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« on: May 18, 2010, 11:03:14 pm »
DF has a rather complicated damage system, much more complex than anything I've really ever played before. However, some are still quite intricate, and the hammer 'problem' calls to mind a little side effect of savaging enemies with impact weapons in Monster Hunter. Knockout damage!
It's like subduing damage, in that it's seperately tracked from lethal damage for the head and body (all non-head locations). KO damage to the head, once reaching a certain threshold, knocks the monster unconcious for a period of time, while KO damage to the body drains its stamina. It occurred to me that DF already has systems for unconciousness and stamina tracking, and hammer hits should rapidly cause the opponent to become winded/overexerted from body strikes, or unconcious from nonlethal hits to the head.