quickly.  I.E. to get a 2in dent with that hammer, I guess 4x the energy is required because more metal has to be deformed.  The nail, penetrating its full depth, does not get value out of more energy.

Over the top example - Armor Pirecing Discarding Sabot tank rounds.  This is a projectile that is designed to penetrate armor, and because it is physically hard to accelerate to the desired speed given is narrow width, they made designed it with something that falls off in-flight it could be bigger in gun.  The weight combined with the narrowness makes it the best tank to tank round out there.


90
DF Suggestions / Re: Blunt weapons should ignore armour
« on: June 24, 2010, 01:15:02 pm »
Andeerz,

The KE = (1/2)mv^2 (energy needed to get something up to speed) ends up being different than the energy delivered.  If that were true, SCA combat does not have a min weight requirement for weapons, and everyone would have a 1lb sword.

I wish I had the schooling to explain this properly, but when swinging a weapon, energy is given to it.  When it hits, most of the energy is transferred to the target.  The issue becomes with the word most.  If the energy to penetrate the armor is greater than the energy needed to break the weapon, the weapon will break and energy is lost.  Lighter generally means weaker.

Weapons genearally were the heaviest one could use and practice with for 30 min at a stretch.  Yes, sword work requires practice, lots of it.  Meadeval swords practice starts with a pell, a log stuck in the ground.  One would practice a sword shot by hitting the pell in the same exact spot.  I would start my practice by puttin a piece of duct tape on the pell (where I wanted to practice hitting), then striking that tape untill it fell off.  Somewhere between 100-300 shots daily.  For 2 years.  And yes, even after all this, I preferred a 4lb sword.

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